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Another thought. Why not change the worm hole. Change this option to warp gates. Allow factions to control warp gates with turrents and such thus taking away camping but still allowing fighting to the warp gate all though you would be under fire.This would make faction space safer because they can control the space. But you might ask then where will we fight. Setup neutral space. Put things in that space like high dollar rocks to mine and unique objects to aquire thus making it manditory to go outside in neutral space with more then yourself or you already know the risk. Just a thought and implimenting is already done make a warp gate grafic and setup bots that will only attack when that player is in bad standing with a faction.
read the backstory, that will explain why that will not work.
Change the back story it has already been said this game isn't set in stone. ;) But as I said just a thought nothing more and I read the backstory just offering a different aspect.
They don't want warpgates because they don't want to limit the size of ships that can go through wormholes.
Getting knocked around if you're trying to use a wormhole would be an issue, but like I said: this isn't a supernova death blast. It's just a tap to make sure whoever comes out has a few seconds to dodge, thereby offsetting the "first strike problem" that Celebrim mentioned but never got around to elaborating on in the other thread. Oh well.
At least it generated some discussion.
Getting knocked around if you're trying to use a wormhole would be an issue, but like I said: this isn't a supernova death blast. It's just a tap to make sure whoever comes out has a few seconds to dodge, thereby offsetting the "first strike problem" that Celebrim mentioned but never got around to elaborating on in the other thread. Oh well.
At least it generated some discussion.
big enough gate has no limits on size. Remember you would be starting from scratch
yes, there could even be a design like in Babylon 5 that actually expanded it's hardware when larger vessels needed it. It could be done, I was under the impression that the devs did not want these though.
even though the devs don't want war gates in the game does not mean that there does not have to be any. i mean the vandetta univers is so small compared to say, the milky way univers. why not wait untill there are 300 players at any given time (that would be SUCH a fun game if there where 300 at any given time) then find out that there is another univers similar to the vandetta one and that we use hyperspace gates (like in bablon 5) that expand and let us travel to other universes (thus making the game even bigger and harder to find people.
Do you mean Galaxy when you say Universe, otherwise your talking about traveling between dimensions. Each Dot on our map is a "star system" somewhere in the "univers" not necessarily in the same "galaxy", but all connected through the discovery of the wormholes.
Perhaps a badge system for escorting 100 transports (PC not NPC), they (trader) invite you to /escort "trader" and then when the trade is finished they recieve a point, some cash and a little c/l/h/-/-?
That would be an interesting and cool addition. New thread! New thread!
somebody suggested that the solution was to eliminate PvP from the game. Totaly a bad idea in my opinion, this is afterall a multiplayer game. However, perhaps PvP could be eliminated in just those sectors where there is a wormhole, or just right around the wormhole. This could be achived by having levels deducted for combat in that sector/area.
Rather than a concussion, how about a EMF type distubance when exiting that doesn't allow any targeting/movement changes of any vessel in the vicinity (say) 1000m. (to coincide with the Cut scene and such)and also random exiting directions.(this may already be so, I'm not sure.
Why not in the worm hole sections, there is a very LARGE EMP field, disabling:
radars
targeting of ships
missle lock ons
and only 50% to all energy wepons
radars
targeting of ships
missle lock ons
and only 50% to all energy wepons
>somebody suggested that the solution was to eliminate PvP from the game. Totaly a bad idea in my opinion, this is afterall a multiplayer game. However, perhaps PvP could be eliminated in just those sectors where there is a wormhole, or just right around the wormhole. This could be achived by having levels deducted for combat in that sector/area.<
No, doing away with the pvp will never happen. And I don't think taking away the ability to attack in WH areas will really solve this problem either. Perhaps eliminate the cutscene all together for the exit point and just have it start to display automatically allowing the pilot to do what he needs to do. The pirates can sit and wait and engage immidiately.
It seems those who wait at the WH's are mad because those who do not want to fight run, which has nothing to do with the wormholes themselves but with the fact that no one wants to pvp with them. I don't see why we need to make it easier or harder then it is now TBH.
No, doing away with the pvp will never happen. And I don't think taking away the ability to attack in WH areas will really solve this problem either. Perhaps eliminate the cutscene all together for the exit point and just have it start to display automatically allowing the pilot to do what he needs to do. The pirates can sit and wait and engage immidiately.
It seems those who wait at the WH's are mad because those who do not want to fight run, which has nothing to do with the wormholes themselves but with the fact that no one wants to pvp with them. I don't see why we need to make it easier or harder then it is now TBH.
johnhawl218, I think you hit this nail on the head with the /escort idea. Traveling in groups will resolve this.
The other thing I was pondering was ways of getting information from the other side of the wormhole. Probes would be cool, and realistic. I also thought scout ships would work, which have no weapons but can't be picked up on radar. (Actually, it seems to me a whole skill tree could be built on scouting. I can think of a lot of ships and equipment that would go along with it.)
The other thing I was pondering was ways of getting information from the other side of the wormhole. Probes would be cool, and realistic. I also thought scout ships would work, which have no weapons but can't be picked up on radar. (Actually, it seems to me a whole skill tree could be built on scouting. I can think of a lot of ships and equipment that would go along with it.)
this debate will never be solved because there are those that believe in no restrictions for pvp, those that believe pvp shouldnt be compulsory to their game experience and those in the middle that dont really mind what happens, as they'll adapt.
i hope vendetta retains its pvp edge, otherwise IMHO it will fail (as eve has the non-pvp side of things pretty much sewn up).
Any system that has a form of chokepoints will have camping/ganking, its a fact of life as in that situation the defender has the advantage. However, if you remove the defender's advantage no-one will camp and pvp around gates will stop...and with it all non-consentual pvp (as well as all risk for the trader, and risk must balance with reward).
Im sorry if i appear slightly grouchy about this topic, but ive been reading pro and anti camping, ganking and non-consentual pvp posts for over a year and they never solve anything, as the answer is always that its best for players to come up with their own solution rather than the devs (and it usually involves working as a group/team, something that a whole other group of solo players oppose).
i hope vendetta retains its pvp edge, otherwise IMHO it will fail (as eve has the non-pvp side of things pretty much sewn up).
Any system that has a form of chokepoints will have camping/ganking, its a fact of life as in that situation the defender has the advantage. However, if you remove the defender's advantage no-one will camp and pvp around gates will stop...and with it all non-consentual pvp (as well as all risk for the trader, and risk must balance with reward).
Im sorry if i appear slightly grouchy about this topic, but ive been reading pro and anti camping, ganking and non-consentual pvp posts for over a year and they never solve anything, as the answer is always that its best for players to come up with their own solution rather than the devs (and it usually involves working as a group/team, something that a whole other group of solo players oppose).
Myko, your right that this is an endless debate. But I have to disagree with you that Eve has the non-pvp sewn up as they are for PC's only and do not release there games for either mac or linux, SO, I think that VO should and can incorporate some of the non-pvp or pve into the game to make it so that those who wish to do that can. This does not mean that any of the pvp aspect of it has to be removed, but you don't have to force everyone TO pvp. Again, this is a vicous circle and will never truely be resolved.
fair point :) keep forgetting vendetta is multi-platform...
I'd just like to state that i dont want non-pvp stuff removed, just that the focus should remain on pvp. The planned cap ship 'events' are just the kind of thing the game needs.
EDIT: i'm not going to add another post just to say that im not saying it should remain soley anything...
I'd just like to state that i dont want non-pvp stuff removed, just that the focus should remain on pvp. The planned cap ship 'events' are just the kind of thing the game needs.
EDIT: i'm not going to add another post just to say that im not saying it should remain soley anything...
why must the game remain oriented solely on pvp, why can't they implement both at the same time? Your really asking for the game to remain very nitch by only having pvp oriented content. I think everyone can agree the the game as a whole needs more content overall. Right now though, I think the game has enough pvp elements (CtC and just being able to shoot anyone you come across, and any player run events) that they devs could take two or three updates to add some pve content and then a few pvp and then a few pve. Again, nothing is taken away only added. Just don't completely close the market for those that do not like to have to deal with players with obviously better skills then them.
I dont' know if this is technically possible,
but I think it would be more realistic to hire defense bots for escorts,
since its far to boring for real players.
-It would give pirates more things to kill.
-They would provide us with something useful to spend all this useless money on.
I would be more inclined to taking longer trade mission and carry more cargo
if I had a little protection at my side.
but I think it would be more realistic to hire defense bots for escorts,
since its far to boring for real players.
-It would give pirates more things to kill.
-They would provide us with something useful to spend all this useless money on.
I would be more inclined to taking longer trade mission and carry more cargo
if I had a little protection at my side.