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Turbo suggestion
The largest complaint about infiniboost at the moment is that it makes it too easy to run away.
A pirate will boost up to a Centaur, get off a few shots, and then be unable to keep up as his battery is now empty. He could have outrun the trader for a few seconds, but would have been unable to shoot him in the slightest without suddenly dropping out of turbo.
I think that being shot in turbo should reset your velocity to something like min(current velocity, cruise speed).
-:sigma.SB
A pirate will boost up to a Centaur, get off a few shots, and then be unable to keep up as his battery is now empty. He could have outrun the trader for a few seconds, but would have been unable to shoot him in the slightest without suddenly dropping out of turbo.
I think that being shot in turbo should reset your velocity to something like min(current velocity, cruise speed).
-:sigma.SB
That'd make it waaaaaaaaaaaaaaaay to easy to pirate if I understand what your saying solra.
Why? It's damned near impossible now. I don't think there's anything that would make it worse...
Solra's way would be a litte extreme IMO, but I like the idea.
How about each hit takes away 10% (more? less? dependent on weapon stats?) of your current speed, only if you are above your cruise speed. So a cent racing along at 240m/s would get bumped down to 216m/s from a single hit, while a trader puttering along at 180m/s would only go down to 162m/s. And it would be easier to get atleast some speed up while under fire. (maybe)
I could see this giving some of those under used, rapid fire weapons a new lease on life.
How about each hit takes away 10% (more? less? dependent on weapon stats?) of your current speed, only if you are above your cruise speed. So a cent racing along at 240m/s would get bumped down to 216m/s from a single hit, while a trader puttering along at 180m/s would only go down to 162m/s. And it would be easier to get atleast some speed up while under fire. (maybe)
I could see this giving some of those under used, rapid fire weapons a new lease on life.
Or you could just make a missile called the crui...uh.. turbo disruptor that prevents you from turboing for 30 sec.
more interesting would be a "Gravitonic missile" that artificially raises the mass of your ship by like 10,000kg for 30sec.
A shockwave missle that knocks and spins the target ship would also be useful. Then you might find yourself turboing into an asteroid.
These missiles would have to be fast and reasonably accurate, but you could limit the number of them you can carry.
more interesting would be a "Gravitonic missile" that artificially raises the mass of your ship by like 10,000kg for 30sec.
A shockwave missle that knocks and spins the target ship would also be useful. Then you might find yourself turboing into an asteroid.
These missiles would have to be fast and reasonably accurate, but you could limit the number of them you can carry.
Another way would be to make weapon hits deliver a physical impact on the target, push the runaway somewhat off course. Weapons that use slugs could have a relatively larger impact. Once you get that Atlas spinning there's no stopping.
margoth: I believe those are known as the Concussion Mine. Perhaps something requiring a few less licenses would be more widely used.
moofed, i believe he means that there should be concussion mine type weapon in missle form for pirates to stop people getting away so easily.
i think all weapons should be like the concussion maine thing but each one differently in strength, the Gov. gun being the least potent and rails being high up there. of course concussions would be the most powerful.
Thank you Knight, _that_ is what I tried to say. :) This would make all dogfighting different - for the better?