Forums » Suggestions
Vendetta Tort Law
Please don’t rehash the bounty system dispute in this thread. This is an idea for a formalized conflict resolution system between players. Please reply with comments, additional ideas, or to point out flaws in this system.
The basic idea is for a player (plaintiff) to be able to sue another player (defendant). The suit can be settled by either the defendant paying a claim or by a trial duel. Also both the plaintiff and the defendant can designate a champion to defend them in the suit. This way the trial duel can be fought by the champions.
=Laws=
1.01- To create the suit the Plaintiff shall file a claim in $100K increments. The Plaintiff pays the claim amount plus a non-refundable 10% of the total claim (i.e. for a $200K claim the Plaintiff pays a $20K filing fee for a total of $220K). [Command could be: /sue “Defendant” claim 200000]
1.02- After the suit is filed the claim amount is deducted from the Defendant. A suit cannot take more then 50% of the Defendant’s money at the time the suit is filed. Otherwise the suit fails and the Plaintiff is returned the claim amount fronted. The Plaintiff loses the filing fee in this case.
1.03- Once the suit is filed the Plaintiff or Defendant can designate a champion to defend them. The champion must accept the case. Either party can change their champions [may need to use /duel to prevent a change during the trial duel]. Once a champion is in place the champion has to be destroyed to settle the suit not the client. Both the Plaintiff and Defendant have the option to defend themselves. Champions are paid a percentage of the claim amount. [Command could be: /sue clamp “Champion” 50. In this case the Champion gets 50% of the amount recovered at settlement.]
1.04- The Defendant can settle the suit by paying all or part of the claim. Paying the claim in full causes the suit to be settled automatically. The Plaintiff must accept or reject a partial payment. Any designated plaintiff champion is paid the champion’s share of the amount recovered. Any designated defendant champion gets nothing.
1.05- The suit can be settled by a trial duel. The winner gets his/her front money plus the claim amount fronted by the loser. Any wining champion gets the champion’s share of the claim amount.
1.06- If the suit is not settled in a week, the suit is canceled with the Plaintiff getting back the claim amount fronted and the Defendant getting back 90% of the amount fronted. Both parties have a lost of 10% of the claim amount in this scenario. Champions get nothing in this case.
1.07- A Plaintiff must have a 4/4/4/4/- or above license to file a suit. A Defendant must have a 4/4/4/-/- or above license to be sued.
1.08- A Plaintiff can only file one suit at a time.
1.09- After settlement of a suit a Plaintiff cannot sue the same Defendant again for one week.
1.10- A Defendant cannot counter sue a Plaintiff. A Defendant can file a suit after settlement of the first suit if that doesn’t violate one of the above laws.
1.11- A Plaintiff can drop a suit. This is considered a form of settlement in terms of 1.09.
The basic idea is for a player (plaintiff) to be able to sue another player (defendant). The suit can be settled by either the defendant paying a claim or by a trial duel. Also both the plaintiff and the defendant can designate a champion to defend them in the suit. This way the trial duel can be fought by the champions.
=Laws=
1.01- To create the suit the Plaintiff shall file a claim in $100K increments. The Plaintiff pays the claim amount plus a non-refundable 10% of the total claim (i.e. for a $200K claim the Plaintiff pays a $20K filing fee for a total of $220K). [Command could be: /sue “Defendant” claim 200000]
1.02- After the suit is filed the claim amount is deducted from the Defendant. A suit cannot take more then 50% of the Defendant’s money at the time the suit is filed. Otherwise the suit fails and the Plaintiff is returned the claim amount fronted. The Plaintiff loses the filing fee in this case.
1.03- Once the suit is filed the Plaintiff or Defendant can designate a champion to defend them. The champion must accept the case. Either party can change their champions [may need to use /duel to prevent a change during the trial duel]. Once a champion is in place the champion has to be destroyed to settle the suit not the client. Both the Plaintiff and Defendant have the option to defend themselves. Champions are paid a percentage of the claim amount. [Command could be: /sue clamp “Champion” 50. In this case the Champion gets 50% of the amount recovered at settlement.]
1.04- The Defendant can settle the suit by paying all or part of the claim. Paying the claim in full causes the suit to be settled automatically. The Plaintiff must accept or reject a partial payment. Any designated plaintiff champion is paid the champion’s share of the amount recovered. Any designated defendant champion gets nothing.
1.05- The suit can be settled by a trial duel. The winner gets his/her front money plus the claim amount fronted by the loser. Any wining champion gets the champion’s share of the claim amount.
1.06- If the suit is not settled in a week, the suit is canceled with the Plaintiff getting back the claim amount fronted and the Defendant getting back 90% of the amount fronted. Both parties have a lost of 10% of the claim amount in this scenario. Champions get nothing in this case.
1.07- A Plaintiff must have a 4/4/4/4/- or above license to file a suit. A Defendant must have a 4/4/4/-/- or above license to be sued.
1.08- A Plaintiff can only file one suit at a time.
1.09- After settlement of a suit a Plaintiff cannot sue the same Defendant again for one week.
1.10- A Defendant cannot counter sue a Plaintiff. A Defendant can file a suit after settlement of the first suit if that doesn’t violate one of the above laws.
1.11- A Plaintiff can drop a suit. This is considered a form of settlement in terms of 1.09.
/alias suetarget sue %target% 500000
/bind MBUTTON3 suetarget
What if I run around doing this for every player I meet?
/bind MBUTTON3 suetarget
What if I run around doing this for every player I meet?
You can't Spider, not by the definition of the laws as defined by GrimLeo (1.08).
This all does seem a little complicated, although I think the general idea is sound. It's almost a Legal alternative to the illegal assassination system (once implemented) - maybe something that might appeal to trader -v- trader disputes. The other plus for this is that it promotes Role playing, something that I'm starting to see a little more of, but nowhere near enough just yet (although /leave 100 helps ;-).
This all does seem a little complicated, although I think the general idea is sound. It's almost a Legal alternative to the illegal assassination system (once implemented) - maybe something that might appeal to trader -v- trader disputes. The other plus for this is that it promotes Role playing, something that I'm starting to see a little more of, but nowhere near enough just yet (although /leave 100 helps ;-).
Other ideas:
Limit to number of suits a player can file.
1.08- A Plaintiff can only file one suit at a time and cannot file another suit for one week
Control filing of suits
1.12- Suits must be filed in a faction capital station of the Defendant's faction. [KoS plaintiff will not be able to file. Proxies could be used to get around this.]
1.13- Only one suit can be active against an individual Defendant at a time. Additional suits are queued until settlement of the active suit. Suits are processed first in first out. When a suit comes up for processing 1.02 will apply. [Defendant with multiple suits only fronts money for the active suit]
I know this is a complex system, but I was trying to set it up so all parties have risks and rewards.
Champions can charge fixed fees by use of the existing /givemoney command.
Limit to number of suits a player can file.
1.08- A Plaintiff can only file one suit at a time and cannot file another suit for one week
Control filing of suits
1.12- Suits must be filed in a faction capital station of the Defendant's faction. [KoS plaintiff will not be able to file. Proxies could be used to get around this.]
1.13- Only one suit can be active against an individual Defendant at a time. Additional suits are queued until settlement of the active suit. Suits are processed first in first out. When a suit comes up for processing 1.02 will apply. [Defendant with multiple suits only fronts money for the active suit]
I know this is a complex system, but I was trying to set it up so all parties have risks and rewards.
Champions can charge fixed fees by use of the existing /givemoney command.
we dont' need lawyers in this game! Nor frivilous lawsuits, waist of time.
Don't we have enough lawyers in the real world without adding them to a game?
I say that in the future, civilized societies will come to thier senses and make lawyers illegal.
I say that in the future, civilized societies will come to thier senses and make lawyers illegal.
oh, introduce lawyers. then introduce another badge with a rat on its back on it.
Give it to anyone that kills a lawyer.
Give it to anyone that kills a lawyer.
tort law? I got yer tort law riiiight 'ere! >:D
They are champions not lawyers. Champions fight and kill each other for money. I think Vendetta Tort Law (VTL) has some merit over an assassination system.
=Pure Assassination=
Pirate kills trader. Trader hires assassin. Assassin kills pirate. Trader is out of a transport, the cargo, and cost of assassin. Pirate loses fighter. Trader losses > Pirate losses.
=VTL=
Case 1: Pirate kills trader. Trader sues pirate and hires champion. Champion kills pirate. Trader and champion share claim money. Pirate is sad.
Case 2: Pirate kills trader. Trader sues pirate and hires champion. Pirate kills champion. Pirate gets more money from trader. Trader is very sad.
Note: one issue is that VTL doesn’t prevent someone suing you for no reason. If implemented, I will have to fight some suits for just thinking up this idea. That is why there are rules to try to limit the number of suits. Pirates by their nature are going to get sued a lot. I don’t think this is a problem for them because it is a chance to make money by PvP.
=Pure Assassination=
Pirate kills trader. Trader hires assassin. Assassin kills pirate. Trader is out of a transport, the cargo, and cost of assassin. Pirate loses fighter. Trader losses > Pirate losses.
=VTL=
Case 1: Pirate kills trader. Trader sues pirate and hires champion. Champion kills pirate. Trader and champion share claim money. Pirate is sad.
Case 2: Pirate kills trader. Trader sues pirate and hires champion. Pirate kills champion. Pirate gets more money from trader. Trader is very sad.
Note: one issue is that VTL doesn’t prevent someone suing you for no reason. If implemented, I will have to fight some suits for just thinking up this idea. That is why there are rules to try to limit the number of suits. Pirates by their nature are going to get sued a lot. I don’t think this is a problem for them because it is a chance to make money by PvP.
You could make this completely redundant by making the target of a bounty pay part of the prize money.
i think the idea is cool but it sounds too complicated, and i don't think that it realy helps anything. After all if you have the money to file the suite and have friends strong enough to win the duel (or can do it yourself) than why do you need a lawsiut? you could just get your revenge on your oun.
Please!! No lawsuits!! I play VO to get away from lawyers and lawsuits.
Broma-ba Slick
Broma-ba Slick
buhahaha
Maybe a simplier idea would be to add a Wager action option to the /duel command. That should be easier on the devs. Both parties would have to accept the wager.
I have to say that a complex legal system is the LAST thing this game needs short of USB anal probes that shock your rectum when your ship gets hit.
Oy.
Oy.
Lawyers are KOS in grey space.
bad idea if you ask me. Last thing you need in a game is lawyers.