Forums » Suggestions
Adjusting Routes Without Changing the Destination
Often, I have found the experience frustrating that every time I adjust a mid-point for an automatically programmed trading route, I also have to go back and adjust the end-point as well. IMHO, this process is unnecessarily tedious. It should be possible to adjust the path without changing the destination.
Doing so would also allow me to concentrate on the tactical view in avoiding asteroids and robots on time-critical missions, rather than repeatedly switching between the tactical and navigational views--a risky procedure that often leads to my being attacked by a robot while in navigational view.
-- DekuDekuplex Ornitier
Doing so would also allow me to concentrate on the tactical view in avoiding asteroids and robots on time-critical missions, rather than repeatedly switching between the tactical and navigational views--a risky procedure that often leads to my being attacked by a robot while in navigational view.
-- DekuDekuplex Ornitier
Ok, how do you suggest you be able to do it interface-wise?
Would it be possible to drag way-points around the nav map?
Dragging is how I'd suggest it. Also, let us remove waypoints by right-clicking on them. I know the Mac people will need some sort of replacement (Cmd-Clicking maybe?), but it's a start. And if you remove a waypoint which connects to two other waypoints, the waypoints it connects to become directly connected. IE:
A ---> B ---> C
(right click on B)
A --------------> C
A ---> B ---> C
(right click on B)
A --------------> C
Ok, but how do you create new waypoints in the middle?
All this is more work than I have time for right now, anyways.
All this is more work than I have time for right now, anyways.
You'd create a new one under the cursor if one didn't already exist.
What he's saying is that say you have this:
A ---> B ---> C
And you click between B and C, which of these should the game assume you want:
A ---> B ---> D ---> C
or
A ---> B ---> C
D <--^
A ---> B ---> C
And you click between B and C, which of these should the game assume you want:
A ---> B ---> D ---> C
or
A ---> B ---> C
D <--^
It's really not hard to insert an item in the middle of a linked list. No idea if that is how they store it, but you would get...
A -----> B ---------> C
A -----> B --> C ---> D
A -----> B ---------> C
A -----> B --> C ---> D
Look, if you have
A -----> B ---------> C
and you insert a new one (D) , how does teh game know whether C or D comes after B?
A -----> B ---------> C
and you insert a new one (D) , how does teh game know whether C or D comes after B?
It knows because you either shift-clicked [to add a new waypoint AFTER the last one in your journey] or not. If you CTRL-clicked [or ALT-clicked, or used a special [+] mode button in the interface], the waypoint would be inserted between the two closest waypoints.