Forums » Suggestions
Cap ships Misc Ideas.
I will finish this later. But would it work if cap ships released fighters and the only way for a fighter to destroy a cap is to b low a hole in the armor and fly in and destroy the reactor. of course there has to be defending turrets. I will edit the post soon.
The idea is pretty good. Why dont anyone post?
Well, he didn't edit his post "soon", for one thing.
It's a pretty dramatic idea, though I would wonder why such a ship would have a hollow hull through which someone could fly a spacecraft. The cap ship that used to be in the game was big, but not THAT big. Hard to tell from the screenies, I know.
It's a pretty dramatic idea, though I would wonder why such a ship would have a hollow hull through which someone could fly a spacecraft. The cap ship that used to be in the game was big, but not THAT big. Hard to tell from the screenies, I know.
Thats my friend. He said the game sucks cause nobodys ever on. But how bout Fighters have to Destroy a sheild grid That creates a sheild that resists Fighter weapons? That would make it interesting...
Has your friend tried joining channel 100 by typing /join 100 ?
Well I personally think that Capitol ships should not just have a damage system like fighters do. I want a capitol ship to be able to roll on its axis in order to present an enemy with fresh hull plating... I would also like the subsystems of the capitol ship IE Turrets, Sensor arrays, mmm bridge?? and engines to be destroyable.
I'm harkening back to Freespace 2 for some of my ideas on how capitol ships should fight. See my post about beam weapons...
I'm harkening back to Freespace 2 for some of my ideas on how capitol ships should fight. See my post about beam weapons...
it would be nice if a cap ship needed several players to fly: pilot, engeener, mecha, navigator, etc