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low energy drain = lag? or framerate loss?
um why?
also what was it that caused the ammo type weapons to screw things up?
Was it just the counting of the remaining ammo?
um why?
also what was it that caused the ammo type weapons to screw things up?
Was it just the counting of the remaining ammo?
No, but if they increase the rate of fire any more, that could lead to lag and fps lossage. After all, at 60fps you only see every shot from weapons with a delay of 0.016. If you decrease the delay on any energy weapon to below that, people on 60fps locked systems (IE: any LCD monitor) will be unable to see every projectile.
Soulless1:
I commented on that before, remember? Search the forums.
"ammo lag" ought to work. :)
however, any rapid fire weapon will cause lag, since it will mean a notice to the server, along with the servers (multiple) notices to every client, which means that the clients can be lagged down badly by it.
as I recall, Ammo would about triple the latency in question. Might not be noticable for your average 3-5 ships, but will be very noticable when you get a few of them, and the devs -need- to work based on worst-case scenarios.
I commented on that before, remember? Search the forums.
"ammo lag" ought to work. :)
however, any rapid fire weapon will cause lag, since it will mean a notice to the server, along with the servers (multiple) notices to every client, which means that the clients can be lagged down badly by it.
as I recall, Ammo would about triple the latency in question. Might not be noticable for your average 3-5 ships, but will be very noticable when you get a few of them, and the devs -need- to work based on worst-case scenarios.
Actually, the lag with the ammo-based gatling cannon was very noticable with one ship.
Yeah i can see how increasing RoF would cause lag, sorry i got confused there as to what you were referring to RL - i was just saying decrease drain and weight a bit.
Okies *hires sherpa guide and searches for lost thread*
Okies *hires sherpa guide and searches for lost thread*
Ok, I flew the fletch today.
It is definitely useless as it currently stands : the damage is too puny. For example : at 280 per hit, it takes 75 shots to kill a prom. And not to mention 30 shots just to kill a vult.
The advantage is of course it's velocity and its fire rate. But with close-up fighter combat being a matter of firing a shot at the 0.1s window you have to shoot, the fletch is at a big disadvantage.
At 600kg, it is simply not worth it. But at 400kg, it might make a lot more people think twice about ignoring it.
It is definitely useless as it currently stands : the damage is too puny. For example : at 280 per hit, it takes 75 shots to kill a prom. And not to mention 30 shots just to kill a vult.
The advantage is of course it's velocity and its fire rate. But with close-up fighter combat being a matter of firing a shot at the 0.1s window you have to shoot, the fletch is at a big disadvantage.
At 600kg, it is simply not worth it. But at 400kg, it might make a lot more people think twice about ignoring it.