Forums » Suggestions
If the valk actually only has 220N mass, the "sucky" SVG would probably beat it in agility (that has 235N)... The valk has some mean firepower potential, so it probably shouldn't be the most agile ship (most centurions, and few vultures, should beat valks).
Just to put things into perspective, the original prom had 28k HP, not 22k :P
The valk is not a dogfighter, its an assault craft. It was like that to some extent pre-beta, and with the mass now ingame the agility difference is less noticeable between it and other light fighters. Its now a specialised hit-and-run craft, you peg it towards a vulnerable enemy and blast the crap out of them in as little time as possible, then run away before they have time to regroup.
BOTH SIDES HAVE ACTUAL DOGFIGHTERS.
IBG for Itani and SVG for Serco.
THE SPECIAL SHIPS ARE NOT FOR FIGHTING THE SEMI-SPECIALS.
The point is that we now have *special* ships that are superb in almost everything they do, but they don't truly excel in anything. If you want to dance around people and skilfully chip away at them while dodging like a crazy ninja man, you choose an IBG, SVG, Rev C, Vulturius. If you want sheer power you don't automatically go for the prom but the Tunguska Attacka Centaur.
Being the "heavy" special the prometheus has excellent offense, but not on par with the heavier craft- reasonable agility, but not on par with any warthog or lower (so I've heard)- and uber-armor for a heavy ship.
Being the "light" special, the valkyrie has decent offense, but can be outgunned by a hornet or maybe warthog- has more armor than most other fighters- and has excellent agility, only beaten by the best of centurions.
That's what I think anyway, but I'll have to get deeper in before I can really qualify this.
The valk is not a dogfighter, its an assault craft. It was like that to some extent pre-beta, and with the mass now ingame the agility difference is less noticeable between it and other light fighters. Its now a specialised hit-and-run craft, you peg it towards a vulnerable enemy and blast the crap out of them in as little time as possible, then run away before they have time to regroup.
BOTH SIDES HAVE ACTUAL DOGFIGHTERS.
IBG for Itani and SVG for Serco.
THE SPECIAL SHIPS ARE NOT FOR FIGHTING THE SEMI-SPECIALS.
The point is that we now have *special* ships that are superb in almost everything they do, but they don't truly excel in anything. If you want to dance around people and skilfully chip away at them while dodging like a crazy ninja man, you choose an IBG, SVG, Rev C, Vulturius. If you want sheer power you don't automatically go for the prom but the Tunguska Attacka Centaur.
Being the "heavy" special the prometheus has excellent offense, but not on par with the heavier craft- reasonable agility, but not on par with any warthog or lower (so I've heard)- and uber-armor for a heavy ship.
Being the "light" special, the valkyrie has decent offense, but can be outgunned by a hornet or maybe warthog- has more armor than most other fighters- and has excellent agility, only beaten by the best of centurions.
That's what I think anyway, but I'll have to get deeper in before I can really qualify this.
good luck killing a valk in a hornet :D
But I do agree with the hypotheses.
But I do agree with the hypotheses.
because we all known
itani don't have anymore the greastest pilot in game.
lof of noobs on their side.
2) SVG could compete IGB
this special ships are named = nation guardian ship
Serco has prometheus a heavy version /SVG
Itani has valks a armored version /IBG
3 small, around 11 000 armor, 3000 mass and 12 m lenght.
PS : valkyrie rune is a transport version.
better to use IDF in fight.
i could imagine if devs wll make the valkyries better in game.
all itanis will only use Valks (no more IBG).
while serco use all their ships. i actually prefer the orion rev c than the svg. so you will see me often in it than a prometheus.
itani don't have anymore the greastest pilot in game.
lof of noobs on their side.
2) SVG could compete IGB
this special ships are named = nation guardian ship
Serco has prometheus a heavy version /SVG
Itani has valks a armored version /IBG
3 small, around 11 000 armor, 3000 mass and 12 m lenght.
PS : valkyrie rune is a transport version.
better to use IDF in fight.
i could imagine if devs wll make the valkyries better in game.
all itanis will only use Valks (no more IBG).
while serco use all their ships. i actually prefer the orion rev c than the svg. so you will see me often in it than a prometheus.
Nya... just leave the namecalling out. That kind of elitism just starts fights.
Which is precisely what a noob would say!
>.>
<.<
>.>
<.<
what is a noob?
noob = N o.O B
noob = N o.O B
actually I consider the transportversion of fighterships to be the 'pirateversion'
btw, Nya, the SVG DOES compete with the IBG, you're just trying to fly them in the same way, and that DOESN'T work, since the mass distribution is totally different.
It is possible that I was simply *very* wrong in my expectations of the valk. In the backstory and descriptions of the itani and their ships I got the impression that itani ships were light weight, fast, and highly manueverable, although packing less armor and firepower. I expected the valk to be in the same class as a centurion or even a warthog for manueverability. But it really does handle just about the same as, perhaps, a tpg maud x (the light one).
If the valk wasn't supposed to be a dogfighter, then my expectations were wrong and my let down was justifiable. But I figured that the serco ship would be a bomber, the valk ship a dogfighter, and the uit ship a trader. Since I was right about the serco and uit ships, I thought it was a reasonable expectation.
Btw, have you guys tried the newly balanced svg? Is it better and more useful now? Can it compete with the orion rev c?
If the valk wasn't supposed to be a dogfighter, then my expectations were wrong and my let down was justifiable. But I figured that the serco ship would be a bomber, the valk ship a dogfighter, and the uit ship a trader. Since I was right about the serco and uit ships, I thought it was a reasonable expectation.
Btw, have you guys tried the newly balanced svg? Is it better and more useful now? Can it compete with the orion rev c?
lone, that was very hard to balance, since youll get a hornet (+-) with the agility of a centurion ibg. Lets just say that practically no ship stood a chance. which was unfair to the rest
The Valk used to be a light dogfighter. I haven't flown one since weights came out, but if it flies like a Marauder then it has moved away from its previous role.
It really handles worse than a warthog? Damn :/
It really handles worse than a warthog? Damn :/
Ok, so I finally got to fly the valk series last night and what a disapointment, now I know that this has already been said so I won't bitch about it, but I probably will never fly the thing ever. Only one question though, why is the first version of it have drain so that it does not have infiboost, most other mk1 models of ships do?
after whines and patchs :
all true skilled players should known the trust :
Fight ship : (mass + maneuvrability + lenght + armor /difference)
IBG > Orion rev C > SVG
Running ship (mass + drain + thrust /difference)
SVG > Orion recv C > IBG
2) there is no reason that valkyries is less effective thn IBG...
why?
because it has almost same maneuvrability.
valk is easier to hit coz it has 12 m lenght.
but valkyrie has far better armor (75% more)
and 3 small.
so where is the problem?
problem come from players : total unskilled they use wrong canons.
example 3 Neutron Mk III = 1200 mass and a total cost per blast = 42 energy. (before the nerf : 33 energy per blast. give a thank to the whiners)
now i won't explain what you should do but there is a tactic to use 3 canons. instead of using a rockets/missiles = too heavy.
all true skilled players should known the trust :
Fight ship : (mass + maneuvrability + lenght + armor /difference)
IBG > Orion rev C > SVG
Running ship (mass + drain + thrust /difference)
SVG > Orion recv C > IBG
2) there is no reason that valkyries is less effective thn IBG...
why?
because it has almost same maneuvrability.
valk is easier to hit coz it has 12 m lenght.
but valkyrie has far better armor (75% more)
and 3 small.
so where is the problem?
problem come from players : total unskilled they use wrong canons.
example 3 Neutron Mk III = 1200 mass and a total cost per blast = 42 energy. (before the nerf : 33 energy per blast. give a thank to the whiners)
now i won't explain what you should do but there is a tactic to use 3 canons. instead of using a rockets/missiles = too heavy.
The Valkyrie does not handle like a regular Maud, even a TPG X (I don't know about the Corvus one). Those Mauds are usable only with light weaponry; Valks move decently with dual flares or Gausses -at least that is what I found in my somewhat limited PvP experience.
@johnhaw128 - the Rune version has infiniboost, and the ship order in the "buy" or "select" menu does not mean much for Valks
@Lonestar - maybe you lost standing with the blue nation too soon to fully appreciate the qualities of its emblematic ship :)
@johnhaw128 - the Rune version has infiniboost, and the ship order in the "buy" or "select" menu does not mean much for Valks
@Lonestar - maybe you lost standing with the blue nation too soon to fully appreciate the qualities of its emblematic ship :)
there is an unbalance thing :
the CU
Orion rev c has 6 Cu
IBG has 4 CU
and SVG only 2CU
the SVG should has 4 CU like the IBG (vult MkIV has 5)
IBG lit better in fight while SVG is better in running.
btw all ships with currently 2 CU should have 4Cu mini.
2 CU is total useless.
the CU
Orion rev c has 6 Cu
IBG has 4 CU
and SVG only 2CU
the SVG should has 4 CU like the IBG (vult MkIV has 5)
IBG lit better in fight while SVG is better in running.
btw all ships with currently 2 CU should have 4Cu mini.
2 CU is total useless.
Any vets (who have flown one) care to comment on the differences between a pre-weight and post-weight Valk? I'm trying to level up to it but I don't have a lot of time... I'm curious as to what the real deal is.
Oh. Just went back and read what rogue wrote... that's encouraging.
Oh. Just went back and read what rogue wrote... that's encouraging.
I fly a valk. There's no problems with it. You just need to learn how to fly something without infiniboost (not hard- in alpha, infiniboost was limited to 160m/s) and that since it is uber-maneuverable, your goal should be to outmaneuver your opponent, as opposed to trying to fly head on into a stream of AGT fire.
Sun Tzu: I did a few missions and a couple combat missions in the valk. The problem was that I was expecting it to handle and turn a lot faster, more along the lines of a light fighter. I have since been told that it is not one. For a mid-weight fighter, comparing it to, say, a fully armed hog or a maud, it manuevers well. I just expected it to fight and handle more like a cent.
And as to my standing... well, I had never had negative standing and wanted to see what all the fuss was about. But don't you fret! I'm already at -975 and working my way back baby! Hehehe.
And as to my standing... well, I had never had negative standing and wanted to see what all the fuss was about. But don't you fret! I'm already at -975 and working my way back baby! Hehehe.
It is a light fighter. The lightest in the game, as a matter of fact. There is no ship that is less than 3000kg empty. The lightest maud is 4000kg empty. Hogs are much heavier. There is no ship besides -possibly- an IBG/Orion Rev C Centurion that can outmaneuver a valk.