Forums » Linux
Memory usage grows
Vendetta seems to be semi-leaking. I'm sure it's technically 'caching', but it's kind of annoying when the game exits with out of memory. X' pixmap storage seems to grow like hell as well - with nothing else than Vendetta running. Is this a known problem, or shall I dig up something which might pass for useful and enlightening data?
What?! Useful data?! What do you think this is, an engine test??? :P
If you want to try, go ahead.
We 'cache' all textures once they're used. So basically once the texture is loaded, it is never freed. I let opengl deal with texture management regardless of how sucky it is.
That goes the same for meshes. I let the OS swap out unused stuff to swap.
With very high res textures, my computer uses up over 200 megs of memory. Most of which are textures.
We try to catch all memory leaks but there's nothing that can be done for leaky drivers.
Personally I envy the awesome resource management of GTA3 for the pc.
We 'cache' all textures once they're used. So basically once the texture is loaded, it is never freed. I let opengl deal with texture management regardless of how sucky it is.
That goes the same for meshes. I let the OS swap out unused stuff to swap.
With very high res textures, my computer uses up over 200 megs of memory. Most of which are textures.
We try to catch all memory leaks but there's nothing that can be done for leaky drivers.
Personally I envy the awesome resource management of GTA3 for the pc.
I noticed that when I use nVidia's GLX driver i have the same problem with nasty memory usage.
But, if I rip that out and use MesaGL it works great.
It may work for you, too.
But, if I rip that out and use MesaGL it works great.
It may work for you, too.