Forums » Linux

Anti-Aliasing & OpenGL

Jun 09, 2008 MechWarrior001 link
How come in the Windows version of VO you can have up to 4x MSAA or FSAA but in the Linux version you can't?

Also, if I installed the Mesa3D OpenGL Driver, would that be better or not for Vendetta Online (I'm using a Nvidia 7800 GS AGP 8x)
Jun 09, 2008 roguelazer link
Mesa is a software OpenGL library and will be orders of magnitude slower than the binary nvidia drivers.

As to the FSAA issue, the easiest way to set that in Linux is via your graphics drivers. Both the fglrx (ati/amd) and nvidia drivers have control panels that allow you to set FSAA.
Jun 09, 2008 Unit382456 link
What is the difference between MSAA and FSAA?
Jun 09, 2008 roguelazer link
FSAA = Full-Scene Anti-Aliasing.
MSAA = Multisample Anti-Aliasing = a type of AA
Jun 11, 2008 raybondo link
None of the OpenGL versions (win32,macosx,linux) of VO have AA settings. Only the DirectX version of VO has that option.
Jun 12, 2008 Lord~spidey link
D:
Jun 28, 2008 Zylithi link
If you're using the nvidia proprietary drivers, and your distribution has a decent aptitude database, try this.

sudo apt-get install nvidia-settings

This will install an icon in your K menu (not sure if it works for Gnome; don't use it personally) that links to an application that will allow you to force anti-aliasing and anisotrophic filtering.

As far as performance goes, it runs perfectly at 16x FSAA and 4x Anisotrophic on my 8600 512mb