Forums » MacOS X
Apple OpenGL performance tips
Apple just published some tips for optimizing OpenGL performance on OS X, might be an interesting read for you devs. It's a reaction on the whole OpenGL vs DirectX and general Game peformance issues on the Mac thing I think, and since the Mac version of VO also lacks a bit behind performance-wise, it might help, or not, dunno, I don't know anything about that stuff, just found it...
http://developer.apple.com/graphicsimaging/opengl/optimizingdata.html
http://developer.apple.com/graphicsimaging/opengl/optimizingdata.html
Yep, I read through that yesterday and we're mostly doing what it suggests.
iiiiiiiii
YES!!!
Ummm, why are you happy? Oh cause of what ray said? Yes yay indeed
macguy, I think the more pertinent question is: why are you NOT happy?
me, personally, I was wondering about the whole "iiiiiiiiiiii" thing...
:)
--mcn
me, personally, I was wondering about the whole "iiiiiiiiiiii" thing...
:)
--mcn
Hm, I wonder... Do you do texture-order sorting on the objects?
-:sigma.SB
-:sigma.SB
Yeah, I sort the objects by vertex program/pixel program/texture/etc... but I don't sort by distance to the camera. That would just reduce overdraw which would save on pixel shaders which when you are flying around in space isn't a really big penalty anyways.