Forums » Linux
Anti-Aliasing & OpenGL
How come in the Windows version of VO you can have up to 4x MSAA or FSAA but in the Linux version you can't?
Also, if I installed the Mesa3D OpenGL Driver, would that be better or not for Vendetta Online (I'm using a Nvidia 7800 GS AGP 8x)
Also, if I installed the Mesa3D OpenGL Driver, would that be better or not for Vendetta Online (I'm using a Nvidia 7800 GS AGP 8x)
Mesa is a software OpenGL library and will be orders of magnitude slower than the binary nvidia drivers.
As to the FSAA issue, the easiest way to set that in Linux is via your graphics drivers. Both the fglrx (ati/amd) and nvidia drivers have control panels that allow you to set FSAA.
As to the FSAA issue, the easiest way to set that in Linux is via your graphics drivers. Both the fglrx (ati/amd) and nvidia drivers have control panels that allow you to set FSAA.
What is the difference between MSAA and FSAA?
None of the OpenGL versions (win32,macosx,linux) of VO have AA settings. Only the DirectX version of VO has that option.
D:
If you're using the nvidia proprietary drivers, and your distribution has a decent aptitude database, try this.
sudo apt-get install nvidia-settings
This will install an icon in your K menu (not sure if it works for Gnome; don't use it personally) that links to an application that will allow you to force anti-aliasing and anisotrophic filtering.
As far as performance goes, it runs perfectly at 16x FSAA and 4x Anisotrophic on my 8600 512mb
sudo apt-get install nvidia-settings
This will install an icon in your K menu (not sure if it works for Gnome; don't use it personally) that links to an application that will allow you to force anti-aliasing and anisotrophic filtering.
As far as performance goes, it runs perfectly at 16x FSAA and 4x Anisotrophic on my 8600 512mb