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Multi-threaded OpenGL?
I just happened upon this on InsideMacGames. Devs, are you planning on using this technology for Vendetta, too?
"We're talking from 60 frames to 130 frames just in that one scene alone."
thats great. when you double the number of processors working on a problem, you somehow get more than two times the performance.
someone better alert the computer science teachers, that whole NP=P thing has been solved after all!
thats great. when you double the number of processors working on a problem, you somehow get more than two times the performance.
someone better alert the computer science teachers, that whole NP=P thing has been solved after all!
I certainly hope we get this enhancment very soon. OpenGL is pathetic in comparison to DirectX.
Actually, they're very similar in terms of speed for the same image quality... DirectX just has all of those features like full software emulation and support libraries (DirectInput, DirectSound, etc.) that OpenGL really shouldn't have. Software emulation (for features not supported in hardware) should be handled on the platform end with things like MESA instead of being part of the spec. Things like support libraries don't really belong in OpenGL, either.