Forums » Suggestions

suggestion

Mar 26, 2005 Chikira link
www.enbhaven.com

Can you submit that site as a community site, we just put up our vendetta online section

We also did a review of Vendetta online
http://www.enbhaven.com/viewtopic.php?t=378
Mar 26, 2005 roguelazer link
I'm not exactly sure why you used the 2004 images, but whatever...
Mar 26, 2005 Renegade ++RIP++ link
Heya I hope I don't offend you at all, but I found a couple of spellingmistakes or typingerrors. Which occurs to even the most well versed english native speaker. I just hope that you can use it to make it have a nicer look. At the same time I added some remarks (in the form of PS) in the case there are undiscovered stuff to some of your problems.

Anyway have fun playing the game.

Here comes the spellingsnazi :D

downlaod = download

<quote>
The Vendetta Online downlaod is only 113 megabytes, so it shouldn''t be to large
</quote>

onlie = online
chioces = choices
Sieco = Serco

<quote>
Vendetta onlie thrusts you into the early 44 century, your basic three race chioces are Sieco, Itani, and the Union of independent territories. This Space MMORPG has yet to grow to a large size, with nearly 100 players on during peak hours and it drops down to about 20 after midnight US time.
</quote>

Frist = first
their = there

<quote>
Frist off lemmie give you guys some pointers before you go and play. Before doing anything type /join 100. Channel 100 is global chat. From there you can contact the ENB guild!
</quote>

overshot = overshoot (not sure)

<quote>
The Jumping system is very simple, you choose a point you wish to go to on the grid map and hit jump once your 3000m away from the nearest object, the one problem is the Ion fields these tend to get in the way alot so sometimes you migth have to out run something ten times as powerful as yourself. Jumping between systems is also easy, you simply get in range of the activation node and hit enter, only problem is sometimes you can overshot the nod.
</quote>

PS: please add to this that you can plot around it, by setting navpoints into empty sectors

tihng = thing

<quote>
The Interface takes some getting used to and the combat system is somewhat glitchy. When targeting something you get this ugly red box around the target, it gets it the way more than it helps you, Its a good tihng the developers are dealing with that right now.
</quote>

PS: not sure on this one, but I know that you can choose the 2d box around a person in stead of the 3d one, maybe that helps a bit?

bluw = blue

<quote>
When leaving a station youll notice a bluw field in the bay, that field I have found out to be temporary, its only there because people keep docking the wrong bay!
</quote>

PS: it is just there so people do not confuse the inbays with the outbays, it can be a big deal from time to time, it helps with a fast recognition and can be seen as a shield hampering ships to enter, and by no means it is temporary

Small final remark:
<quote>
As of now I still cannot figure out how to repair my ship in space, so if there is no way to repair in space, after each bit of combat you must return to the station.
</quote>

People with large port repairguns can repair your ship, it costs them money for the charge though. But the cheapest and easiest thing to do is just hop to a station

cheers
Mar 26, 2005 CrippledPidgeon link
yea... there are in-bays and out-bays because in the days when there weren't, there were lots of collisions as you were running towards the empty dock, all of a sudden, someone would appear there and you'd smash into each other. Not a problem if you're both at 100%, but what if you were at 1%?
Mar 26, 2005 Chikira link
Lol no problem I fixed all the mistakes