Forums » Suggestions
Reduce Standard Centurion Mass to 3600-3800kg
I think it is rather weird that the standard Centurions are so much lousier than the Rev C/IBGs. It has only 1 S port, and all of them have mass >4000kg.
Why not reduce them to 3600-3800kg? This won't unbalance anything since they are (PLEASE GIVE LOVE TO THE HORNET) still weaker than the Rev C/IBGs, and with only 1 gunport too. But at least they might get used more often. And they are a nice introduction to centurions for newer players.
To compensate, maybe reduce their armor and cargo a bit...
I will certainly fly a 3600kg Mk3 Centurion with 1 S port.
Please forgive the subluminal message.
Why not reduce them to 3600-3800kg? This won't unbalance anything since they are (PLEASE GIVE LOVE TO THE HORNET) still weaker than the Rev C/IBGs, and with only 1 gunport too. But at least they might get used more often. And they are a nice introduction to centurions for newer players.
To compensate, maybe reduce their armor and cargo a bit...
I will certainly fly a 3600kg Mk3 Centurion with 1 S port.
Please forgive the subluminal message.
Aren't stock centurions supposed to be inferior to the souped up faction-specific ones?
And I'd like to see all Centurions, Vultures, and Valkyries get their cargo reduced to 1 cu. Okay, maybe Valks get 2. But seriously, they're light fighters. They're piloted engines with guns. They're not going to sacrifice mass to cargo space, but rather fit larger engines, or more guns, or something.
And I'd like to see all Centurions, Vultures, and Valkyries get their cargo reduced to 1 cu. Okay, maybe Valks get 2. But seriously, they're light fighters. They're piloted engines with guns. They're not going to sacrifice mass to cargo space, but rather fit larger engines, or more guns, or something.
At 3600-3800kg, they would still be inferior, especially with 1 less weapon port. But, I personally don't mind that how much the IBG & Rev. C outclass the standard Cents, although I would like it if their license requirements were raised to better match how effective they are.
As for dropping the cargo capacity, I didn't like that idea when I first saw it, and I still don't. Already the Cents, Vults, and Valks have low enough cargo that they can't carry a lot of CtC cargo, dropping it a couple more really wouldn't be a very big change; but it would make them harder to catch, because they would have less cargo mass slowing them down. But of course it's well nigh impossible to catch anything anyway, so whatever.
As for dropping the cargo capacity, I didn't like that idea when I first saw it, and I still don't. Already the Cents, Vults, and Valks have low enough cargo that they can't carry a lot of CtC cargo, dropping it a couple more really wouldn't be a very big change; but it would make them harder to catch, because they would have less cargo mass slowing them down. But of course it's well nigh impossible to catch anything anyway, so whatever.
CP : yes they are inferior. The rev C is 3200kg, 220N with 2 S ports, while the IBG is 3000kg. The current standard cents are 4000-5000kg with 210N and 1 S port. That's a huge disparity. I am suggesting dropping the mass to encourage more players using the standard cents (and also to be an introduction to cents for newer players). As you can see from the stats, making them 3600-3800 will no unbalance the game in anyway, since much better versions like the Rev C/IBGs already exist. Just some variety, else the standard cents seem to be just making up space.
About the cargo, yes I agree that cargo in light fighters should be limited. Beolach, I think if you drop the cargo, it will encourage more teamplay in CTC than the usual lone ranger stuff we see.
About the cargo, yes I agree that cargo in light fighters should be limited. Beolach, I think if you drop the cargo, it will encourage more teamplay in CTC than the usual lone ranger stuff we see.
I think the cargo capacity in the light fighters is already low enough to encourage teamplay, IMO it's more because Vendetta doesn't have as large a playerbase as it deserves that leads to the "lone ranger stuff."
Well okay, softy2. I'm not a Cent pilot so I wouldn't know. It sounds feasible, though.
Beo: well considering that transports don't start carrying more more than 8 cu until somewhat late in the week, I'd say that cents can carry a lot of cargo, and then you only need two centurions until Friday. Sure, a Cent would be harder to catch, but if they're carrying 1 cu, and you're making off with 6, then I'd say that you're not worried about their getting away, you're probably more worried about your getting away.
Beo: well considering that transports don't start carrying more more than 8 cu until somewhat late in the week, I'd say that cents can carry a lot of cargo, and then you only need two centurions until Friday. Sure, a Cent would be harder to catch, but if they're carrying 1 cu, and you're making off with 6, then I'd say that you're not worried about their getting away, you're probably more worried about your getting away.
reducing the cargo slots for the the light fighers would incourage teamwork, but it'd also mean that the Proms would be the primary one-person offensive CtC option. for Itanis, the offensive ship if you're alone would be the Aggresso or another Centaur. I'm not sure this is such a good thing either.
but, there _is_ too much cargo on the light fighters. I'm just not quite sure how to solve this without making the CtC runs somewhat different.
then again, who cares about CtC anyway? :-)
but, there _is_ too much cargo on the light fighters. I'm just not quite sure how to solve this without making the CtC runs somewhat different.
then again, who cares about CtC anyway? :-)
Removing cargo all together on fighter varients is probably a good idea all around. Fighters don't need cargo space. Would DEFINITELY encourage team work and would require a solo ctc'er to take a less capable ship out if there really wanted to do it solo.
Centurions are fine as is, and the faction specifics should definitely be better then the standard model.
Centurions are fine as is, and the faction specifics should definitely be better then the standard model.
On the prom having cargo space, I think the prom should lose their cargo space too. Else if you drop the cargo space on the valk/cent/etc, every itani and their mothers will be flying proms for CTC. (It's already happening anyway, so there).
JohnHawl : read my post again. The standard cents suck so much compared to the special models nobody use them. Either make them better, or might as well drop them so I don't have to click through them when buying ships.
JohnHawl : read my post again. The standard cents suck so much compared to the special models nobody use them. Either make them better, or might as well drop them so I don't have to click through them when buying ships.
Sure the original sucks, but you have to think of those pilots that have not reached the requirements to get the better ones. Someone who is just starting out may think the cent mkI is way better then the ec-88 that they started out with. It's all relative to where you are in game. The standard of making everything harder/leaners/faster/better is coming from those who are bored with current content and are looking for more and new stuff. Leave it as is, we just need more stuff and more diversity to mix it up as your right, the prom is becoming predominately used for ctc, though not as bad since the nerf.
The standard centurions are fine as they are. they're great for entry level botting, they're cool looking ships, and I still use the Mk2 cent as a personal transport.
John : Fair enough, but realistically, how many people are still "starting up"? Besides, I think one of the charms of this game is that starting players can beat a vet if he/she is good enough, so why not just give them something to play with? There is no harm to get people introduce to combat as soon as he/she can (that's why I said dropping the mass will make them good introduction fighters).
softy2, dropping the cargo from most proms just seems silly, they're big ships, they have cargo space. at least the transport versions. it will make CtC ship usage be even higher towards fast heavies, and we all know what ships qualify that spot best.
but, quite honestly, we need to look at CtC with a new go. so, giving it too much weight in the current situation is probably not the wisest thing. but, in the current situation, zapping the cargo space of light fighers will make things different. and, if one is going to look at balancing issues, trying to balance CtC is in my not-so-honest opinion _not_ important today.
there is still more ship and weapon balancing to do, there are cap ships (yes, plural) to fix, there are lots other things that should be fixed before we look at what CtC is supposed to be in the long term. making CtC "fair" today without knowing what the devs are looking at in three months time might just be a moot point. and before anyone says anything, after playing both sides of the field for a while, CtC is so b0rken right now it'll take a _lot_ of effort to make it anything close to fair.
but, quite honestly, we need to look at CtC with a new go. so, giving it too much weight in the current situation is probably not the wisest thing. but, in the current situation, zapping the cargo space of light fighers will make things different. and, if one is going to look at balancing issues, trying to balance CtC is in my not-so-honest opinion _not_ important today.
there is still more ship and weapon balancing to do, there are cap ships (yes, plural) to fix, there are lots other things that should be fixed before we look at what CtC is supposed to be in the long term. making CtC "fair" today without knowing what the devs are looking at in three months time might just be a moot point. and before anyone says anything, after playing both sides of the field for a while, CtC is so b0rken right now it'll take a _lot_ of effort to make it anything close to fair.
ctc as it is right now is boring as hell and no amound of ship tweaking is going to improve it your right. But, in an interum period, I still think removing cargo from fighters and forcing them to either use hybrid ships for ctc or have team work come into play would improve it immeasurably. Also, make the transports slower and have double if not triple the armor that they currently have. I watch most transports drop in under 5 seconds with a volly of neutron fire. It should not be that quick.
Regarding the original topic:
*thumbs up*
*thumbs up*