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Vendetta 3.2.6. working flawless
on:
AMD Barton, KT333, ATI Radeon9700pro
Gentoo 1.4RC4
2.4.21_rc8-gss (agpgart compiled as module but not loaded - dri/drm static - but no dri/drm drivers selected)
gcc 3.2.2
xfree 4.3.0-r2
xfree-drm 4.3.0
ati-drivers 2.9.12 (compiled with gcc 3.2.2 - when compiled with 3.3.x i'm getting graphical artifacts and freezes, when configuring with fglrx_config choose NOT to use an external agpgart module!!!!)
# === ATI device section ===
Section "Device"
Identifier "ATI Graphics Adapter"
Driver "fglrx"
# === disable PnP Monitor ===
#Option "NoDDC"
# === disable/enable XAA/DRI ===
Option "no_accel" "no"
Option "no_dri" "no"
# === FireGL DDX driver module specific settings ===
# === Screen Management ===
Option "DesktopSetup" "0x00000000"
Option "MonitorLayout" "AUTO, AUTO"
Option "IgnoreEDID" "off"
Option "HSync2" "unspecified"
Option "VRefresh2" "unspecified"
Option "ScreenOverlap" "0"
Option "GammaCorrectionI" "0x00000000"
Option "GammaCorrectionII" "0x00000000"
# === OpenGL specific profiles/settings ===
Option "Capabilities" "0x00000000"
# === Video Overlay for the Xv extension ===
Option "VideoOverlay" "on"
# === OpenGL Overlay ===
# Note: When OpenGL Overlay is enabled, Video Overlay
# will be disabled automatically
Option "OpenGLOverlay" "off"
# === Misc Options ===
Option "UseFastTLS" "0"
Option "BlockSignalsOnLock" "on"
Option "UseInternalAGPGART" "yes"
Option "ForceGenericCPU" "no"
BusID "PCI:1:0:0" # vendor=1002, device=4e44
Screen 0
EndSection
working flawless, without freezes, without graphical glitches - about 75 - 150fps in 1600 all max and rglow on
AMD Barton, KT333, ATI Radeon9700pro
Gentoo 1.4RC4
2.4.21_rc8-gss (agpgart compiled as module but not loaded - dri/drm static - but no dri/drm drivers selected)
gcc 3.2.2
xfree 4.3.0-r2
xfree-drm 4.3.0
ati-drivers 2.9.12 (compiled with gcc 3.2.2 - when compiled with 3.3.x i'm getting graphical artifacts and freezes, when configuring with fglrx_config choose NOT to use an external agpgart module!!!!)
# === ATI device section ===
Section "Device"
Identifier "ATI Graphics Adapter"
Driver "fglrx"
# === disable PnP Monitor ===
#Option "NoDDC"
# === disable/enable XAA/DRI ===
Option "no_accel" "no"
Option "no_dri" "no"
# === FireGL DDX driver module specific settings ===
# === Screen Management ===
Option "DesktopSetup" "0x00000000"
Option "MonitorLayout" "AUTO, AUTO"
Option "IgnoreEDID" "off"
Option "HSync2" "unspecified"
Option "VRefresh2" "unspecified"
Option "ScreenOverlap" "0"
Option "GammaCorrectionI" "0x00000000"
Option "GammaCorrectionII" "0x00000000"
# === OpenGL specific profiles/settings ===
Option "Capabilities" "0x00000000"
# === Video Overlay for the Xv extension ===
Option "VideoOverlay" "on"
# === OpenGL Overlay ===
# Note: When OpenGL Overlay is enabled, Video Overlay
# will be disabled automatically
Option "OpenGLOverlay" "off"
# === Misc Options ===
Option "UseFastTLS" "0"
Option "BlockSignalsOnLock" "on"
Option "UseInternalAGPGART" "yes"
Option "ForceGenericCPU" "no"
BusID "PCI:1:0:0" # vendor=1002, device=4e44
Screen 0
EndSection
working flawless, without freezes, without graphical glitches - about 75 - 150fps in 1600 all max and rglow on
Working fine here also.
==HARDWARE INFO==
AMD Athlon Thunderbird 950Mhz
VIA KT133 Apollo Pro
256MB PC133 SDRAM
NVIDIA GeForce4 Ti 4200 64MB
==SOFTWARE INFO==
Gentoo 1.4rc2 (updated, of course)
gaming-2.4.20-r3 (USE THE GAMING KERNEL FOR MORE FPS!)
gcc 3.2.2
xfree 4.3.0-r2
nvidia-kernel 4349
nvidia-glx 4349
(Note: Using NVIDIA Agp I think)
==KERNEL INFO==
agpgart as a module, loaded at boot
DRI not compiled
===NVIDIA DEVICE SECTION OF XF86CONFIG===
Section "Device"
#Turns on color enhancement
Option "DigitalVibrance" "75"
#Makes sure cursor is rendered in hardware
Option "HWcursor" "True"
#Not sure what it does, but whatever!
Option "RenderAccel" "True"
#The next 4 lines turn on the pretty cursor shadow
Option "CursorShadow" "True"
Option "CursorShadowAlpha" "60"
Option "CursorShadowXOffset" "2"
Option "CursorShadowYOffset" "2"
#Rest of it is standard
Identifier "Card0"
Driver "nvidia"
VendorName "nVidia Corporation"
BoardName "NV25 [GeForce4 Ti 4200]"
EndSection
==RESULTS==
No problems, about 50fps with 1/10 detail at 1280x1024 resolution, High Detail everything else max
==HARDWARE INFO==
AMD Athlon Thunderbird 950Mhz
VIA KT133 Apollo Pro
256MB PC133 SDRAM
NVIDIA GeForce4 Ti 4200 64MB
==SOFTWARE INFO==
Gentoo 1.4rc2 (updated, of course)
gaming-2.4.20-r3 (USE THE GAMING KERNEL FOR MORE FPS!)
gcc 3.2.2
xfree 4.3.0-r2
nvidia-kernel 4349
nvidia-glx 4349
(Note: Using NVIDIA Agp I think)
==KERNEL INFO==
agpgart as a module, loaded at boot
DRI not compiled
===NVIDIA DEVICE SECTION OF XF86CONFIG===
Section "Device"
#Turns on color enhancement
Option "DigitalVibrance" "75"
#Makes sure cursor is rendered in hardware
Option "HWcursor" "True"
#Not sure what it does, but whatever!
Option "RenderAccel" "True"
#The next 4 lines turn on the pretty cursor shadow
Option "CursorShadow" "True"
Option "CursorShadowAlpha" "60"
Option "CursorShadowXOffset" "2"
Option "CursorShadowYOffset" "2"
#Rest of it is standard
Identifier "Card0"
Driver "nvidia"
VendorName "nVidia Corporation"
BoardName "NV25 [GeForce4 Ti 4200]"
EndSection
==RESULTS==
No problems, about 50fps with 1/10 detail at 1280x1024 resolution, High Detail everything else max
==HW==
athlon-tbird 900Mhz
asus a7v
512MB SD RAM
nvidia geforce 2 MX 32MB
==SW==
gentoo 1.4_rc2
gcc-3.2
xfree-4.3
nvidia driver 4363
vanilla 2.4.20
segfaults, and before that doesn't display anythig but the window and buttons at the ship-selection screen, and when i happen to get past that there's no HUD, nothing ...segfaults at different places
...help :(
p.s. i'll try roguelazer's xfree settings, but i doubt it'll solve it :(
athlon-tbird 900Mhz
asus a7v
512MB SD RAM
nvidia geforce 2 MX 32MB
==SW==
gentoo 1.4_rc2
gcc-3.2
xfree-4.3
nvidia driver 4363
vanilla 2.4.20
segfaults, and before that doesn't display anythig but the window and buttons at the ship-selection screen, and when i happen to get past that there's no HUD, nothing ...segfaults at different places
...help :(
p.s. i'll try roguelazer's xfree settings, but i doubt it'll solve it :(
The problem affects the Geforce4 MX series and below from what I can tell.
If look at the openglinfo.log file in your vendetta directory and notice that it does not have GL_ARB_vertex_program then we fixed that crashing bug.
Otherwise if you have ARB_vertex_buffer_object then the problem may be there. If you're crashing, please let me know if you have either of those opengl extensions.
Otherwise if you have ARB_vertex_buffer_object then the problem may be there. If you're crashing, please let me know if you have either of those opengl extensions.
I have both extensions in openglinfo.log, no crashes. :D
HW:
AMD Athlon XP 1700+
GeForce 2 MX 400 64MB
512MB DDR266
SW:
Slackware 9.0
I get a seg fault when I select a user and get to the ship purchase screen
AMD Athlon XP 1700+
GeForce 2 MX 400 64MB
512MB DDR266
SW:
Slackware 9.0
I get a seg fault when I select a user and get to the ship purchase screen
If you have tried 3.2.7, try editing your config.ini file in your vendetta directory.
Look for dovertexbuffers and doshaders and set them both to 0 instead of 1.
Look for dovertexbuffers and doshaders and set them both to 0 instead of 1.
my config.ini doesn't have this option
add them:
[refgl]
doshaders=0
dovertexbuffers=0
[refgl]
doshaders=0
dovertexbuffers=0
awesome.. that did it!!!
Create a config.ini text file and add the three lines and see if that fixes your problem.
raybondo:
GL_ARB_vertex_program is there
ARB_vertex_buffer_object is there only as GL_ARB_vertex_buffer_object
updated, but there's no config.ini in my ~/.vendetta dir :( ...and, the game crashes at the same point as before :]
here's a rip out of my error.log:
LoadGKMeshes: Can't load 'ship_turret_001_hull' in 'gaf/ship_turret_001_hull.dfs'
caught SIGABRT; generating stack trace
fault address 00001c3c, 00000001
...that's all that i think of as wierd
GL_ARB_vertex_program is there
ARB_vertex_buffer_object is there only as GL_ARB_vertex_buffer_object
updated, but there's no config.ini in my ~/.vendetta dir :( ...and, the game crashes at the same point as before :]
here's a rip out of my error.log:
LoadGKMeshes: Can't load 'ship_turret_001_hull' in 'gaf/ship_turret_001_hull.dfs'
caught SIGABRT; generating stack trace
fault address 00001c3c, 00000001
...that's all that i think of as wierd
works now ...thanks :]
wanted to make the ini file before, but i reather waited for a reply :]
wanted to make the ini file before, but i reather waited for a reply :]