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Mouse pointer
I am running Vendetta in windowed mode with six desktops (3x2). When I switch desktops the mouse pointer will sometimes fly to the edge of the screen in whatever direction the Vendetta desktop is located. The pointer will also fly back into the Vendetta window when using other windows on the same desktop. Very annoying.
Happens a lot when I switch desktops right after initiating a sector jump.
Using enlightenment 16, xorg 7.1 and nvidia 9629.
Happens a lot when I switch desktops right after initiating a sector jump.
Using enlightenment 16, xorg 7.1 and nvidia 9629.
The pointer also likes to jump to the center of the Vendetta window when using the interface.
That's 'cuz Vendetta warps the pointer to the center of the window in order for input capture to work. I don't see any reason why the pointer would fly to the edge of the desktop though unless your WM is doing some translation.
Generally speaking, though, you probably want to switch to the console, or chat, or station, or whatever non-mouse-captured mode, when switching desktops. I suppose there's no good reason to capture the mouse during a warp animation, but it does.
Generally speaking, though, you probably want to switch to the console, or chat, or station, or whatever non-mouse-captured mode, when switching desktops. I suppose there's no good reason to capture the mouse during a warp animation, but it does.
Didn't e16 have a kinda weird way of handling desktops? two types, one where you could have windows span two desktops and the usual kind? maybe that's causing problems
I can be using the Vendetta interface and it warps the pointer to the center. Clicking in the purchase quantity field always triggers it.
I am using the mode where windows can span desktops.
I am using the mode where windows can span desktops.
Running in windowed mode (triple monitors with Xinerama on modular Xorg), the mouse pointer can't reach lower portions of the interface no matter what I do; when I move the mouse into the VO window from below it starts about a hundred pixels up from the bottom. This makes it very difficult to use some interface elements. FIX PLEASE!