Forums » Suggestions
Actual Travel Vector Indicator
I don't know if the devs or anyone else on this forum played another great space game, Terminus, but it has been one of my favorites throughout all the space sims I've played, even thought it isn't massively multiplayer. (at least not -really-)
Terminus was very much centered around the idea of pure newtonian style physics, which I enjoyed, but is seriously, I think, -way- too much for most MMORPG players to deal with.
I like the VO flight model a lot, it lends itself both directions (arcade style and newtonian) pretty well and I think fits the general population of gamers nicely. However, especially in combat to allow more experienced pilots a little more information, I wouldn't mind seeing one of Terminus' features in this engine: a little square or something that basically indicates the direction your ship is -actually moving-.
For instance, full-stop, kill your pilot-assist, thruster up. You're now moving up, and will keep moving that direction forever or until you fire another thruster. The two cursors (which seem to indicate which way the ship is pointed and which way you're attempting to go ?) are both pointing straight ahead in the HUD. Sure, it's easy to see the space debris and know you're moving up, but in high speed combat, it would be nice to be able to see your travel vector and adjust it with thrusters.
Terminus was very much centered around the idea of pure newtonian style physics, which I enjoyed, but is seriously, I think, -way- too much for most MMORPG players to deal with.
I like the VO flight model a lot, it lends itself both directions (arcade style and newtonian) pretty well and I think fits the general population of gamers nicely. However, especially in combat to allow more experienced pilots a little more information, I wouldn't mind seeing one of Terminus' features in this engine: a little square or something that basically indicates the direction your ship is -actually moving-.
For instance, full-stop, kill your pilot-assist, thruster up. You're now moving up, and will keep moving that direction forever or until you fire another thruster. The two cursors (which seem to indicate which way the ship is pointed and which way you're attempting to go ?) are both pointing straight ahead in the HUD. Sure, it's easy to see the space debris and know you're moving up, but in high speed combat, it would be nice to be able to see your travel vector and adjust it with thrusters.
Still don't like it from when it was suggested last week, and the week before. Then again, I also fly with space junk off. :D
Well, this is a bit different, but i would like to see some standardized way of orienting yourself in a sector, like a little 3d spehere that has an arrow pointing which way you are pointing in the sector, would make in sector navigation a bit easier and would help people get to know the place a bit more since they would be able to orient themselves a certain way in order to get thier bearings
I realise that VO is _not_ a flight sim, but in some ways it is similar. If you look at most flight (and especially space flight) sims, they have some HUD element that tells you your current direction of travel. I miss this from VO a LOT! You can see the speed you are travelling, but not the direction. When using the "physics" flight model (as i always do) this isn't nearly enough. IMHO this is a "must have" feature.
The same information should be given on your current target (in the HUD), perhaps with some way of displaying the targets speed as well. Both these features have been implemented well in other games, in elegant and unobtrusive ways.
The same information should be given on your current target (in the HUD), perhaps with some way of displaying the targets speed as well. Both these features have been implemented well in other games, in elegant and unobtrusive ways.
I agree that this feature is lacking in this game. Orienting oneself in three dimensions is difficult. I wonder if a six-point navigation star with arrows elongating and changing color in the directions of ship movement would be a practical and accepted solution... Perhaps there could be different navigational aids that we could customize in color and function?
Agreed! I'm sure you will also notice that when you hit turbo, your direction of travel is sometimes locked into a vector that is not *quite* where your nose is pointed. In this case a flight path marker would be extremely useful (especially when flying through an asteroid field)