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LoadGKMeshes: Can't load 'ship_turret_001_hull' in 'gaf/ship_turret_001_hull.dfs'

Jul 03, 2003 iror link
The suject says it all.

Vendetta 3.2.10
System Gentoo 2.4.22pre2
NV10 Nvidia driver 1.0.4363-r2

I presume that all the files are in media.rlb & update.rlb

= : strings media.rlb update.rlb |grep ship_turret
images/icon_ship_turret.gtx
gaf/ship_turret_001.pm
gaf/ship_turret_001.obb


Nothing about ship_turret_001_hull :(

What happens is that the game loads, I reach the menu, I can connect, and then I can see a screen 'Buy a Ship' and then it stops.
By the way when It crashes the video mode is restored.

Here is the log; Any ideas ?
= : cat ~/.vendetta/errors.log
[Thu Jul 3 21:52:38 2003] Found driver: "OpenGL Reference GKGL driver". Type 5, Version 19.0. Load @0x0825f8a0
[Thu Jul 3 21:52:38 2003] Instantiate address: 0x401b50b0
[Thu Jul 3 21:52:38 2003] Found driver: "Open Sound System driver". Type 1, Version 6.1. Load @0x08261978
[Thu Jul 3 21:52:38 2003] Instantiate address: 0x409ecd40
Found 0 joystick(s)
osssound: ospace info: fragstotal=16, fragsize=4096
osssound: dspbuf = 0x4a484000
OSS sound initialized: 44100Hz, 16bit stereo, 371ms buffer
LoadGKMeshes: Can't load 'ship_turret_001_hull' in 'gaf/ship_turret_001_hull.dfs'


caught SIGABRT; generating stack trace
fault address 00003921, 0813bca4
ss 0x0000002b 43
uesp 0xbfffebd4 -1073746988
efl 0x00200203 2097667
cs 0x00000023 35
eip 0x4007f821 1074264097
err 0x00000000 0
trapno 0x00000000 0
eax 0x00000000 0
ecx 0x00000006 6
edx 0x00000000 0
ebx 0x00003921 14625
esp 0xbfffebd4 -1073746988
ebp 0x00000001 1
esi 0x0828ee30 136900144
edi 0x082941dc 136921564
ds 0xc010002b -1072693205
es 0x0000002b 43
fs 0x00000000 0
gs 0x000014d7 5335

Jul 03, 2003 pixelmasochist link
That's odd. I have always seen those errors but the game has never crashed beacuse of them :/

/*
[Fri Jul 4 01:04:39 2003] Found driver: "Open Sound System driver". Type 1, Version 6.1. Load @0x0825f858
[Fri Jul 4 01:04:39 2003] Instantiate address: 0x4016dd40
[Fri Jul 4 01:04:39 2003] Found driver: "OpenGL Reference GKGL driver". Type 5, Version 19.0. Load @0x082600b8
[Fri Jul 4 01:04:39 2003] Instantiate address: 0x401b10b0
Found 0 joystick(s)
osssound: ospace info: fragstotal=16, fragsize=4096
osssound: dspbuf = 0x4948b000
OSS sound initialized: 44100Hz, 16bit stereo, 371ms buffer
LoadGKMeshes: Can't load 'ship_turret_001_hull' in 'gaf/ship_turret_001_hull.dfs'
[Fri Jul 4 01:05:10 2003] ^?ff0000<Morpheus_SW> 7 is dead. :(
LoadGKMeshes: Can't load 'ship_roboship_001_hull' in 'gaf/ship_roboship_001_hull.dfs'
[Fri Jul 4 01:05:15 2003] ^?8080ff<Deedo> ok "ZEAL" ???
[Fri Jul 4 01:05:20 2003] ^?8080ff<Grzywacz> nice one :D
*/

As you can see from the snippet the game runs afterwards...

P.S. have you tried the Option "NvAGP" "0" in the nvidia settings in the /etc/X11/XF86Config?
Jul 05, 2003 raybondo link
iror: that warning about missing dfs file is not a problem.
The hull.dfs files are the hulls for when you grab the flag. Since turrets can't grab a flag, they don't really need that but we don't have anything to tell it to not look for that file.

Your crash was a result of your video card drivers doing a SIGABRT which it should never do. We've been seeing a lot of those with nvidia drivers, especially the newest ones.
Jul 07, 2003 roguelazer link
No problems here with the new nvidia drivers... I wonder why it is so erratic in who gets it?
Jul 07, 2003 randomize link
perhaps people dont set their doshaders=0 or don't read documentation with their card drivers. who knows for sure?
this crash definitely sounds like a crash I had on every nvidia card until i put
[refgl]
doshaders=0
dovertexbuffers=0
in config.ini
It has been documented numerous times, but people don't read manuals