Forums » Suggestions
Centaur Pickaxe (Mining Variant)
Armor: 32000/32000
Cargo Capacity: 48cu
Weapons: 4L
Mass: 24,000kg
Length: 18m
Thrust: 200N
Max Speed: 50m/s
Spin Torque: 5.0Nm
Turbo Max Speed: 280m/s
Turbo Energy: 50e/s
Radar Range: 2000m
Price: 16,000cr
Developed by Tungeska Heavy Mining Concern, the Pickaxe is an ideal single-pilot mining vessel. Its four large-size ports enable the loading of multiple beams, and its forty-eight cargo units of space let it carry a full load. Because it has a low spin torque and thrust, and a high mass, it is not useful as a combat vessel. It is, however, capable of a very high maximum turbo speed (although it takes quite a while to get it up to speed). This allows it to traverse huge asteroid fields. The Pickaxe is only available from stations with a reciprocal ship exchange program with Tugeska, and requires a standing level of 300 or higher with the Concern. It is best complimented by a fighter-class escort and a Tungeska Centurion scout vessel.
Armor: 32000/32000
Cargo Capacity: 48cu
Weapons: 4L
Mass: 24,000kg
Length: 18m
Thrust: 200N
Max Speed: 50m/s
Spin Torque: 5.0Nm
Turbo Max Speed: 280m/s
Turbo Energy: 50e/s
Radar Range: 2000m
Price: 16,000cr
Developed by Tungeska Heavy Mining Concern, the Pickaxe is an ideal single-pilot mining vessel. Its four large-size ports enable the loading of multiple beams, and its forty-eight cargo units of space let it carry a full load. Because it has a low spin torque and thrust, and a high mass, it is not useful as a combat vessel. It is, however, capable of a very high maximum turbo speed (although it takes quite a while to get it up to speed). This allows it to traverse huge asteroid fields. The Pickaxe is only available from stations with a reciprocal ship exchange program with Tugeska, and requires a standing level of 300 or higher with the Concern. It is best complimented by a fighter-class escort and a Tungeska Centurion scout vessel.
You're going to get an argument about that turbo speed Rogue, but not from me (not much anyway). A max turbo of 180 would be acceptable (to me) as long as there was no drain.
Why did you cut the radar range to 2000m? Unless it has a built in mining scanner as a tradeoff, lets leave the radar setting at 3000m.
I like the 4 large port slots for mining beams (and whatnot). Perhaps the cargo capacity could be bumped to 50cu.
Cool name.
EDIT: Re: radar range
Ah, I see. It's a tie in with this ship suggestion of yours...
http://www.vendetta-online.com/x/msgboard/3/8329#96884
Why did you cut the radar range to 2000m? Unless it has a built in mining scanner as a tradeoff, lets leave the radar setting at 3000m.
I like the 4 large port slots for mining beams (and whatnot). Perhaps the cargo capacity could be bumped to 50cu.
Cool name.
EDIT: Re: radar range
Ah, I see. It's a tie in with this ship suggestion of yours...
http://www.vendetta-online.com/x/msgboard/3/8329#96884
Why that turbo speed? Because it takes about 10 minutes to get up to speed. If someone's going to wait that long to get up to full speed, I feel that they should get as much as they can handle.
The radar range is to prevent people from using the high turbo to use this as a scout ship. And because I want to shake up the monotony of the 3000m radar.
The radar range is to prevent people from using the high turbo to use this as a scout ship. And because I want to shake up the monotony of the 3000m radar.
What about this? It basically extracts ore, but cannot carry it. So you have to use this in a group, one person flies the 'extractor', and the other person flies the 'ferrying ship' that collects and ferries cargo.
Slots: 3L 1S
Mass: 18000kg (to keep it from becoming uber-fighter)
Cargo: 10
Turbo: 200
Chassis: Ragnarok
Thanks for your designs.
Slots: 3L 1S
Mass: 18000kg (to keep it from becoming uber-fighter)
Cargo: 10
Turbo: 200
Chassis: Ragnarok
Thanks for your designs.
Why think small? Cap ships are on the way...
Let's have a Cap ship that has massive cargo capacity and either:
A) a ton of slots for mining beams and a long range roid scanner
or
B) lots of bays for smaller ships to mine and drop off cargo.
I'm thinking of something with a cargo capacity of, say, 1000 or more, with a mass to match. Of course, it would handle like a mountain and need an escort for use in hostile roid fields, but the profit per voyage would be decent.
Let's have a Cap ship that has massive cargo capacity and either:
A) a ton of slots for mining beams and a long range roid scanner
or
B) lots of bays for smaller ships to mine and drop off cargo.
I'm thinking of something with a cargo capacity of, say, 1000 or more, with a mass to match. Of course, it would handle like a mountain and need an escort for use in hostile roid fields, but the profit per voyage would be decent.
I think small because small means it has a chance it will actually get implemented.
Btw I really like Roguelazers design.
Btw I really like Roguelazers design.