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Infiniboost is Evil

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Feb 07, 2005 Furious link
I concur with Roguelazer on this one... here are some ideas on how to eliminate it.

...
I think infiniboost is quite problematic. What I would like to see is a system where each ship has a certain fuel capacity, and boosting drains that capacity. You can still make it drain energy.

The fuel consumption would be dependent on the size of the ship, but you could set it up so that small ships could only boost continuously for 3 minutes, trader ships like the Atlas could boost for 6 minutes, etc...

That way you would need to watch your fuel supply when you are in combat/CtC'ing, etc.. If you aren't careful you could end up a sitting duck.

You would be refueled when you dock. The fuel capacity should be sufficient that if you were to fly directly between stations, you should have plenty of gas. You would only run into trouble when you are out on a long run or when you are in intense combat for a while. If you really want to, you could make the fuel level regenerate slowly so if you sat around for 5 minutes you might get a full fuel tank again.
Feb 07, 2005 AVP13 link
If they do that then there should be a /give fuel command. cause that would be too much like evn.
but i dont like it cause then pirates' are gonna torture your ass while your a sitting duck.
Feb 07, 2005 Furious link
I'm more concerned with gameplay than I am with how it compares to other games. If it works, it works.

Plan ahead and conserve your fuel if you are in greyspace, and you shouldn't run out of gas.

BTW, when your fuel is depleted, you can still move on normal thrust, you just can't boost.
Feb 07, 2005 Sun Tzu link
What does not work in the current battery/drain system?
Feb 07, 2005 johnhawl218 link
Getting rid of infiboost is unneccesary. The only ships really that even have infiboost are the lower MK models anyway. If someone doesn't want to fight you they should be able to get away. Infiboost allows that. If they want to fight they will stay and fight, the system is fine the way it is now.
Feb 07, 2005 hakamadare link
out of curiosity, are there any arguments against infiniboost that don't boil down to "i want to kill someone and i don't like that he can get away from me"?
Feb 07, 2005 Furious link
Yeah, as a trader with infiniboost, I can pretty much go where ever I want without fear. The bots can't catch me, and neither can many players.

It also potentially unbalances CtC, as someone can scoop up the cargo and be gone.. with no chance of getting caught.

It takes all the danger out of travelling, that's why I don't like it.
Feb 07, 2005 johnhawl218 link
You just need a better strategy if your having trouble in CtC, perhaps working alone to do that is not the best way. Set up blockades, traps, checkpoints, etc.

Bots are dumb, slow and not that good at attacking, of course they can't catch a trader at full trottle.

There is enough danger at wormholes and some stations from pirates and newbs looking for there first kills. I dont' need to be worrying about getting kill by bots ever 10 seconds. Though if they instituted more NPC pirate bots and other npc's with infiboost type ships your argument would fall to peices.
Feb 07, 2005 Sun Tzu link
When you take the CtC cargo, you are generally more vulnerable with an infiniboost engine because you lack thrust. When you have reached a decent speed, chances of getting caught are low whether you have infiniboost or not. By the way, infiniboost may give an advantage for the pursuing ship too.

Try this: Orion cent and cent mkII with 6 Xi ore in each - you will see which one is faster to reach jumping distance. Same with any Maud and a MkII+ Prom with Xi ore.

So you have a nice choice in fact - with pros and cons for each option.
Feb 07, 2005 roguelazer link
Why should infiniboost be removed? In essence, the game is boring. There is no danger. In case you've forgotten, vendetta features Non-Consentual PvP. Or it should. But infiniboost means that anyone can run away from anything. I remember things used to be exciting. Now, it's just meh.
Feb 07, 2005 terjekv link
removing infiboost will make trading a real chore. some bots even manage to keep up surprisingly well with a loaded Tunguska Maud. lowering infiboost ships to 160m/s or so might do the trick.
Feb 07, 2005 hakamadare link
@roguelazer:

hm. on the one hand, i tend to agree with your anti-care-bear platform. i believe quite strongly that most of the game world should be at least moderately dangerous, and that some of the game world should be very dangerous.

however, the message i'm hearing from you is "if i can't kill someone who doesn't want to be killed, and may not be interested in fighting at all, then the game isn't fun for me." is that the message you mean to be sending?
Feb 07, 2005 johnhawl218 link
Sounds like it to me
Feb 07, 2005 roguelazer link
The message is more like "This isn't EverQuest and I'm tired of care bears". I'm not even a Pker- 8pk's on all my characters combined. I just am tired of this.
Feb 07, 2005 johnhawl218 link
This isn't "Quake" or "Unreal Tournament" either, I'm sick of your "I want to kill you now and I won't be satisfied till I've drank your blood" attitude. Or those that have it since you swear your not a PK'er. =P =D
Feb 07, 2005 Shapenaji link
I actually don't mind infiniboost on the traders that hit 200. A Rev C can still catch up and annihilate them. Though the Rev C has to be careful about its energy usage, hitting them a few times on one side of a wh, and then jumping, using the superior acceleration on the other side along with tapboosting to get all the energy that is needed. Mauds/Centaurs are not hard to kill

But I do have an issue with any ship that has infiniboost over about 210, Since this makes them invulnerable to anything.
Feb 07, 2005 Hoax link
>if i can't kill someone who doesn't want to be killed, and may not be interested in fighting at all, then the game isn't fun for me

He's obviously not saying that. You're possibly bringing in opinions from other flammed out threads.

Also, it's not about 'If I can't kill someone.'

It is about 'If I can't engage someone.'

By making it seem as though engagment = death of trader you are trolling by using a logical fallicy.
Feb 07, 2005 johnhawl218 link
Infiboost:

Pro's

• Makes long distance travel faster and with less hassle of recharge and boost, recharge and boost.
• Helps in evading pirates in dangerous territories.
• Allows for quick boost to catch up to a PC/NPC

Con's

• Harder to engage someone that is not interested in combat.

Personally, I can't think of any other cons, perhaps others have some. But as I see it the pros outweight the cons.
Feb 07, 2005 Furious link
Now I'm not particularly interested in PvP. In fact I have zero kills, mostly because I haven't tried. (I prefer co-op play to PvP, but that's another discussion).

My point is the same as roguelazer's. Danger makes the game exciting, it makes it a challenge. Games that aren't challenging are sitting on my shelf gathering dust.

Maybe some of you don't know what this is about, but I have actually played a game like that. It's hard, challenging and unforgiving. I've been playing it for over a year now and it still kicks my *** if I let my guard down. It's quite the adrenaline rush to escape near certain destruction by the skin of your teeth, and what keeps me coming back to it.

This game has potential, but right now it is dull. Excitement comes from conflict. Not all conflict has to be antagonistic. Some of my best experiences have been in group co-op play. The ONLY reason I'm still here is because I can see the potential of the game, but if I find that I'm not having fun, I will move on.

Unfortunately for me, my idea of fun is pushing my limits and overcoming challenges. Hours of mindless botting and riskless trade is not my idea of a challenge.

As I see it, the main reason that PvP is so popular here right now is because that is the only thing that poses a serious challenge.

So in a nutshell, the reason I don't like infiboost is because it takes the challenge out of the game.

Yeah, I bet you can find an example of a specific ship that can outrun & kill a trader, but honestly how often will that happen? Once a month? If I'm trading in greyspace, I want to feel like I'm taking my life in my hands every time I launch.

Alright, I'm done ranting now.
Feb 07, 2005 Solra Bizna link
Infiniboost is a Good Thing(TM) at and below 210 m/s, as ships with higher topspeeds but lower drain can still outsprint one at that speed. 210m/s infiniboost is plenty for a trader.
The Centurion Mk2 infiniboosts at 230 freaking meters per second. Trust me, it is NOT catchable.
-:sigma.SB