Forums » MacOS X
Vsync and texture compression on a mac
Specificly on my emac. 1.25 Ghz G4 with a ati 9200 32 megs video ram. 768megs of regular ram. I saw vsync keeps the frame rate from jumping around which will make things look much better in some situations. But how about texture compression, anyone else have the same computer as me and can tell me their experince.
Apparently texture compression crashes some macs and turns textures to random garbage on other macs.
Theoretically, since you have 32megs of video ram, turning on texture compression will allow you to either increase texture quality or have more textures local on the video card. The former will obviously increase visual quality and the latter will increase speed.
Theoretically, since you have 32megs of video ram, turning on texture compression will allow you to either increase texture quality or have more textures local on the video card. The former will obviously increase visual quality and the latter will increase speed.
Yes well, i meant for vsync as well, but awesome response time raybondo! Woo! Performace increase time!.
Vsync definitely helps smooth the game out, especially on LCDs where your refresh rate is equvalently 60Hz.
I tried Texture Compression. Crashes the client when it tries to reload textures. I filed a report with the crash reporter tool (First time I've ever seen that in the 5 months since I started playing, goo work devs) Any other information people need from that?
Hardware and software
12" Powerbook
1.33 GHz G4
512 MB RAM
64 MB NVidia GeForce go5200
OS 10.3.8
I tried Texture Compression. Crashes the client when it tries to reload textures. I filed a report with the crash reporter tool (First time I've ever seen that in the 5 months since I started playing, goo work devs) Any other information people need from that?
Hardware and software
12" Powerbook
1.33 GHz G4
512 MB RAM
64 MB NVidia GeForce go5200
OS 10.3.8
Would this Vsync setting also be helpful on DLP displays that are running at 60 MHz ? I'm hooked up to my 62" Toshiba via a VGA to component transcoder connected to my Mac Mini.
I had hell to pay getting any kind of stable display in the first place, but Vendetta, set in window mode, does funky things to the screen until I reset the resolution. It doesn't even matter what res I set it to, I can go back to the original resolution and it will work fine then.
Sorry I can't explain this any better at the moment I'm at the tail end of a really long work week and my brain is tired. <poor brain>
Maybe I'll just have to do the simple thing and just try the Vsync setting. 8-)
I had hell to pay getting any kind of stable display in the first place, but Vendetta, set in window mode, does funky things to the screen until I reset the resolution. It doesn't even matter what res I set it to, I can go back to the original resolution and it will work fine then.
Sorry I can't explain this any better at the moment I'm at the tail end of a really long work week and my brain is tired. <poor brain>
Maybe I'll just have to do the simple thing and just try the Vsync setting. 8-)
It should help on any display that is having shuttering problems. It keeps the frame rate within in a range i think. To keep it skipping from 120FPS when looking at space to 20 when at roids and then to 75 and up and down when looking at a station depending whats in the background. Which can cause shuttering. Like you said, just try it out :)