Forums » Suggestions

Ships with missiles = bigger explosions

Jan 08, 2005 macguy link
I think that if a ship has a missle lancher and currently HAS missiles, when it is destroyed, it should make a much larger explosion then a ship with no missiles. I mean, the missiles WOULD explode if the ship they're in exploded right? Excuse me if this was already suggested, I really don't think it has. And it makes alot of sense to me.
Jan 08, 2005 Shapenaji link
I'd like to see ammo mass introduced first, before ammo related death throes.
Jan 08, 2005 Martin.mac.au link
That could be cool. I think you'd want to be well clear from a few of the Prom pilots when you blew up their ship. I've seen Amarus with dual flares + screamers before. Now that would leave a nice hole in Space.
Jan 08, 2005 macguy link
If they introduced ammo mass, all the ships with missles would be unbareingly slow. Like locust/chaos swarms. Imagen the mass of 40 missiles. But anyway, that's not what this thread it about. Ships need to make big explosions when they contain missles.
Jan 08, 2005 Beolach link
I very much want ammo mass, but not as additional mass, just as mass that the ship would lose when it fires ammo, which I think is also what Shapenaji meant. I agree with Shape, the original suggestion would be cool, but I'd rather see ammo mass first.
Jan 08, 2005 macguy link
Ah i see, that would be nice too then. As long as it didn't add anything. So yes, missiles=bigger explosion good.
Jan 09, 2005 Knight_Of_Order link
True, but think of it this way, the missile are small, probable only 1 maybe 5 at the most. and you could scale the explosion on the amount of mass.

say with a little coding like (sorry if it is not correct but it is what i remember)

set ver mass=0
set ver explode=300
set ver number=0

if ship.value=false then
(insert explosion programing and add)
explode.value+mass.value*number.value <- this is the shock and damage radius modifier

and don't go correcting my programing i know it would do sh*t in this game because it is BASIC. and does not pertain to this game but, the devs will understand what it means (i hope)

anyway i agree with everyone here, bigger explosions, and mass with ammo.

this would also mean carrying extra in cargo.

there thats my 2¢
Jan 09, 2005 terjekv link
how about cargo effects? blowing up a ship full of volitale chemicals might be nifty, or maybe you don't want to get close if she blows? :-)