Forums » Suggestions
I was thinking about this the other day while leaving for a fight in Sedina. I was not sure if I should fit my third s-port with a secondary weapon, or leave it empty for maximum acceleration. In the end I decided to equip a railgun. When I got to the fight, I quickly realised it would be useless, and the extra mass was slowing me down. All I could do was return to a station an unequip the useless weapon.
What I would love to do would be jettison this extra mass into space when not needed. The jettison command could be extended to cover weapon ports as well as cargo, possibly bound to "J" instead of "j". A small animation, with a small flash (explosive bolts going off?) followed by a generic weapon spinning off and then disappearing after a few seconds, could accompany the jettison.
I think this idea would open up a number of interesting situations: A pirate may equip his ship with a light pursuit weapon, and a couple of heavy projectile weapons, letting loose the heavy weapons to damage the target, then jettisoning them to gain more acceleration/agility for the impending chase. A badly damaged fighter may jettison all its weapons to gain agility so it can leave a fight. etc
I realise that allowing players to pickup dropped weapons is a whole other thread, and would probably require considerable work, so the intention is that, initially, once a weapon is jettisoned, it disappears, and can't be use again. In the future, if the ability to carry weapons like cargo is added, scavengers could make a bit of money cleaning up after a large fight...
What I would love to do would be jettison this extra mass into space when not needed. The jettison command could be extended to cover weapon ports as well as cargo, possibly bound to "J" instead of "j". A small animation, with a small flash (explosive bolts going off?) followed by a generic weapon spinning off and then disappearing after a few seconds, could accompany the jettison.
I think this idea would open up a number of interesting situations: A pirate may equip his ship with a light pursuit weapon, and a couple of heavy projectile weapons, letting loose the heavy weapons to damage the target, then jettisoning them to gain more acceleration/agility for the impending chase. A badly damaged fighter may jettison all its weapons to gain agility so it can leave a fight. etc
I realise that allowing players to pickup dropped weapons is a whole other thread, and would probably require considerable work, so the intention is that, initially, once a weapon is jettisoned, it disappears, and can't be use again. In the future, if the ability to carry weapons like cargo is added, scavengers could make a bit of money cleaning up after a large fight...
hmmm, now theres an idea i like a lot. Simple, straightforward, doesnt affect balance significantly because there is a very significant negative (permanant loss of weapon) tied directly to the positive gain (increased agility).
I really like this idea too. Would be very neat. (I'm also a fan of letting people pick them up, and just having the price of weps rise, but thats controversial)
hmm, might be interesting. On the other hand, it might also make it too easy as it completely reduces the penalty of a homer-spammer or other such setup.
The L port swarms are heavy, very so. To simply be able to run into a fight, shoot them off, then drop the empty swarm-launcher and have a ship thats zippier and actually capable of dodging (something that you can't really do with the swarms mounted) would put a new face of the swarmer tactics.
In the same way, ammo weight would, but more extreme (as I figure that even with ammo weight, the launchers would have a base weight) and in that, somewhat ruining the point of weights.
I like the idea, but I don't think that it would be a good idea because of that. Currently, the constant weight is a distinct downside in PvP, and being able to fire, forget, and then rid yourself of the disadvantage, doesn't seem as a very good idea.
Especially not as money wouldn't be an issue in this case.
The L port swarms are heavy, very so. To simply be able to run into a fight, shoot them off, then drop the empty swarm-launcher and have a ship thats zippier and actually capable of dodging (something that you can't really do with the swarms mounted) would put a new face of the swarmer tactics.
In the same way, ammo weight would, but more extreme (as I figure that even with ammo weight, the launchers would have a base weight) and in that, somewhat ruining the point of weights.
I like the idea, but I don't think that it would be a good idea because of that. Currently, the constant weight is a distinct downside in PvP, and being able to fire, forget, and then rid yourself of the disadvantage, doesn't seem as a very good idea.
Especially not as money wouldn't be an issue in this case.
I like this idea, and i would also like to see the weapons be recoverable, but that would take some time and may be a bad idea for reasons that are not curently apparent to me.
I think its a minor point about spamming Spider. Sure its annoying, but its really ineffective. I don't think I've been killed by a missile spammer for quite some time, probably since my n00b days in Avalon rich Alpha ;)
I sugested ammunition weapons having mass here:
http://www.vendetta-online.com/x/msgboard/3/7419#88388
This could easily be in addition to that suggestion.
I was thinking how cool it would look with a wing of fighters running into battle a flight of bombers, but punching off their heavy guass cannons or rail guns when the escorts turn up. Wouldn't that make for some cool screen shots? ;)
I sugested ammunition weapons having mass here:
http://www.vendetta-online.com/x/msgboard/3/7419#88388
This could easily be in addition to that suggestion.
I was thinking how cool it would look with a wing of fighters running into battle a flight of bombers, but punching off their heavy guass cannons or rail guns when the escorts turn up. Wouldn't that make for some cool screen shots? ;)
i completely agree with Spider on all accounts. this would indeed raise swarm spam to a high level; and also sunflare/jackhammers.
1. fire all rockets
2. eject the launchers
3. run
1. fire all rockets
2. eject the launchers
3. run
Bump. I want to be able to eject my rocket launcher when I'm out of rockets.
Alternatively, make ordinance have mass. It makes more sense that way than being able to decouple critical weapons systems from your ship on the fly.
Or both...
I'm for the attribution of mass to ordnance, rather than the jettisoning of entire weapon systems, for much the same reasons as rogue's.
It seems like it would be easier to make weapons of all types ejectable than it would be to create a mass system for munitions. And the most sensible thing would, of course, be to implement both. Even after I've fired off the rockets, if it's a critical fight, I'm going to want to dump the empty tubes, too. Which is hardly to say that I'm just leaving them: I may scoop em up as cargo after I win, and then tote them home for remounting and reloading.
Modern aircraft have the ability to decouple some weapon systems on the, uh, fly... no reason I shouldn't be able to dump a port on a spacecraft. I would think that adding on would still require being docked (for obvious reasons: it's much easier to blow apart a complex coupling than it is to line it up in the first place).
Modern aircraft have the ability to decouple some weapon systems on the, uh, fly... no reason I shouldn't be able to dump a port on a spacecraft. I would think that adding on would still require being docked (for obvious reasons: it's much easier to blow apart a complex coupling than it is to line it up in the first place).
I don't think the comparison modern fighter plane - vendetta ship holds true, Hannibal.
The weapons systems are embedded much more deeply with the ship, I think, for no ship besides the Prometheus, the Marauder and the Valkyrie have external weapons ports.
We could, however, limit dumping of entire weapons to those three ships.
The weapons systems are embedded much more deeply with the ship, I think, for no ship besides the Prometheus, the Marauder and the Valkyrie have external weapons ports.
We could, however, limit dumping of entire weapons to those three ships.
Your thinking about this too hard, toshiro. The devs can make up whatever excuse they want to explain how the weapons in the ports would be jettisoned. It would look exactly like jettisoning cargo. The issue is whether or not it is a good idea and whether or not it should be implemented. I think it is and it should.
Besides that, why not add a delay time for weapons jettesons? They have one for /exploding and /logout, I don't see why a 10-second delay wouldn't interfere with the 'spam and run' tactics somewhat.
No, I'm fine with limiting it to those three ships. They're conveniently the 3 elite versions and the 3 with exterior ports (clearly for ease of combat equipping and configuring).
Point taken FatStrat. It just doesn't seem logical (suspend disbelief stops there for me, it's too tangible).
"Modern aircraft have the ability to decouple some weapon systems..."
Yes. Obviously, not all guns have this handy feature, on all planes. They'd definately have to be specifically designed to accomodate such a feature. Perhaps only certain variants of add-ons would have the ability to be jettisoned without breaching that barrier between the pilot, and a whole lot of vacuum.
On the other hand, if this was pervasive for all weapons in VO, some interesting new situations could occur. For example, pirates could demand their targets "lay down their guns", as it were, or they'd be "chillin' with the ice 'roids", or some such. And then the trader could of course just drop a couple of surplus weapons from his cargo hold, and when the pirate let down his guard... Anywho, plenty of interesting new situations could arise.
(Maybe jettisoned weaponry ought to show up differently on the radar?)
Yes. Obviously, not all guns have this handy feature, on all planes. They'd definately have to be specifically designed to accomodate such a feature. Perhaps only certain variants of add-ons would have the ability to be jettisoned without breaching that barrier between the pilot, and a whole lot of vacuum.
On the other hand, if this was pervasive for all weapons in VO, some interesting new situations could occur. For example, pirates could demand their targets "lay down their guns", as it were, or they'd be "chillin' with the ice 'roids", or some such. And then the trader could of course just drop a couple of surplus weapons from his cargo hold, and when the pirate let down his guard... Anywho, plenty of interesting new situations could arise.
(Maybe jettisoned weaponry ought to show up differently on the radar?)
This thread is a mess.
As for spamming missiles, and then dropping the weight of the launcher, how heavy can missile racks be? One would suppose most of the weight would stem from the projectiles.