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An In-Game game other than CTC
I had an idea of a game based on pill pool that I would call the Latos Lottery. Players would pony up 10,000 credits each to play. The rules are simple: All play would take place in Latos, any player leaving would donate his/her credits (no exceptions). Play would be fly or die. Stations would repair and replenish then imediately expel you to continue play. Only the Queball can win under the following conditions: Que destroys pill, pill becomes que, or que becomes pill. Players would be colorcoded as active - yellow, white - queball. Non-players or inactive players would not see the colors, only active players. Being destroyed by any means would take you out of active play. Nobody knows what number was assigned to them from the Lottery. The Que starts at 1 and the pill is randomly drawn and is unknown to the players. If destroyed, either the que and/or the pill would move to the next active sequential number. Everyone active knows who has the que but doesn't know where it will be passed next when destroyed makes it interesting considering the que is the only one that can win. If play becomes too slow, all active players will be invited to 1 sector for a final round.
The prize should be a badge for the winner and a one-of-a-kind item, ie. ship, weapon, cargo.
Tell me what you think of the idea?
The prize should be a badge for the winner and a one-of-a-kind item, ie. ship, weapon, cargo.
Tell me what you think of the idea?
This sounds a litle complicated but if i understand it corectly it is kinde of a "smear the queer" type game. That could be fun. As for the uneque ship/weapon prise that would be cool too but chances are the fist version of the game will only have a badge and or monitary award (so the devs don't have to make a new unieque item every week or so).
This can't be any worse than trying to figure out CTC!