Forums » Suggestions
Hmm, who have I killed today?
A simple change: set something up so that when a player checks his stats either online or in-game, there's an option to see a full list of who has fallen victim to him in PKs (for multiple kills of one player, how many times) and how many times the player has been killed by others.
Example: I have 2 PKs. I'd love to know who they were. If I've been PKd once, I'd love to know who killed me (possibly for vengeance purposes).
Example: I have 2 PKs. I'd love to know who they were. If I've been PKd once, I'd love to know who killed me (possibly for vengeance purposes).
it would be nice to see the ship/config for each kill as well, if possible.
[your name/your ship/your weapons] : [their name/their ship/their weapons] : [# of kills (you/them)]
[your name/your ship/your weapons] : [their name/their ship/their weapons] : [# of kills (you/them)]
I was thinking something more along the lines of 2 columns. "Times killed by other players" and "Player PKs", or something like that. Each column a running list of information on who killed you and who you've killed. I like the idea of listing the ship and its configuration, though.
I think it should be something more directed towards dueling than actual normal game play because otherwise it would cloq up vendetta's bandwidth.
Perhaps, then, log the information during game play and just list the information on the website?
i have 250 pks i dont want a list of who ive killed and whos killed me :) it would be pages XD
if you click on your name in the duel stats page it shows you who you've killed and who's killed you...or did I read this wrong?
Yeah a bit. A lot of my kills aren't from duels. I have 764pk's but have only won 126 duels.
You could setup a script to parse your errors.log file and find all the people you kill and die to. Then store that info in your own personal database.
I'm not sure if I'd want that info in game though. With 764 kills and 577 deaths that's a huge amount of info to display.
You could setup a script to parse your errors.log file and find all the people you kill and die to. Then store that info in your own personal database.
I'm not sure if I'd want that info in game though. With 764 kills and 577 deaths that's a huge amount of info to display.
sure it's a lot of info, but It's nice info to have, shows trends and who you need to get better at fighting against, and who you have no trouble killing at all. If it were on the website only or on the client side only it doesn't matter, it's just good info to have.
Or how bout it just gives you a recipe for the day before you quit after logging out. IE. a list of actions for the ammount of time logged in.
_________________________
Todays Activity Log
_________________________
# of Kills
-UIT/Serco/Itani/NPC
# of Deaths
-UIT/Serco/Itani/NPC
# of Repairs
-UIT/Serco/Itani/NPC
$ Spent
$ Earned
# of Widgets Mined
-Types/#
# of Widgets Traded
-Types/#
# of WH jumps
# of Sector jumps
# of Dockings
-Station Name/# of Docks
_________________________
Or how bout it just gives you a recipe for the day before you quit after logging out. IE. a list of actions for the ammount of time logged in.
_________________________
Todays Activity Log
_________________________
# of Kills
-UIT/Serco/Itani/NPC
# of Deaths
-UIT/Serco/Itani/NPC
# of Repairs
-UIT/Serco/Itani/NPC
$ Spent
$ Earned
# of Widgets Mined
-Types/#
# of Widgets Traded
-Types/#
# of WH jumps
# of Sector jumps
# of Dockings
-Station Name/# of Docks
_________________________
I like that, too. The more I think about it, the more I'm convinced that logging this information is a good idea. Perhaps it could be set so that the game creates a new file for itself, one for PK info as described above, and one for a "log" each time, along with a new folder for log files. The player can go in, open, read and delete his log files as he sees fit.
Another idea that came to mind: when you're targeting another player, aside from just the ship type and the target's name, display a tactical image (much like the layout for your own ship), the actuall mass of the ship at that moment (accounting for cargo and weapon layout), and the armament configuration. That way, you can sit at a distance of 3km and decide if it's actually a good idea to attack that Prom you're eyeing in your Rev C.
Another idea that came to mind: when you're targeting another player, aside from just the ship type and the target's name, display a tactical image (much like the layout for your own ship), the actuall mass of the ship at that moment (accounting for cargo and weapon layout), and the armament configuration. That way, you can sit at a distance of 3km and decide if it's actually a good idea to attack that Prom you're eyeing in your Rev C.
Yes!! I like that a lot.