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Give us guns for our brick
Shove it. the prom was nerfed completely.
It doesn't have a single weapon that can track a cent anymore, because the cent can hold a max-speed that is higher than any weapon speed that you can put on a prom, and with the proms newly reduced thrust, it takes >100e in order to get up to the mach speed of a cent that is just tapping its turbo and sparing its weapons.
This means that the cent right now -outruns- all the guns that a prom can equip and track with, and that the prom is once more just a big brick.
The rockets, Well, I can't test it, because there's nothing that you can even shoot at, you can't keep up with a transport, you get out-boosted by an NPC atlas when they flee, WHAT THE HECK IS WRONG HERE?
It doesn't have a single weapon that can track a cent anymore, because the cent can hold a max-speed that is higher than any weapon speed that you can put on a prom, and with the proms newly reduced thrust, it takes >100e in order to get up to the mach speed of a cent that is just tapping its turbo and sparing its weapons.
This means that the cent right now -outruns- all the guns that a prom can equip and track with, and that the prom is once more just a big brick.
The rockets, Well, I can't test it, because there's nothing that you can even shoot at, you can't keep up with a transport, you get out-boosted by an NPC atlas when they flee, WHAT THE HECK IS WRONG HERE?
nerfed completely eh?
25 thrust is a complete nerf?
60 drain is debilitating?
Come off it.
25 thrust is a complete nerf?
60 drain is debilitating?
Come off it.
The 25 thrust is only the non-turbo one, its the turbo thrust drop that -really- killed the prom, since the turbo is what you use to accelerate with.
This drop was more along the lines of 75-100 (if I got the old numbers quoted correctly) so -yes- they hurt, a lot.
This drop was more along the lines of 75-100 (if I got the old numbers quoted correctly) so -yes- they hurt, a lot.
So wait... let me see if I get this correctly.
A prom can't charge in without backup, cuz it will have no method of escape?
This seems remarkably similar to the assertion made earlier, along the lines of:
A light fighter can't charge in without backup, you have to double team a prom
A prom can't charge in without backup, cuz it will have no method of escape?
This seems remarkably similar to the assertion made earlier, along the lines of:
A light fighter can't charge in without backup, you have to double team a prom
its fairly easy and cheap to get a light fighter, I hope that there was a reason for 15 hours of grinding, I think the valk and the prom need to be able to beat up low low level fighters.
"Prometheus Armored Bomber/Transport"
Nowhere does it say either ingame or in the definitions of bomber or transport that the Prometheus is meant to be used in a one on one fight with a small, maneuverable fighter and win. I'm sorry, Spider. You lose out. Find an escort.
Nowhere does it say either ingame or in the definitions of bomber or transport that the Prometheus is meant to be used in a one on one fight with a small, maneuverable fighter and win. I'm sorry, Spider. You lose out. Find an escort.
<[...] that the Prometheus is meant to be used in a one on one fight with a small, maneuverable fighter and win [...]>
You missed the point, that pvp in Vendetta most of the time meant in the past one on one, means one on one now and imho will mean one on one in future.
You missed the point, that pvp in Vendetta most of the time meant in the past one on one, means one on one now and imho will mean one on one in future.
Up until now, and probably for a while into the future still, I'll agree with that, Lin, but I think it won't be too long until that won't be the only case. CtC & the CapShip are excellent starts at combat frameworks that move away from basic 1v1 combat.
It's about time the prom was nerfed to resemble something more like it's suppost to be. It's not your pointman it's your backup as a bomber. It's definitely NOT for dueling unless your both using it. Way to go Devs!! =)
err... what is there for the bomber to bomb? Behemoths?... What bombs are there for the bomber to bomb with?... not much. If there's going to be a somewhat dedicated bomber, then there have to be weapons that let it perform the duty its meant for. Swarms just don't cut it. Rockets are too slow. The AGT is too close range. What do you want us to use?
http://www.vendetta-online.com/x/msgboard/3/9080
I appreciate the fact that it is a bomber, but until it has some targets to bomb, that ability is as useless as a Miner Hog. (and thinking about that, can we call the Miner Hog a Serco special combat ship and up the turbo to 200? Seeing as I'm probably the only guy who uses it anyway...)
http://www.vendetta-online.com/x/msgboard/3/9080
I appreciate the fact that it is a bomber, but until it has some targets to bomb, that ability is as useless as a Miner Hog. (and thinking about that, can we call the Miner Hog a Serco special combat ship and up the turbo to 200? Seeing as I'm probably the only guy who uses it anyway...)
I think "bomb" is probably not a bood term for use in space. I think the idea is that the "bomber" class could bring the heavy artillery to a fight. An obvious exaple would be for dealing with the cap ship, or queens (or hives when they appear).
wait wait wait.... rockets are too slow? Crip, you haven't been fighting enough rocket pilots, I think.
The fact is, the thing is a close range tank. Put N3's on it, and its pretty bloody fast, and it can hit long range. Put gausses on it, and you will hammer light fighters that get too close.
(Note: with just 2 gausses, the current mock up of the prom will accelerate, and hence, dodge, roughly like a Rev C with 2 N2's, at ~4600. Better than a Rev C with 2 gausses, and the rev C with dual gausses has a tendency to waste light fighters.)
Rails are getting upgraded, as Incarnate pointed out before. So you'll have those available as well. Sure, AGT + flares is a little less useful (Besides the fact that if you have good aim, you'll actually do more damage), you may have to spam a few more flares to get a hit off. But I still will fear a Prom user when I'm in my Rev C, cuz they're still not easy to kill.
The fact is, the thing is a close range tank. Put N3's on it, and its pretty bloody fast, and it can hit long range. Put gausses on it, and you will hammer light fighters that get too close.
(Note: with just 2 gausses, the current mock up of the prom will accelerate, and hence, dodge, roughly like a Rev C with 2 N2's, at ~4600. Better than a Rev C with 2 gausses, and the rev C with dual gausses has a tendency to waste light fighters.)
Rails are getting upgraded, as Incarnate pointed out before. So you'll have those available as well. Sure, AGT + flares is a little less useful (Besides the fact that if you have good aim, you'll actually do more damage), you may have to spam a few more flares to get a hit off. But I still will fear a Prom user when I'm in my Rev C, cuz they're still not easy to kill.
I was responding to several statements that went like this:
"A prom can't charge in without backup, cuz it will have no method of escape?" - Shape
"Nowhere does it say either ingame or in the definitions of bomber or transport that the Prometheus is meant to be used in a one on one fight with a small, maneuverable fighter and win." - Celkan
"It's not your pointman it's your backup as a bomber." - johnhawl218
Which I understood to mean, "The Prom isn't meant to get into the thick of a dogfight (which is where the light fighters are supposed to be), they're supposed to sit back and provide support by firing in." If that's not what you meant, then sorry.
But if you then look at my statements in that context, rockets are too slow to fire from great distances (500+ meters). AGT won't hit anything at that range. Swarms are annoying, but dodgeable.
So if taken in the context that the Prom isn't supposed to get into the thick of a dogfight, there's really not much for it right now. There aren't any hard hitting ranged weapons. Hence the link to my missile suggestions. That'd at least give it something to use if it were to sit out of gun range and launch into the thick of a dogfight to support other fighters.
"A prom can't charge in without backup, cuz it will have no method of escape?" - Shape
"Nowhere does it say either ingame or in the definitions of bomber or transport that the Prometheus is meant to be used in a one on one fight with a small, maneuverable fighter and win." - Celkan
"It's not your pointman it's your backup as a bomber." - johnhawl218
Which I understood to mean, "The Prom isn't meant to get into the thick of a dogfight (which is where the light fighters are supposed to be), they're supposed to sit back and provide support by firing in." If that's not what you meant, then sorry.
But if you then look at my statements in that context, rockets are too slow to fire from great distances (500+ meters). AGT won't hit anything at that range. Swarms are annoying, but dodgeable.
So if taken in the context that the Prom isn't supposed to get into the thick of a dogfight, there's really not much for it right now. There aren't any hard hitting ranged weapons. Hence the link to my missile suggestions. That'd at least give it something to use if it were to sit out of gun range and launch into the thick of a dogfight to support other fighters.
Nah, that's not what I meant, the prom CAN get into the thick of a dogfight, and it can do it very well. Its just going to have trouble getting out of one on its own.
I also don't agree with the stance of "bomber" taken by the other 2
posters.
I think the Prom SHOULD make an excellent fighter, but, its not going to carry you into a battle, and then maneuver you wherever you want to go. You have to choose your battles.
As far as 500 m, what ship CAN hit reliably at 500 m. with rails, you'd better hope that they're not changing direction or accelerating.
As far as your missile suggestions, I really like those, and I think that with them, the prom wouldn't just be a close range dreadnought, it could also actually have a bomber role.
I also don't agree with the stance of "bomber" taken by the other 2
posters.
I think the Prom SHOULD make an excellent fighter, but, its not going to carry you into a battle, and then maneuver you wherever you want to go. You have to choose your battles.
As far as 500 m, what ship CAN hit reliably at 500 m. with rails, you'd better hope that they're not changing direction or accelerating.
As far as your missile suggestions, I really like those, and I think that with them, the prom wouldn't just be a close range dreadnought, it could also actually have a bomber role.
Bomber? What is there to bomb and where are the bombs? That bomber tag is an artifact from the alpha days and should probably be retired. The in game description hints that this may be the way things are going anyway. I don't see the word bomber used anywhere in the description.
To quote the in game description:
The Serco Prometheus forms the backbone of the Serco Dominion Military. Built from the ground up as a heavy assault ship, the SkyCommand variant features layers of xi-rite armor thicker than any other craft short of the capital-class warship. Serco engineers are rumored to have started the Prometheus' design by retrofitting a frigate engine into the framework of a relatively tiny fighter-size frame, then sheathed it in xi-rite alloys. The product is the heaviest hitter of the single-pilot warships, a vessel small enough to be deployed like a fighter craft, but capable of handling massive loads with minimal battle performance degradation. Although it will never match the easy maneuverability of its lighter cousin, the Vulture, it can handle a variety of heavy cargoes and weapons while still remaining relatively light on its feet.
To quote the in game description:
The Serco Prometheus forms the backbone of the Serco Dominion Military. Built from the ground up as a heavy assault ship, the SkyCommand variant features layers of xi-rite armor thicker than any other craft short of the capital-class warship. Serco engineers are rumored to have started the Prometheus' design by retrofitting a frigate engine into the framework of a relatively tiny fighter-size frame, then sheathed it in xi-rite alloys. The product is the heaviest hitter of the single-pilot warships, a vessel small enough to be deployed like a fighter craft, but capable of handling massive loads with minimal battle performance degradation. Although it will never match the easy maneuverability of its lighter cousin, the Vulture, it can handle a variety of heavy cargoes and weapons while still remaining relatively light on its feet.