Forums » Windows
HTC Vive?
Posting this in Windows as it's sadly irrelevant for any other platform.
I know there is a rudimentary Rift beta-ish feature in the game already, but I don't have a Rift. I have a Vive.
Having kept an eye on the game even though I'm not currently playing (...or even subscribed), I've seen the upcoming VR updates rolling ever closer, and I'm wondering if it already works with the Vive?
My reading is that the current beta-level VR "preview" feature is Rift only.
Is this correct?
Having followed the game for a great many years, I know that asking for a firm date on the next update is basically the same as asking the birds to sing a particular tune, so I'm not going to go there ;-)
I know there is a rudimentary Rift beta-ish feature in the game already, but I don't have a Rift. I have a Vive.
Having kept an eye on the game even though I'm not currently playing (...or even subscribed), I've seen the upcoming VR updates rolling ever closer, and I'm wondering if it already works with the Vive?
My reading is that the current beta-level VR "preview" feature is Rift only.
Is this correct?
Having followed the game for a great many years, I know that asking for a firm date on the next update is basically the same as asking the birds to sing a particular tune, so I'm not going to go there ;-)
https://www.vendetta-online.com/newsletter/04.2016/newsletter.04.2016.html
The short answer is yes Rift only, as for the rest? Soon (TM)
(I would not hold your breath)
[edit]
Also Yarrrr! Welcome back maaan, email me at myusername@hotmail.com
The short answer is yes Rift only, as for the rest? Soon (TM)
(I would not hold your breath)
[edit]
Also Yarrrr! Welcome back maaan, email me at myusername@hotmail.com
Aaaw, I was sort of hoping solving VR problems in general made it easier to implement Vive support.
Haven't actually looked into it outside Unity and Unreal Engine, so I have no idea how it works in a custom engine. I guess it's harder than I thought.
Yarrr right back at you! E-mailed you.
Haven't actually looked into it outside Unity and Unreal Engine, so I have no idea how it works in a custom engine. I guess it's harder than I thought.
Yarrr right back at you! E-mailed you.