Forums » Suggestions
Why would your opinion be any less valid than anyone elses opinion? But, I do disaggree that CtC should be replaced completely. I think both CtC & a border-war in Deneb w/ the Nemesis should be goiing on, at the same time.
I'm Itani, I cried a lot about not fixing the routes when we were having the crap kicked out of us. I was wrong. after tracking the Itani convoys a bit, the difference is very very noticable. yes, they're still hittable, but with equal forces on each side for each convoy, the Itani convoy _is_ a lot safer.
one of the two major hitting points are B8, E2 doesn't compare timewise. after this, it gets more iffy through Pelatus and Latos, but Latos is easier to run from since you have a direct route to UiT land.
Ukari and Edras? well, Itanis have two chances to take the Serco transports, both WHs in Ukari are free game. in Edras, you have one shot. here, both places lets you run into UiT space though.
and Holden, the fact that we (BLAK) can and do hit Itani transports is true, but come saturday with huge transport runs, it's a lot easier to do damage to the Serco one, since you have a long B8 _and_ an extra jump. there are a lot of transports that die in Ukari, I didn't think so myself, but after I started paying attention to it, yeah, it's noticable.
another thing I see is that it's easier to get to the Serco convoy to attack it. if you're in UiT space, you can choose to go to Latos or Ukari, depending on how much time you have, and pick your starting point to attack. when I did CtC for Itanis, I used this a great deal. if you're a serco going for the Itani transport, you have Edras. if you have the time, you can run towards the transports, but I know which side I'd pick from a strategic point of view.
one of the two major hitting points are B8, E2 doesn't compare timewise. after this, it gets more iffy through Pelatus and Latos, but Latos is easier to run from since you have a direct route to UiT land.
Ukari and Edras? well, Itanis have two chances to take the Serco transports, both WHs in Ukari are free game. in Edras, you have one shot. here, both places lets you run into UiT space though.
and Holden, the fact that we (BLAK) can and do hit Itani transports is true, but come saturday with huge transport runs, it's a lot easier to do damage to the Serco one, since you have a long B8 _and_ an extra jump. there are a lot of transports that die in Ukari, I didn't think so myself, but after I started paying attention to it, yeah, it's noticable.
another thing I see is that it's easier to get to the Serco convoy to attack it. if you're in UiT space, you can choose to go to Latos or Ukari, depending on how much time you have, and pick your starting point to attack. when I did CtC for Itanis, I used this a great deal. if you're a serco going for the Itani transport, you have Edras. if you have the time, you can run towards the transports, but I know which side I'd pick from a strategic point of view.
well itanis have fun with it, I give up
Never give up! Never surrender!
easy to say for you :(... I'm like outgunned, outskilled, outlucked (and prolly some other outs :()
Resistance is never futile.
while it may never be futile beolach, it is also true that
-if NOT resisting doesnt cause you any great harm and there is no significant gain FOR resisting, it may be not worth the effort.
In this case choosing not to worry a lot about CtC doesnt harm most of us in any way, (theres lots of other stuff to do) and the N3 isn't really that great of a weapon for me anyhow. (I use a prom, usually with gauss/jackhammers or screamers)
There is really no incentive to participate and a lot of reasons not to, at least for me.
Renegade, dont "give up" just do what I do... I follow the serco convoy specifically for the PvP. Since it spends a fair amount of time in all its sectors, theres usually lots of opportunity for PvP around it. once the trans dies, if whomever grabbed gets away, I just let them go and stick around to beat on any attackers that remain in the sector.
-if NOT resisting doesnt cause you any great harm and there is no significant gain FOR resisting, it may be not worth the effort.
In this case choosing not to worry a lot about CtC doesnt harm most of us in any way, (theres lots of other stuff to do) and the N3 isn't really that great of a weapon for me anyhow. (I use a prom, usually with gauss/jackhammers or screamers)
There is really no incentive to participate and a lot of reasons not to, at least for me.
Renegade, dont "give up" just do what I do... I follow the serco convoy specifically for the PvP. Since it spends a fair amount of time in all its sectors, theres usually lots of opportunity for PvP around it. once the trans dies, if whomever grabbed gets away, I just let them go and stick around to beat on any attackers that remain in the sector.
I just want that:
1) factions are mutually exclusive (itani - serco, axia-biocom, inneubis- xang xi, orion - tunguska, UIT/TPG - corvus)
2) that the startpoints of the ctc get moved out of sedina so that the extra jump involves helios and has the same defnsive opportunity as the edras debacle.
3) acquiring any special ship depends on particiapation in teamevent, being it ctc or any of the other stuff that is coming. Example you can only get the orion cent if you happen to have helped in defending serco or itani cargotransports. You can always somewhat justify it by saying that orion gets somekind of a stop trade pact if it delivers to non participants. How can you know if somebody defended or attacked. Very easy make people defending obliged to group with the convoy (naturally the convoy invites everybody who is friendly to them, your then just have to accept to be part of the group). Anyway you get credit just for following the convoy and for defending on hostiles along the way. Meaning if a transport is in sedina you will only get points if you happen to damage/kill/scare off people in sedina. Now how do attackers get points, they don't need to group, but need to attack one of these grouped players and do a certain percent of damage or take cargo back home. If you participate in all of them, you get unlimited suplies of all special ships, if you happen to taken part in only like 10% of all the ctc transports you get 10% of a set amount. Being this set amount 100 ships for example. Can be adjusted later if getitng noticed that they get blown up to fast.
These special ships are: the oion cent, the scp prom, the idf valk, etc... Base for all I care the orion cent on serco status, and the axia wraith on itani standing... mismatch so that there is somewhat a balance. (who needs an orion anyway if he got access to an IBG?, same for he wraith why take a wraith if you can take a prom) And stocking them is impossible(or at least above a certain number... I would not want to create even more valks or proms or whatever running)
4) cut down the speed on the bloody transports (cut out boost for instance) so that a heavy ship has a chance at actually participating in the attacking and defense of a ctc party. At the moment it is all about valks + cents. At the same time double/quadrupple armor.
5) add a blackmarket in corvusstations selling all the nationspecial ships against 1 mill per piece(make a graduation in cost depending on the basecost of the ship). SCP, IDF = 1 mill, Orion cent, ibg = 700k. Add graduations for the rest.
these are just the ideas I have now, and as always, just ideas. I feel much bette rnow by letting this flow :D
1) factions are mutually exclusive (itani - serco, axia-biocom, inneubis- xang xi, orion - tunguska, UIT/TPG - corvus)
2) that the startpoints of the ctc get moved out of sedina so that the extra jump involves helios and has the same defnsive opportunity as the edras debacle.
3) acquiring any special ship depends on particiapation in teamevent, being it ctc or any of the other stuff that is coming. Example you can only get the orion cent if you happen to have helped in defending serco or itani cargotransports. You can always somewhat justify it by saying that orion gets somekind of a stop trade pact if it delivers to non participants. How can you know if somebody defended or attacked. Very easy make people defending obliged to group with the convoy (naturally the convoy invites everybody who is friendly to them, your then just have to accept to be part of the group). Anyway you get credit just for following the convoy and for defending on hostiles along the way. Meaning if a transport is in sedina you will only get points if you happen to damage/kill/scare off people in sedina. Now how do attackers get points, they don't need to group, but need to attack one of these grouped players and do a certain percent of damage or take cargo back home. If you participate in all of them, you get unlimited suplies of all special ships, if you happen to taken part in only like 10% of all the ctc transports you get 10% of a set amount. Being this set amount 100 ships for example. Can be adjusted later if getitng noticed that they get blown up to fast.
These special ships are: the oion cent, the scp prom, the idf valk, etc... Base for all I care the orion cent on serco status, and the axia wraith on itani standing... mismatch so that there is somewhat a balance. (who needs an orion anyway if he got access to an IBG?, same for he wraith why take a wraith if you can take a prom) And stocking them is impossible(or at least above a certain number... I would not want to create even more valks or proms or whatever running)
4) cut down the speed on the bloody transports (cut out boost for instance) so that a heavy ship has a chance at actually participating in the attacking and defense of a ctc party. At the moment it is all about valks + cents. At the same time double/quadrupple armor.
5) add a blackmarket in corvusstations selling all the nationspecial ships against 1 mill per piece(make a graduation in cost depending on the basecost of the ship). SCP, IDF = 1 mill, Orion cent, ibg = 700k. Add graduations for the rest.
these are just the ideas I have now, and as always, just ideas. I feel much bette rnow by letting this flow :D
don't make anything depend on CtC particpation, or at least not non-Itani / Serco faction-related material. seriously. forcing people to do CtC is going to backfire quite heavily. it would however make pirating transports a lot more valuable. heh.
terkjev, why not ?
it should be dependable on teamefforts. Besides I didn't say that you had to get cargo from x to y, just that you have to take part. If you odn't bring the cargo no biggie, if you do thats great. But at least following and fending off should allow it to you.
At least thats my opinion. Specials should not just get handed to you, a faction needs to know it can trust you in multiple cases.
it should be dependable on teamefforts. Besides I didn't say that you had to get cargo from x to y, just that you have to take part. If you odn't bring the cargo no biggie, if you do thats great. But at least following and fending off should allow it to you.
At least thats my opinion. Specials should not just get handed to you, a faction needs to know it can trust you in multiple cases.
teamefforts are fine, but making them mandatory to achive most things people want will lead to bad blood with people who don't pull their weight or people who take things more seriously then others. oh, and not to mention, I'd love to hear how much flak pirates would get for interfering in these events, even though it'd be a great way for pirates to make money. heck, it'd be the greatest thing that could happen to pirates in the game right now. heaven knows pirating people is a lost cause.
as for faction trust, we already have that. this is what "admired" means. sure, there should be more ways than just trading missions, but you do missions for a faction. the faction should also trusts you, not a team.
for that matter, how do you make CtC a team effort? count deliveries? sure, I'll just buy some cargo off a pirate and deliver that. require kills? sure, I'll just kill someone near the transport with swarms and run. count pickups? sure, I'd be an amazing CtCer when I did the pirate-the-cargo runs.
if you wish to get people to play as a team, make them want to be a team. give them an incentive to _be_ a team. you're not going to make that happen by saying "do CtC or loose the rev c". besides, that'll also mean that people who do CtC are better suited to do CtC again next week.
people will do CtC when people want to do CtC. so far, all suggestions I've seen are based on punishing people for not doing CtC. this game isn't about CtC. CtC is just another part of this game. please keep that in mind.
as for faction trust, we already have that. this is what "admired" means. sure, there should be more ways than just trading missions, but you do missions for a faction. the faction should also trusts you, not a team.
for that matter, how do you make CtC a team effort? count deliveries? sure, I'll just buy some cargo off a pirate and deliver that. require kills? sure, I'll just kill someone near the transport with swarms and run. count pickups? sure, I'd be an amazing CtCer when I did the pirate-the-cargo runs.
if you wish to get people to play as a team, make them want to be a team. give them an incentive to _be_ a team. you're not going to make that happen by saying "do CtC or loose the rev c". besides, that'll also mean that people who do CtC are better suited to do CtC again next week.
people will do CtC when people want to do CtC. so far, all suggestions I've seen are based on punishing people for not doing CtC. this game isn't about CtC. CtC is just another part of this game. please keep that in mind.
like i said terjek... its not about counting units delivered it is about attacking the defenders or defending the convoy from attackers.
Like i said, damaging a person counts as helping to defend or attack. You don't need to actually deliver cargo, just show that you are there and doing your part to help defend.
exaple:
if you have 4 attackers and 2 defenders. The attackrs are unable to kill the cargoship but are able to damage it (every hit gets registered...), and maybe even daamge or kill one of the defenders. while the defenders are for instance able to kill 2 attackers or damage 1 attacker. Like I said delivering the cargo or not is extra but not a prerequisite just being there and helping out is all you need.not to mention that it will also increase choices in stead of the lets get everyhting sinc eits possible anyway and see people have standings of 999 with all stations/factions... Like I tried to higlight above, the idea is not that you need to win to get the access but that you at least need to participate. But like I said, it was just an idea, and I can accept if anybody doesn't like it. But seeing as the devs do consider it to be an idea about creating groupspirit, I thought it was a nice idea.
Not to mention that once other teamoriented stuff gets in, you just extend it to them all. I'm sure that you don't mind to at least do one once in a while. Its not as if it has to be each week or that you ahve to do it 24/7.
cheers
Like i said, damaging a person counts as helping to defend or attack. You don't need to actually deliver cargo, just show that you are there and doing your part to help defend.
exaple:
if you have 4 attackers and 2 defenders. The attackrs are unable to kill the cargoship but are able to damage it (every hit gets registered...), and maybe even daamge or kill one of the defenders. while the defenders are for instance able to kill 2 attackers or damage 1 attacker. Like I said delivering the cargo or not is extra but not a prerequisite just being there and helping out is all you need.not to mention that it will also increase choices in stead of the lets get everyhting sinc eits possible anyway and see people have standings of 999 with all stations/factions... Like I tried to higlight above, the idea is not that you need to win to get the access but that you at least need to participate. But like I said, it was just an idea, and I can accept if anybody doesn't like it. But seeing as the devs do consider it to be an idea about creating groupspirit, I thought it was a nice idea.
Not to mention that once other teamoriented stuff gets in, you just extend it to them all. I'm sure that you don't mind to at least do one once in a while. Its not as if it has to be each week or that you ahve to do it 24/7.
cheers
it'd be hard to balance it to make it so you have to do "just enough" really, and it would also require a lot of changes to how much monitoring is done in each sector. what happens if I'm fighting a random Serco in B8 as the transport comes in? if I hit him, am I attacking the transport?
anyway, I'm probably never going to do CtC the way it's usually played again. I'm too lazy to go to Divinia, and I don't care about N3s. actually, the stuff I mostly care about I can get at Corvus stations. heh. anyway, when I am involved in CtC these days it's either purely for BLAK or to annoy some IA. recently though, I haven't bothered with the latter part even. I just don't care about doing boring stuff anymore.
anyway, I'm probably never going to do CtC the way it's usually played again. I'm too lazy to go to Divinia, and I don't care about N3s. actually, the stuff I mostly care about I can get at Corvus stations. heh. anyway, when I am involved in CtC these days it's either purely for BLAK or to annoy some IA. recently though, I haven't bothered with the latter part even. I just don't care about doing boring stuff anymore.
like i said terjek, we have group for this...
anybody who is grouped with the convoy (that invites everybody friendly to it except people dueling) is helping out, but it only counts when you are in the same sector as the transport(or finishing a a fight started during the presence of the transport). Although it doesn't matter if you kill someone or not.
Not to mention that my point adresses also a move from sedina to latos, effectively stopping it crossing the pirateheadquarter. (which is unfair anyway since pelatos is not a pirates headquarter :D)
Besides numbers can always be tweaked upwards if people consider it to be needed. But at least it would give you some rewards from just participating in teams. Without it being overly dependent on the results. Participating is afterall more important then winning.
cheers
EDIT: also this will later be expanded to all teaminvolved content so you can choose which challenge you wanna take on.
anybody who is grouped with the convoy (that invites everybody friendly to it except people dueling) is helping out, but it only counts when you are in the same sector as the transport(or finishing a a fight started during the presence of the transport). Although it doesn't matter if you kill someone or not.
Not to mention that my point adresses also a move from sedina to latos, effectively stopping it crossing the pirateheadquarter. (which is unfair anyway since pelatos is not a pirates headquarter :D)
Besides numbers can always be tweaked upwards if people consider it to be needed. But at least it would give you some rewards from just participating in teams. Without it being overly dependent on the results. Participating is afterall more important then winning.
cheers
EDIT: also this will later be expanded to all teaminvolved content so you can choose which challenge you wanna take on.
Anyway, all of this is outdated. CtC will be suppressed in the next update, if I understood correctly what the Devs said on chan 100 very early this morning.
well then we can always use the system for the caphunt or any of the other missions that are going to come out for factions. Besides, why take out an option/feature god forbid we need mroe content, not less?
cheers
cheers
bump.
everything still applies and ctc is still alive and kicking (and in need for adjustment)...
everything still applies and ctc is still alive and kicking (and in need for adjustment)...