Forums » Suggestions
Deceleration rate from turbo
On the topic of deceleration based on mass.
I can understand that we can't just go with true newtonian physics and not have the deceleration to max thrust speed. though I really don't think the deceleration rate should be so high! you can truely slow from 240m/s to 0m/s almost twice as fast as it takes to accelerate from 65m/s to 150m/s. it's even worse when you brake while thrusting backward. 'super braking'
I really the deceleration rate should be dampened a little... when you've got a lightweight ship, you can't tap boost because you slow down so fast.
In combat you can easily trick people by turboing in at a high speed, and then practically STOP instantly by super braking. I think more inertia should apply so someone going that fast might at least have something to worry about if they're heading toward an object at 240m/s.
It's difficult to explain this more accurately, let my try to put this in perspective.
I'm sure many of you have experienced trying to brake from 200+ m/s in a loaded (~20,000kg) ragnarok, it takes ALOT longer than a lightwieght fighter (~4500kg). You'll also notice that the loaded rag can maintain speeds above 65 m/s for a longer period of time without continuing turbo.
I seriously think that ALL vehicles, regardless of their mass, should decelerate from turbo at the same rate as say.. a 15,000kg ship does now. now of course, you can still brake and thrust backward, and depending on your mass, you can force your deceleration, but you don't HAVE to like the game forces you to. This I think would prevent the ridiculous 'instant stopping from high speed' issue..
I hope I explained this so you guys can understand and relate with my concern.
I can understand that we can't just go with true newtonian physics and not have the deceleration to max thrust speed. though I really don't think the deceleration rate should be so high! you can truely slow from 240m/s to 0m/s almost twice as fast as it takes to accelerate from 65m/s to 150m/s. it's even worse when you brake while thrusting backward. 'super braking'
I really the deceleration rate should be dampened a little... when you've got a lightweight ship, you can't tap boost because you slow down so fast.
In combat you can easily trick people by turboing in at a high speed, and then practically STOP instantly by super braking. I think more inertia should apply so someone going that fast might at least have something to worry about if they're heading toward an object at 240m/s.
It's difficult to explain this more accurately, let my try to put this in perspective.
I'm sure many of you have experienced trying to brake from 200+ m/s in a loaded (~20,000kg) ragnarok, it takes ALOT longer than a lightwieght fighter (~4500kg). You'll also notice that the loaded rag can maintain speeds above 65 m/s for a longer period of time without continuing turbo.
I seriously think that ALL vehicles, regardless of their mass, should decelerate from turbo at the same rate as say.. a 15,000kg ship does now. now of course, you can still brake and thrust backward, and depending on your mass, you can force your deceleration, but you don't HAVE to like the game forces you to. This I think would prevent the ridiculous 'instant stopping from high speed' issue..
I hope I explained this so you guys can understand and relate with my concern.
I'd like to see the deceleration curve exactly match the acceleration curve. Like Apex, I think you decelerate from your maximum turbo speed much faster than you reach it.
In theory isn't your ship applying reverse thrust to achieve brakeing? If so, then applying the brake and reverse thrusting at the same time should have no more effect than reverse thrusting alone.
That's another thing I wanted to point out, Furious. Braking is theoretically a calculated counter-thrust, so thrusting and braking should do nothing if you're thrusting backward from speed.
The deceleration is to prevent turbo-tapping and can't be changed without re-introducing turbo-tapping.
is there something wrong with turbo tapping?
I suppose if turbo tapping is a BAD thing, we could have a initial turbo discharge. so everytime you tap the turbo button, you take a slightly heavier energy consumption hit upon engaging turbo. that way, if you turbo tapped, you'd lose more energy than if you didn't.
I still don't think there would be anything wrong with turbo tapping.
I suppose if turbo tapping is a BAD thing, we could have a initial turbo discharge. so everytime you tap the turbo button, you take a slightly heavier energy consumption hit upon engaging turbo. that way, if you turbo tapped, you'd lose more energy than if you didn't.
I still don't think there would be anything wrong with turbo tapping.
Turbo tapping lets anyone make a bind to enable infiniboost with any engine. Infiniboost is bad, turbo-tapping is worse.
It allows infiniboost with any engine, but NOT at the topspeeds.
You can stil tapboost with a light ship, I do it all the time in my Rev C.
I personally don't see anything wrong with any ship being able to infiniboost, I.e. control their top turbo speed within a range.
it means that ships with 60 drain and a 240 topspeed, infiniturbo at about 190. Still slower than the traders.
You can stil tapboost with a light ship, I do it all the time in my Rev C.
I personally don't see anything wrong with any ship being able to infiniboost, I.e. control their top turbo speed within a range.
it means that ships with 60 drain and a 240 topspeed, infiniturbo at about 190. Still slower than the traders.
No, turbo-tapping makes you lose about 7m/s.
?? but I do it all the time... You can tapboost at about 180-190 in a Rev C (Using an FC, are you using a heavy?)
I mean turbo tapping in the old sense of the word. The way you could do it if the deceleration rate was reduced.