Forums » Suggestions

Prisoner's Dilemma mini-game

Mar 28, 2005 Beolach link
As I was browsing the web tonight I stumbled across a link to Wikipedia's article on the Prisoner's dilemma game-theory problem ( http://en.wikipedia.org/wiki/Prisoner%27s_dilemma ), and I had the thought occur to me that it might make a cool mini-game in VO.

This mini-game would have a 10% chance of happening every minute that two players are docked at a station where they both have -300 or lower standing. When the game begins, the players are taken to a screen that says a crime has been committed by two unknown persons, and due to their bad standing & other circumstantial evidence, these players are the primary suspects. However there is not enough evidence to convict them without a confession. The players are then given the choice to either deny any involvment in the crime, or to confess, implicating the other player as an accomplice.

If both players deny commiting the crime, then both are fined 1000 credits for littering. If both players confess commiting the crime, then both are fined 5000 credits, and suffer a small standing drop (around 5 points). If one player denies the crime, and the second turns "Marshal's evidence" and confesses, then the player that confessed is given no punishment, and the player that denied is fined 25000 credits, and suffers a larger standing drop (around 20 points).

If ever smuggling or other illegal activities are implemented, this mini-game could also work in conjunction with them.
Mar 28, 2005 sissoko link
That is a great suggestion something trivial and not to hard to implement, ehhh? /me knows what the devs are currently occupied with so ill shut up now... maybe soon(tm)
Mar 28, 2005 Shapenaji link
nifty
Mar 28, 2005 genka link
I fail to see why anyone would ever do anything but confess.
Nor do I see how this is supposed to be fun, but that's really a matter of taste...
Mar 28, 2005 johnhawl218 link
I hate to say it but I agree with Genka.
Mar 28, 2005 softy2 link
Genka + John :

Ah, then you missed the point of the game. In a one-shot Prisoner's Dilemma, it is always better to deny. But it a long-term game, where 2 or more players play the game repeatedly, it is shown that cooperation is actually more beneficial...until one of the players decide to take advantage of the "doves" and reap the rewards.
Mar 28, 2005 johnhawl218 link
no you misunderstood me.

Not only does it now sound like a fun game, but potentially, it can damage faction with a station that you could then never regain again. To me that is not something I wish to see the devs waist there time on, nor would I participate in if it were implemented.
Mar 28, 2005 Beolach link
So you'd always confess, would you? You hate everyone in the game, and will take every opportunity you get to try to stick it to them? And you do realize, if both players deny, the punishment is lower than if both confess. The only question is if you can actually trust the other player to deny.

As far as if it would be fun or not, I guess that is opinion. I think it would be a fun, unique, & interesting way to have some more player interaction. So-and-so backstabbed you, confessing when you denied; not only is there the possibility of it becoming an iterated PD game, where the dilemma is repeated like softy2 describes; but it could also affect the larger game play, after someone backstabs you, do you automatically put them on your personal KOS list?

As for the possibility of losing standing to the point of not having docking privileges, that could be a problem, and I considered mentioning it in my initial post, and have the standing drops limited so they would never go below -600, but that would completely change the balance of the mini-game (that's the punishment as much or more than the money), favoring players who are -580 or lower. Also, I have faith that the devs will address the permanent no-docking-privileges w/ corporate factions soon(tm), likely long before this mini-game is implemented (if it ever is).
Mar 28, 2005 bsp link
That seems very tedious to me. I understand how it could be interesting, but say you've been hit with it a few times, and all you really want to do is dock and leave the station, and here comes the stupid prompt, asking you to play some silly minigame...
Mar 28, 2005 Beolach link
It really wouldn't happen very often. It would only happen when there are at least 2 players docked at the station, and both players have -300 or lower standing, and even then there'd only be a 10% chance each minute they were both in the station. If you just dock & undock in less than a minute, you would never encounter the mini-game. If it does start happening too often, it would be a simple matter to tweak it so it happened less often; just make it a 5% chance instead of 10%, or have a minimum of 3 minutes the two players would both have to be in the station before it has any chance of triggering. And on the occasions that it does occur, it would only be a matter of seconds to resolve the game.