Forums » Suggestions
Population booster.
Why don't people who have played in the game Runescape go over and tell people about Vendetta.
because the game is far from ready to get a populationboost... or to even draw in a pure rpg crowd. The game is far from an rpg...
at least that is my view.
at least that is my view.
Sooooooooo?
Whats your point in sying this.
~Cpt. Overkill~
Whats your point in sying this.
~Cpt. Overkill~
my point is that 1 insatisfied customer will tell 10 others of his bad experience while 1 satisfied customer will only tell on average 3 people.
Seeing that runescape is a complete rpg, the normal crowd is and will be expecting rpg characteristics which at this time in the developmentstage VO can not yet deliver. And in stead of creating bad experiences I would prefer if this would be done when we actually have some sort of rpg-ness taking place. Or at least some interesting stuff. But the devs know all this and are working on this. So please lets not spoil it for them and let them take care of the marketing and the attentioncapturing. I'm sure that when they want some more attention on their game, they know they just need to ask and a lot of us will go fullout.
cheers
Seeing that runescape is a complete rpg, the normal crowd is and will be expecting rpg characteristics which at this time in the developmentstage VO can not yet deliver. And in stead of creating bad experiences I would prefer if this would be done when we actually have some sort of rpg-ness taking place. Or at least some interesting stuff. But the devs know all this and are working on this. So please lets not spoil it for them and let them take care of the marketing and the attentioncapturing. I'm sure that when they want some more attention on their game, they know they just need to ask and a lot of us will go fullout.
cheers
Yeah I doubt that the pure RPG players will really be into joining VO. It would be more effective to mention VO to the FPS groups since they will be more interested in the game since it offers more FPS ability than it does RPG ability.
Even as an FPS, it needs more fighting to take place inside roids, or around stations.
Not sure how most of the community here would do in those situations, dodging binds seem so common.
Not sure how most of the community here would do in those situations, dodging binds seem so common.
Pfft dodging binds are lame. But ya lets not go bringing over all this hardcore RPG guys and then have them be all like "wtf where are my character stats and picture blah blah blah *tells 10 people about how vendetta sucks*" multiply this by 100 guys doing this and thats 1000 people who now think vendetta sucks. And there are WAY more then 100 people playing rune scape. So for now, let the userbase expand naturally(people finding it on google etc). And then later on lets start telling everyone once the game is insanely good(like how it is now times 10, yes it will get that good soon)
So... don't tell people it's a dice-rolling RPG. Tell them it's a twitch-based Space Flight/Combat sim with role-playing elements. And tell them to play during off-peak hours like I do, so there's more than 10 people for me to play with. ;-)
I'm not sure if anyone's ever thought of this, but remember how laggy it was when the cap ship was first created, and there were about 5-10 players in a sector watching it? Exactly. If it's that laggy with 5-10 players, the server's not going to be able to handle huges crowds. Something's obviously got to be done pre-final-release.
the server actually handles large crowds quite well, i believe that lag is associated directly with the capital ship itself, possibly due to the way it carries the turrets around. We've had huge mosh battles in sedina B-8 during CtC that dont lag very much at all.
Re: Beolach
> So... don't tell people it's a dice-rolling RPG. Tell them it's a twitch-based Space
> Flight/Combat sim with role-playing elements. And tell them to play during
> off-peak hours like I do, so there's more than 10 people for me to play with. ;-)
Actually, I agree with Beolach on this debate: I think that it would be good to invite new hard-core RPG players into Vendetta® Online, and just be sure to tell them that this is a real-time space combat MMORPG with MMOFPS elements.
Re: macguy
> But ya lets not go bringing over all this hardcore RPG guys and then have them
> be all like "wtf where are my character stats and picture blah blah blah *tells 10
> people about how vendetta sucks*" multiply this by 100 guys doing this and
> thats 1000 people who now think vendetta sucks. And there are WAY more then
> 100 people playing rune scape.
Just because they are hard-core RPG players doesn't necessarily imply that they will dislike Vendetta® Online. I myself am a hard-core RPG player who has been playing almost exclusively RPG's ever since Enix's original Dragon Quest® III ("Dragon Warrior® III" in the U.S.) in 1988, but I play this MMORPG (yes, this is an MMORPG) almost every day.
As a matter of fact, I first joined this MMORPG after searching for an interesting RPG for the Mac.
Quite to the contrary, I think that inviting players from the 60068 people currently (as of 8:56 PM, Friday, March 25, 2005, Tokyo time) playing RuneScape® ( see http://www.runescape.com/ ) would be an excellent idea to increase the membership here. They may be able to suggest many innovative ideas for improving our (currently somewhat lacking) RPG elements.
-- DekuDekuplex Ornitier
> So... don't tell people it's a dice-rolling RPG. Tell them it's a twitch-based Space
> Flight/Combat sim with role-playing elements. And tell them to play during
> off-peak hours like I do, so there's more than 10 people for me to play with. ;-)
Actually, I agree with Beolach on this debate: I think that it would be good to invite new hard-core RPG players into Vendetta® Online, and just be sure to tell them that this is a real-time space combat MMORPG with MMOFPS elements.
Re: macguy
> But ya lets not go bringing over all this hardcore RPG guys and then have them
> be all like "wtf where are my character stats and picture blah blah blah *tells 10
> people about how vendetta sucks*" multiply this by 100 guys doing this and
> thats 1000 people who now think vendetta sucks. And there are WAY more then
> 100 people playing rune scape.
Just because they are hard-core RPG players doesn't necessarily imply that they will dislike Vendetta® Online. I myself am a hard-core RPG player who has been playing almost exclusively RPG's ever since Enix's original Dragon Quest® III ("Dragon Warrior® III" in the U.S.) in 1988, but I play this MMORPG (yes, this is an MMORPG) almost every day.
As a matter of fact, I first joined this MMORPG after searching for an interesting RPG for the Mac.
Quite to the contrary, I think that inviting players from the 60068 people currently (as of 8:56 PM, Friday, March 25, 2005, Tokyo time) playing RuneScape® ( see http://www.runescape.com/ ) would be an excellent idea to increase the membership here. They may be able to suggest many innovative ideas for improving our (currently somewhat lacking) RPG elements.
-- DekuDekuplex Ornitier
My point was just that people on runescape are more likely to have much more expectations then we do. We've all(for the mostpart)have been here long enough to KNOW that what is to come is good. But these people coming in on trial accounts won't get to find out everything vendetta has to offer. 8 hours is enough to get you hooked, and buy a month, but what then happens when they dont see new content and get bored with what they've done. They havent been here long enough to understand how hard the devs are working. Some may have come to enjoy the community as a whole and stay, and once they do they will realise how hard the devs are working. But imagene all the unhappy ones who DO tell 10 other people how much it "sucks". Which is most certinly doesn't!
Re: macguy
> My point was just that people on runescape are more likely to have much more
> expectations then we do. We've all(for the mostpart)have been here long enough
> to KNOW that what is to come is good.
While I agree that they are much more likely to have more expectations, by the same token, they are also much more likely to have fresh ideas, too. One of the effects that I am most looking forward to is a surge in RPG (Role-Playing Game)-oriented ideas, as opposed to FPS (First-Person Shooter)-oriented ones.
While I enjoy VO (Vendetta® Online) and have more positive than negative comments to make about it, I also feel that VO is lately tending too much toward an MMOFPS (Massively Multi-player Online FPS), instead of toward an MMORPG. Originally, I discovered VO on the Apple Games Web site ( see http://www.apple.com/games/articles/2004/10/vendettaonline/ ), where it was (and still is) specifically listed and outlined as an MMORPG (albeit a real-time space combat one), not an MMOFPS. Had it been listed as an MMOFPS, I would have probably looked elsewhere for the ultimate Mac MMORPG.
My concern is that it is difficult to introduce fundamental change with a static community. VO currently seems to be heading more toward an MMOFPS than an MMORPG, and the current VO community seems to have become too used to this trend; it only appears that an inrush of MMORPG players is just the boost that VO needs for a push in the MMORPG direction.
-- DekuDekuplex Ornitier
> My point was just that people on runescape are more likely to have much more
> expectations then we do. We've all(for the mostpart)have been here long enough
> to KNOW that what is to come is good.
While I agree that they are much more likely to have more expectations, by the same token, they are also much more likely to have fresh ideas, too. One of the effects that I am most looking forward to is a surge in RPG (Role-Playing Game)-oriented ideas, as opposed to FPS (First-Person Shooter)-oriented ones.
While I enjoy VO (Vendetta® Online) and have more positive than negative comments to make about it, I also feel that VO is lately tending too much toward an MMOFPS (Massively Multi-player Online FPS), instead of toward an MMORPG. Originally, I discovered VO on the Apple Games Web site ( see http://www.apple.com/games/articles/2004/10/vendettaonline/ ), where it was (and still is) specifically listed and outlined as an MMORPG (albeit a real-time space combat one), not an MMOFPS. Had it been listed as an MMOFPS, I would have probably looked elsewhere for the ultimate Mac MMORPG.
My concern is that it is difficult to introduce fundamental change with a static community. VO currently seems to be heading more toward an MMOFPS than an MMORPG, and the current VO community seems to have become too used to this trend; it only appears that an inrush of MMORPG players is just the boost that VO needs for a push in the MMORPG direction.
-- DekuDekuplex Ornitier
I completely disagree that Vendetta is heading toward being a MMOFPS. If anything it has been headed away from it's early FPS-ish "Test" iteration. Some of the features that have been added lately have been combat oriented, but they were preceeded by the trading and mining features. The dev team is trying to roll out a little something for everyone as they go. Right now content is being added in broad strokes that don't lend themselves to *in-depth* role-playing, though some users do use those elements as part of their own role-play already. When the development wiki comes out you'll have a much better idea of the Big Picture.
The devs have been very deliberate in the timing and size of their solicitations for membership. When they need many more members or feel Vendetta is ready for the masses, they know how to bring people in.
The devs have been very deliberate in the timing and size of their solicitations for membership. When they need many more members or feel Vendetta is ready for the masses, they know how to bring people in.
A lack of ideas is very much not a problem for Vendetta, there's already a LOT of suggestions that would be very cool. But amazing as they are, there are only 4 Devs, which limits how much they can do. But I do agree with Deku that VO has in the past & right now is leaning more towards a FPS than a RPG, and I look forward to that changing. PvP combat is IMO the most fun aspect of the game, but currently the only real RPG structure for PvP is CtC, and sadly the recent lack of participants (at least while I've been on) has taken all the PvP out of it. So to get my PvP fix, I've just been asking for duels on 100. But, I don't think that this will be a problem for long, with the missions surrounding the CapShip coming, there will hopefully be lots of RP PvP going on around it; and hopefully the Devs will tweak CtC a bit so we get some more participants there again.
Also, I must say I wouldn't say that players of other MMO's are likely to have "more expectations" than we do - "different expectations" yes, but not more. I expect it to be a fun game. What more than that could they actually expect? And I think VO already fulfills that expectation very well, and is only going to get better. So, I wouldn't go telling anyone VO is something it's not; it's not a cookie-cutter dice-rolling MMORPG, and I wouldn't give anyone the impression that it was; but I see no reason not to tell people what it is and recommending it to them on those grounds.
Also, I must say I wouldn't say that players of other MMO's are likely to have "more expectations" than we do - "different expectations" yes, but not more. I expect it to be a fun game. What more than that could they actually expect? And I think VO already fulfills that expectation very well, and is only going to get better. So, I wouldn't go telling anyone VO is something it's not; it's not a cookie-cutter dice-rolling MMORPG, and I wouldn't give anyone the impression that it was; but I see no reason not to tell people what it is and recommending it to them on those grounds.
As a thought for those new players* who feel that vendetta is becoming more FPS than RPG, take it from someone who has been here a long time. We are DEFINITELY headed in the RPG direction. the progression isn't as obvious in short stretches such as the time between release and now. (its only been what, 4 months? 4 & 1/2?) The sheer amount of "things to do other than kill people" has increased far more than the "ways to kill people" in the past year.
*(if you weren't with us at least 6 months prior to release you are "new" for the purposes of this particular post, its nothing against you, thats just the timeframe i'm running on for this point)
*(if you weren't with us at least 6 months prior to release you are "new" for the purposes of this particular post, its nothing against you, thats just the timeframe i'm running on for this point)
Aaaah... Back in the days of SpaceQuake when the universe was 19(?) sectors large.
And I mean SECTORS, not SYSTEMS, so that's like the top two rows in any system today.
Back then it was like playing Descent with no walls.
It's becoming more RPG with every new feature.
Anyone who says anything different should meet me ingame (Zathras) and flash their Alpha Badge to prove they know what the L they're talking about.
Also, for the population boost, Guild Software will know when Soon(tm) is here. They have created The Universe and are Allmighty. They will know. They have a plan.
We mere mortals should not pretend to be able to even touch the subject.
And I mean SECTORS, not SYSTEMS, so that's like the top two rows in any system today.
Back then it was like playing Descent with no walls.
It's becoming more RPG with every new feature.
Anyone who says anything different should meet me ingame (Zathras) and flash their Alpha Badge to prove they know what the L they're talking about.
Also, for the population boost, Guild Software will know when Soon(tm) is here. They have created The Universe and are Allmighty. They will know. They have a plan.
We mere mortals should not pretend to be able to even touch the subject.