Forums » Suggestions
A Suggestion For The Capitol Ship
I dont know what the status of the capito ship is (whether is going to ever be used or not) but incase it will be available for players..I have some suggestions for it. Everyone can comment on these ideas, because they are just ideas I had. Rip em apart, comment on them, w/e. Im just putting in my two cents like the vendetta player im expected to do. so. Here they are:
For the Capitol ship, I think it should only be available for Guilds.
I think that it should take five or maybe more guild members to fly the cap. ship.
One to actually steer the ship, one for navigating, and two (or more) for defending the ship
On defending the ship, I think there should be massive turrets on the ship for defence. One guild member will controll each one and act independantly to defend the ship in times of war.
I also think the cap. ship should have a fighter bay, so that guild members may dock their ships and then aid with controlling the cap. ship.
And finally, I think they should cost tons of cash, and lots of levels. So that only a few actually control cap. ships. Then these ships can play in ctc missions or w/e else is planned for the future.
Basically, im thinking of the cap. ship as a mobile space station for guilds.
I dont know much about the cap. ship nor do i know about the plans for it. If any of this just wont work, or has already been planned, im sorry. I have no idea. I was just thinking it over one day. So there you have it. Comment on it, rip it apart, tell me what you think. Just dont bash me if I state something that was stated earlier or if what i said isnt logical.
~Tehnare
For the Capitol ship, I think it should only be available for Guilds.
I think that it should take five or maybe more guild members to fly the cap. ship.
One to actually steer the ship, one for navigating, and two (or more) for defending the ship
On defending the ship, I think there should be massive turrets on the ship for defence. One guild member will controll each one and act independantly to defend the ship in times of war.
I also think the cap. ship should have a fighter bay, so that guild members may dock their ships and then aid with controlling the cap. ship.
And finally, I think they should cost tons of cash, and lots of levels. So that only a few actually control cap. ships. Then these ships can play in ctc missions or w/e else is planned for the future.
Basically, im thinking of the cap. ship as a mobile space station for guilds.
I dont know much about the cap. ship nor do i know about the plans for it. If any of this just wont work, or has already been planned, im sorry. I have no idea. I was just thinking it over one day. So there you have it. Comment on it, rip it apart, tell me what you think. Just dont bash me if I state something that was stated earlier or if what i said isnt logical.
~Tehnare
From the In Progress page:
"The capital ship is still in development. It's fundamentally functional (as much as it used to be, in the alpha), but Ray is now working on making it jump properly between sectors, some technical caveats relating to its scale, as well as some capital-specific reworking of AI and other things. Once it's ready to be truly used in a mission, you'll see it appear."
Also see: http://www.vendetta-online.com/x/msgboard/1/8742
"The capital ship is still in development. It's fundamentally functional (as much as it used to be, in the alpha), but Ray is now working on making it jump properly between sectors, some technical caveats relating to its scale, as well as some capital-specific reworking of AI and other things. Once it's ready to be truly used in a mission, you'll see it appear."
Also see: http://www.vendetta-online.com/x/msgboard/1/8742