Forums » Suggestions
ImpulseTracker support?
I have about a gigabyte of ImpulseTracker modules, many of which would be perfect in-game, and many of which also do not translate directly to .ogg (loops + multiple tracks). Howabout adding [multi-track] ImpulseTracker module support?
-:sigma.SB
-:sigma.SB
What exactly is it, now?
Whats the extension of Impulse Tracker modules? ".xm"?
Doesn't XMMS play 'em?
Doesn't XMMS play 'em?
Quoting from a website, too lazy:
> What are Modules? Well, in brief, modules are a way in which you can write, and
> hear, music for an orchestra, on your PC. You may be aware of MIDI, it is another
> form of musical notation really, a form in which computers can talk to
> instruments and vica versa. Module music is similar but not the same.
<snip>
> The way module works is simple. A tune is broken up into steps. The timing of
> the steps being controlled by the tracker program on the computer. At any given
> step, the computer starts to play a specified sample at a specified frequency, or
> 'note'. The computer does the job of speeding them up and also takes care of the
> mixing of the sample 'channels'. (When I am playing a module I know my 486 is
> being taxed). The resulting music is a very complex and high quality affair,
> (output of up 16bit*44kHz, almost CD quality).
ImpulseTracker (.it) modules are a specific type of Module; they are the most popular Module format, followed by FastTracker (.xm) and ScreamTracker 3 (.s3m), with classic ProTracker Modules (.mod) at number 4.
The Unreal series used ImpulseTracker modules for its music up to and including Unreal Tournament (and possibly Unreal Championship).
This song was once an ImpulseTracker module:
http://sigma.tejat.net/unreal/Colossus.mp3
-:sigma.SB
> What are Modules? Well, in brief, modules are a way in which you can write, and
> hear, music for an orchestra, on your PC. You may be aware of MIDI, it is another
> form of musical notation really, a form in which computers can talk to
> instruments and vica versa. Module music is similar but not the same.
<snip>
> The way module works is simple. A tune is broken up into steps. The timing of
> the steps being controlled by the tracker program on the computer. At any given
> step, the computer starts to play a specified sample at a specified frequency, or
> 'note'. The computer does the job of speeding them up and also takes care of the
> mixing of the sample 'channels'. (When I am playing a module I know my 486 is
> being taxed). The resulting music is a very complex and high quality affair,
> (output of up 16bit*44kHz, almost CD quality).
ImpulseTracker (.it) modules are a specific type of Module; they are the most popular Module format, followed by FastTracker (.xm) and ScreamTracker 3 (.s3m), with classic ProTracker Modules (.mod) at number 4.
The Unreal series used ImpulseTracker modules for its music up to and including Unreal Tournament (and possibly Unreal Championship).
This song was once an ImpulseTracker module:
http://sigma.tejat.net/unreal/Colossus.mp3
-:sigma.SB