Forums » Windows
WTF?
Okay so today I fired up the client for the first time in about a month... worked before just fine. I let the updater do its thing in the background while I was typing in another window. Suddenly, the updater steals the foreground while I'm typing, and closes, but the game doesn't open. I check, and vendetta.exe has deleted itself, and the game is somehow no longer installed on my system, despite leaving most of the files and settings behind.
so I re-download the game installer from the site, and run it... it installs. I launch the updater, which re-patches the game, and when it finishes I click launch... and I get a black screen. The game just hangs there on the black screen, no loading screen, nothing. vendetta.rlb is only using like 40MB of memory and 0% CPU. I tried changing the Vendetta Online folder permissions to Full Control for Everyone, and setting it to run as an administrator, still nothing.
Any ideas?
Windows 7 x64
errors.log:
Windows 6.01.7600 (platform 2)
Fri Aug 17 20:24:32 2012
archive returned 0
[08/17/12 20:24:32] Found driver: "Windows Sound (WAV) driver". Type 1, Version 10.1. Load @0x10000000
[08/17/12 20:24:32] Instantiate address: 10002E80
[08/17/12 20:24:32] Found driver: "DirectX8.1 GKGL driver". Type 5, Version 96.1. Load @0x020d0000
[08/17/12 20:24:32] Instantiate address: 020D47E0
[08/17/12 20:24:32] Found driver: "DirectX9 GKGL driver". Type 5, Version 96.0. Load @0x028b0000
[08/17/12 20:24:32] Instantiate address: 028B3B30
[08/17/12 20:24:32] Found driver: "OpenGL Reference GKGL driver". Type 5, Version 96.0. Load @0x00290000
[08/17/12 20:24:32] Instantiate address: 002A0710
[08/17/12 20:24:32] Found driver: "Vista Sound driver". Type 1, Version 10.0. Load @0x00320000
[08/17/12 20:24:32] Instantiate address: 00321F2B
directx9.log:
[08/17/12 20:24:32] Initializing D3D9...success!
[08/17/12 20:24:32] Setting up Mode List
Found 'nvd3dum.dll', 'NVIDIA GeForce GTX 260' driver version 8.17.12.9610
Found 'nvd3dum.dll', 'NVIDIA GeForce GTX 260' driver version 8.17.12.9610
[08/17/12 20:24:32] Setting test mode 0
[08/17/12 20:24:32] SetMode(0, "");
HAL (pure hw vp)
Creating D3DDevice (window, 800, 600, format = D3DFMT_X8R8G8B8, depth = D3DFMT_D24X8, aatype = 0, aaquality = 0)...success.
Initializing Device Objects...success.
Restoring Device Objects...
success.
Reloading Textures...done.
[08/17/12 20:24:33] Device has 911605760 bytes total.
[08/17/12 20:24:33] D3D9 is valid.
[08/17/12 20:24:33] SetMode(33, "Vendetta");
HAL (pure hw vp)
Creating D3DDevice (fullscreen, 1920, 1200, format = D3DFMT_X8R8G8B8, depth = D3DFMT_D24X8, aatype = 1, aaquality = 7)...success.
Initializing Device Objects...success.
Restoring Device Objects...
success.
Reloading Textures...done.
waverror.log:
[08/17/12 20:24:33] m_isvista = 1
m_iswin7 = 1
GetMixFormat->Format.wFormatTag = 65534
GetMixFormat->Format.nChannels = 8
GetMixFormat->Format.nSamplesPerSec = 48000
GetMixFormat->Format.nAvgBytesPerSec = 1536000
GetMixFormat->Format.nBlockAlign = 32
GetMixFormat->Format.wBitsPerSample = 32
GetMixFormat->Format.cbSize = 22
GetMixFormat->Samples.wValidBitsPerSample = 32
GetMixFormat->Samples.wSamplesPerBlock = 32
GetMixFormat->Samples.wReserved = 32
GetMixFormat->dwChannelMask = 0x0000063f
GetMixFormat->SubFormat = 00000003-0000-0010-8000-00AA00389B71
44100 sample rate not supported. Closest match is 48000.
pwfx->wFormatTag = 65534
pwfx->nChannels = 8
pwfx->nSamplesPerSec = 48000
pwfx->nAvgBytesPerSec = 1536000
pwfx->nBlockAlign = 32
pwfx->wBitsPerSample = 32
pwfx->cbSize = 22
mypwfx->Format.wFormatTag = 65534
mypwfx->Format.nChannels = 2
mypwfx->Format.nSamplesPerSec = 44100
mypwfx->Format.nAvgBytesPerSec = 352800
mypwfx->Format.nBlockAlign = 8
mypwfx->Format.wBitsPerSample = 32
mypwfx->Format.cbSize = 22
mypwfx->Samples.wValidBitsPerSample = 32
mypwfx->Samples.wSamplesPerBlock = 32
mypwfx->Samples.wReserved = 32
mypwfx->dwChannelMask = 0x00000003
mypwfx->SubFormat = 00000003-0000-0010-8000-00AA00389B71
Setting Sample Rate to 44100...Success!
pwfexten->Format.wFormatTag = 65534
pwfexten->Format.nChannels = 8
pwfexten->Format.nSamplesPerSec = 48000
pwfexten->Format.nAvgBytesPerSec = 1536000
pwfexten->Format.nBlockAlign = 32
pwfexten->Format.wBitsPerSample = 32
pwfexten->Format.cbSize = 22
pwfexten->Samples.wValidBitsPerSample = 32
pwfexten->Samples.wSamplesPerBlock = 32
pwfexten->Samples.wReserved = 32
pwfexten->dwChannelMask = 0x0000063f
pwfexten->SubFormat = 00000003-0000-0010-8000-00AA00389B71
[08/17/12 20:24:34] no resampling needed.
[08/17/12 20:24:34] WASAPI started properly.
so I re-download the game installer from the site, and run it... it installs. I launch the updater, which re-patches the game, and when it finishes I click launch... and I get a black screen. The game just hangs there on the black screen, no loading screen, nothing. vendetta.rlb is only using like 40MB of memory and 0% CPU. I tried changing the Vendetta Online folder permissions to Full Control for Everyone, and setting it to run as an administrator, still nothing.
Any ideas?
Windows 7 x64
errors.log:
Windows 6.01.7600 (platform 2)
Fri Aug 17 20:24:32 2012
archive returned 0
[08/17/12 20:24:32] Found driver: "Windows Sound (WAV) driver". Type 1, Version 10.1. Load @0x10000000
[08/17/12 20:24:32] Instantiate address: 10002E80
[08/17/12 20:24:32] Found driver: "DirectX8.1 GKGL driver". Type 5, Version 96.1. Load @0x020d0000
[08/17/12 20:24:32] Instantiate address: 020D47E0
[08/17/12 20:24:32] Found driver: "DirectX9 GKGL driver". Type 5, Version 96.0. Load @0x028b0000
[08/17/12 20:24:32] Instantiate address: 028B3B30
[08/17/12 20:24:32] Found driver: "OpenGL Reference GKGL driver". Type 5, Version 96.0. Load @0x00290000
[08/17/12 20:24:32] Instantiate address: 002A0710
[08/17/12 20:24:32] Found driver: "Vista Sound driver". Type 1, Version 10.0. Load @0x00320000
[08/17/12 20:24:32] Instantiate address: 00321F2B
directx9.log:
[08/17/12 20:24:32] Initializing D3D9...success!
[08/17/12 20:24:32] Setting up Mode List
Found 'nvd3dum.dll', 'NVIDIA GeForce GTX 260' driver version 8.17.12.9610
Found 'nvd3dum.dll', 'NVIDIA GeForce GTX 260' driver version 8.17.12.9610
[08/17/12 20:24:32] Setting test mode 0
[08/17/12 20:24:32] SetMode(0, "");
HAL (pure hw vp)
Creating D3DDevice (window, 800, 600, format = D3DFMT_X8R8G8B8, depth = D3DFMT_D24X8, aatype = 0, aaquality = 0)...success.
Initializing Device Objects...success.
Restoring Device Objects...
success.
Reloading Textures...done.
[08/17/12 20:24:33] Device has 911605760 bytes total.
[08/17/12 20:24:33] D3D9 is valid.
[08/17/12 20:24:33] SetMode(33, "Vendetta");
HAL (pure hw vp)
Creating D3DDevice (fullscreen, 1920, 1200, format = D3DFMT_X8R8G8B8, depth = D3DFMT_D24X8, aatype = 1, aaquality = 7)...success.
Initializing Device Objects...success.
Restoring Device Objects...
success.
Reloading Textures...done.
waverror.log:
[08/17/12 20:24:33] m_isvista = 1
m_iswin7 = 1
GetMixFormat->Format.wFormatTag = 65534
GetMixFormat->Format.nChannels = 8
GetMixFormat->Format.nSamplesPerSec = 48000
GetMixFormat->Format.nAvgBytesPerSec = 1536000
GetMixFormat->Format.nBlockAlign = 32
GetMixFormat->Format.wBitsPerSample = 32
GetMixFormat->Format.cbSize = 22
GetMixFormat->Samples.wValidBitsPerSample = 32
GetMixFormat->Samples.wSamplesPerBlock = 32
GetMixFormat->Samples.wReserved = 32
GetMixFormat->dwChannelMask = 0x0000063f
GetMixFormat->SubFormat = 00000003-0000-0010-8000-00AA00389B71
44100 sample rate not supported. Closest match is 48000.
pwfx->wFormatTag = 65534
pwfx->nChannels = 8
pwfx->nSamplesPerSec = 48000
pwfx->nAvgBytesPerSec = 1536000
pwfx->nBlockAlign = 32
pwfx->wBitsPerSample = 32
pwfx->cbSize = 22
mypwfx->Format.wFormatTag = 65534
mypwfx->Format.nChannels = 2
mypwfx->Format.nSamplesPerSec = 44100
mypwfx->Format.nAvgBytesPerSec = 352800
mypwfx->Format.nBlockAlign = 8
mypwfx->Format.wBitsPerSample = 32
mypwfx->Format.cbSize = 22
mypwfx->Samples.wValidBitsPerSample = 32
mypwfx->Samples.wSamplesPerBlock = 32
mypwfx->Samples.wReserved = 32
mypwfx->dwChannelMask = 0x00000003
mypwfx->SubFormat = 00000003-0000-0010-8000-00AA00389B71
Setting Sample Rate to 44100...Success!
pwfexten->Format.wFormatTag = 65534
pwfexten->Format.nChannels = 8
pwfexten->Format.nSamplesPerSec = 48000
pwfexten->Format.nAvgBytesPerSec = 1536000
pwfexten->Format.nBlockAlign = 32
pwfexten->Format.wBitsPerSample = 32
pwfexten->Format.cbSize = 22
pwfexten->Samples.wValidBitsPerSample = 32
pwfexten->Samples.wSamplesPerBlock = 32
pwfexten->Samples.wReserved = 32
pwfexten->dwChannelMask = 0x0000063f
pwfexten->SubFormat = 00000003-0000-0010-8000-00AA00389B71
[08/17/12 20:24:34] no resampling needed.
[08/17/12 20:24:34] WASAPI started properly.
Well, after much head scratching I gave up, was overdue to reinstall my system anyway, so I just reinstalled Windows, and now it works fine again.
Yar!
Yar!
Using a Radeon 6970 and just had the same issue. Turns out changing the aa_type to 0 in the config.ini file in the game's installation folder fixed it for me.
I had set the mode for the anti-aliasing setting in the Catalyst Control Center to "override application settings" before. After playing with the antialiasing settings in the CCC the game now works, even if I undo all the changes there and in the config.ini file, restoring the previous "non-working" state.
I had set the mode for the anti-aliasing setting in the Catalyst Control Center to "override application settings" before. After playing with the antialiasing settings in the CCC the game now works, even if I undo all the changes there and in the config.ini file, restoring the previous "non-working" state.