Forums » Suggestions

Banking, Transactions & Money

«12
Feb 02, 2005 macguy link
Anybody else got other comments? It seems the same people keep posting. Anybody with fresh ideas?
Feb 03, 2005 Lord Q link
First off here is a simple and logicle explenation for why there is only one kind of curency:

everybody uses UIT curency, because it is accepted everywhere. It's kind of like the Ferangi in Star Trek. Latnum is accepted everywhere so everyone uses it, even the federation who theoreticly doesn't use money.

That said, i agree with the idea of having a bank account and pocket cash. my twist however (to keep it simple) would be this:

each charactor has one official account that stores all their money by default. This account is good in your nation space only.

Then a "bank" tab would be added to every station. This tab lets you withdraw or deposit money from your nation account. and create new accounts if you are in a station outside your nation space. It also alows acess to relavent faction accounts.

Also there will be 2 other typs of accounts that players can create:
1. Faction accounts: With any faction that you have positive standing you can go to one of their stations and opean a faction account. That account is acessable from any of that faction's stations. If your standing with any faction drops below zero that faction confescates any credits you have in their faction account.

2. Secret UIT accounts: if you have at least +700 UIT standing you can create a secret UIT account. This account has a minimum balance of 1 million credits. This account is acessable from any station, but their is a 1% service charge on any transaction made to that account

Pocket cash would not appear in the wreckage of a destroied ship, however it can be given with /give money (that command now refers soly to pocket cash), or it can be jetesoned.

I think this account system will have a few positive effects on the game:

1. untill you have enoug faction to opean an account with a faction in grey space you would have to be prety stupid to home there.

2. It will add an extra penalty to anyone who attackes players near stations (confiscation of faction accounts if they have any)

3. It better establishes UIT as the center of trade and interstelar banking, if all the veterans have secret UIT accounts.

4. It adds to the dimension of pirating without making the system overly complicated, and without adding another reason for pirates to shoot first and ask questiones later.

5, Remember as long as you stay within your nation's space there is no functional diference between this perposal and the way things work now (to make it easy on noobies)
Feb 03, 2005 johnhawl218 link
I like, pretty much what I already said. Although I still think that transactions with Corvos should be cash only, but I guess I'm solo on that one. Oh well. Let's get started on this one Devs!

How fast can the devs implement, now that's the questions.
Nov 24, 2006 Jim Kirk link
I just found this interesting too, found the need to bump it.
Apr 22, 2007 CranstonGorky link
It seems that this business of "pocket cash" is just making everything way too complex and highly unlikely in future space.
What the game does need is something from Trade Wars--when your money is in the bank, it earns interest. You should have access to it as transparently as you do right now, however, your cash should be deposited with someone--Itan, Serco, UIT or the specific factions within UIT especially. The rate of return could be based on the rate of trade with your faction/nation. A high GDP/trade surplus means higher return--motivating trading/mining in addition to all the pvp going on in the vo universe.
Apr 22, 2007 PsyRa link
DEAR LORD NOT INTEREST!!!!

Every, and I mean every, game that starts to incorporate interest, ends up creating a totally valueless currency. Interest allows players, with no risk, to make monetary gains. Game interest isn't anything like real interest, because there are no limits, and no control of the money supply.

I could write pages on this, but won't unless this idea doesn't die the swift death it deserves.
Apr 22, 2007 Jim Kirk link
Psyra,
What Gorky didn't say is that failing nations, losing wars, etc. will probably take a percentage of your money as well, i.e. taxes and other required revenue for the nation.

There may be benefits, but they are not without some risk.
Apr 22, 2007 PsyRa link
Well to sum up my view on the whole economics thing, look at the following.

http://www.vendetta-online.com/x/msgboard/3/16119/reply/204177

The bottom line as it relates to interest, monetary gain from direct investment into shipments, manufacturing, and production is good, monetary gain from just having cash lying around, bad. (BTW, I Played trade wars, and the only way that game held balance was a reset of the entire universe after inflation had made it impossible for new players to progress. Additionally, the interest earned was on planets that were technically at risk the entire time.)

Any growth without risk, bad. Interest on deposits by it's nature is not something that could go negative, where as loss of investments (cargoes, stagnated manufacturing facilities etc) can.
Apr 23, 2007 Jim Kirk link
Well I'm assuming that there is risk involved in investing in nations simply because there can be stability problems with nations like Itani and Serco. Obviously UIT would have to have some kind of really small risk, with very little reward. You catch my drift?
Apr 23, 2007 SuperMegaMynt link
Look. If you like the idea of interest so much, then run a bank. I think there's a guild for it, [ITG]. But I don't think it's a good idea to program NPC's for that sort of thing. They're easy people to fool.