Forums » Suggestions

Adjusting Routes Without Changing the Destination

Jan 24, 2005 DekuDekuplex link
Often, I have found the experience frustrating that every time I adjust a mid-point for an automatically programmed trading route, I also have to go back and adjust the end-point as well. IMHO, this process is unnecessarily tedious. It should be possible to adjust the path without changing the destination.

Doing so would also allow me to concentrate on the tactical view in avoiding asteroids and robots on time-critical missions, rather than repeatedly switching between the tactical and navigational views--a risky procedure that often leads to my being attacked by a robot while in navigational view.

-- DekuDekuplex Ornitier
Jan 25, 2005 raybondo link
Ok, how do you suggest you be able to do it interface-wise?
Jan 25, 2005 simondearsley link
Would it be possible to drag way-points around the nav map?
Jan 25, 2005 roguelazer link
Dragging is how I'd suggest it. Also, let us remove waypoints by right-clicking on them. I know the Mac people will need some sort of replacement (Cmd-Clicking maybe?), but it's a start. And if you remove a waypoint which connects to two other waypoints, the waypoints it connects to become directly connected. IE:

A ---> B ---> C

(right click on B)

A --------------> C
Jan 25, 2005 raybondo link
Ok, but how do you create new waypoints in the middle?
All this is more work than I have time for right now, anyways.
Jan 25, 2005 Furious link
You'd create a new one under the cursor if one didn't already exist.
Jan 25, 2005 roguelazer link
What he's saying is that say you have this:

A ---> B ---> C

And you click between B and C, which of these should the game assume you want:

A ---> B ---> D ---> C

or

A ---> B ---> C
              D <--^
Jan 25, 2005 Furious link
It's really not hard to insert an item in the middle of a linked list. No idea if that is how they store it, but you would get...

A -----> B ---------> C

A -----> B --> C ---> D
Jan 25, 2005 roguelazer link
Look, if you have

A -----> B ---------> C

and you insert a new one (D) , how does teh game know whether C or D comes after B?
Jan 25, 2005 waleran link
It knows because you either shift-clicked [to add a new waypoint AFTER the last one in your journey] or not. If you CTRL-clicked [or ALT-clicked, or used a special [+] mode button in the interface], the waypoint would be inserted between the two closest waypoints.