Forums » Suggestions
Concerns about the current bounty hunter system!
I must admit, I was very excited about the potential of the newly introduced bounty system. Currently Vendetta needs to encourage as much interaction between players as possible, and the bounty system looked like another original idea that would enhance general gameplay and make player interaction much more interesting.
As it currently stands though the bounty system disappoints me greatly. The 1 million credit price to place a bounty completely misses the point of implementing a bounty system in the first place. I was even more aghast when Ray justified this price by saying: "We dont want bounties to be an every day occurance". This slants the bounty system towards becoming a novelty 'toy' for elite players, that has little, or no impact on general gameplay or on most of the players in the universe! I am not sure whether this is the intended purpose or not, but the structure of the related New's posts seems to support this as well.
I suggest giving the player the ability to define the amount they wish to place on another player's head, possibly with a minimum cap, but this should be very low. Even as low as 10-20k credits.
This would make bounty hunting an integral part of the gameplay, and yes an 'everyday occurance'. For this reason the posting of Bounty scores in the News system would also have to change. Instead of a once off 'this player killed this player for this much in this system' post, the data would have to be amalgamated into a 'Ten most infamous Bounty Hunters' table for instance. This table could be based on a rolling 10 day period, ranked quite simply by total bounty collected.
This would enable even a level 2 player in a wraith, who has just been pirated while full of cargo, to manifest their very own personal vendetta, although they would still have to be level 4 to become an official Bounty Hunter and take part in the collecting of heads themselves.
Once a player has been killed with a bounty, make this known through a message to each person that contributed:
"Bounty Hunter<Player>of the <faction> nation has destroyed <Player>'s ship, in return for a <amount> credit reward. Pleased to be of service to you!"
These changes would not stop players having bounties that sum well over 1 million credits, nor would it make the act of placing a bounty worthless. Rather it would allow a much much larger percentage of the universe to participate in, and enjoy the Bounty Hunter system.
Please post your ideas and opinions freely... Except for anybody even slightly thinking about writing "Now you can stop complaining about not having anything to spend credits on" -- completely unrelated argument!
[IDF] Infinite Skillz
As it currently stands though the bounty system disappoints me greatly. The 1 million credit price to place a bounty completely misses the point of implementing a bounty system in the first place. I was even more aghast when Ray justified this price by saying: "We dont want bounties to be an every day occurance". This slants the bounty system towards becoming a novelty 'toy' for elite players, that has little, or no impact on general gameplay or on most of the players in the universe! I am not sure whether this is the intended purpose or not, but the structure of the related New's posts seems to support this as well.
I suggest giving the player the ability to define the amount they wish to place on another player's head, possibly with a minimum cap, but this should be very low. Even as low as 10-20k credits.
This would make bounty hunting an integral part of the gameplay, and yes an 'everyday occurance'. For this reason the posting of Bounty scores in the News system would also have to change. Instead of a once off 'this player killed this player for this much in this system' post, the data would have to be amalgamated into a 'Ten most infamous Bounty Hunters' table for instance. This table could be based on a rolling 10 day period, ranked quite simply by total bounty collected.
This would enable even a level 2 player in a wraith, who has just been pirated while full of cargo, to manifest their very own personal vendetta, although they would still have to be level 4 to become an official Bounty Hunter and take part in the collecting of heads themselves.
Once a player has been killed with a bounty, make this known through a message to each person that contributed:
"Bounty Hunter<Player>of the <faction> nation has destroyed <Player>'s ship, in return for a <amount> credit reward. Pleased to be of service to you!"
These changes would not stop players having bounties that sum well over 1 million credits, nor would it make the act of placing a bounty worthless. Rather it would allow a much much larger percentage of the universe to participate in, and enjoy the Bounty Hunter system.
Please post your ideas and opinions freely... Except for anybody even slightly thinking about writing "Now you can stop complaining about not having anything to spend credits on" -- completely unrelated argument!
[IDF] Infinite Skillz
I think that the required levels should be lower, my suggestion would be 2/3/2/-/-. Based on the fact that it is much harder to get Heavy weapons licenses and combat licenses at low levels, and why should a skilled low-level player be prevented from bounty hunting?
I'm not going to take the time to fully respond to this in detail, but I would like to point out that we have so far implemented one *half* of the bounty system. This is simply the Legal bounty system. There is also a planned Illegal bounty system, which functions more like assasinations, and still in the specification stages. The "system" as a whole was designed to be implemented in two stages, to make the addition a little simpler to spread out over a couple of patches, and allow time for tweaking. The two halves are somewhat interdependent though.
Secondly, as for any system like this, especially one which has been freshly implemented, the numbers (whether bounties amounts, skill requirements, or whatever) are still open to a lot of tweaking. So, by all means, let us know what you think. But this would probably be better off in the Suggestions forum.
Secondly, as for any system like this, especially one which has been freshly implemented, the numbers (whether bounties amounts, skill requirements, or whatever) are still open to a lot of tweaking. So, by all means, let us know what you think. But this would probably be better off in the Suggestions forum.
I must agree. Also there is a problem with people working together on exploiting this by agreeing to be killed and sharing in on the cash afterward. This is what happened today as far as I could judge what I saw and heard.
Bounties need to be something accessible to everyone.
M. Duncan
Bounties need to be something accessible to everyone.
M. Duncan
Come to think of it, why should a bounty hunter job be reserved for those with high license levels. Wouldn't it make more sense to allow it for those with high faction standing (ex.standing≥800), I think it would make more sense as they are licensed as bounty hunters by their faction.
Thanks for the reply Incarnate, I look forward to hearing more about plans for the future...
At this point in time though, we can tell that the bounty system isn't quite perfect. Please keep posting suggestions. After canvassing channel 100, I know that there are some original ideas out there -- a) to stop people exploiting the current system, and to b) make bounties better accessible to all players. I will leave it to the authors of these ideas to flesh them out and develop them before posting here...
[IDF] Infinite Skillz
At this point in time though, we can tell that the bounty system isn't quite perfect. Please keep posting suggestions. After canvassing channel 100, I know that there are some original ideas out there -- a) to stop people exploiting the current system, and to b) make bounties better accessible to all players. I will leave it to the authors of these ideas to flesh them out and develop them before posting here...
[IDF] Infinite Skillz
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Ok, I just read Incarnate's post over in the other thread ( http://www.vendetta-online.com/x/msgboard/3/7997#93414 ), and it sounds like it's meant to be this way anyway. Man I want to get out of work...
[/edit]
Well, I'm still stuck at work (5 hours to go) & haven't been able to see the new bounty system yet, so I'm not exactly sure how it all works right now, but from what I've been reading here in the forums, it sounds like all bounties are placed by players. I'd like to see the Itani/Serco/UIT governments automatically issuing bounties on players that are really hated, like say -975 standing or worse. And as time goes on without anyone claiming the bounty (or the player improving their standing), the government would raise the bounty. The government issued bounties would start out fairly low, and only grow to be really tempting if the player kept a really bad standing & wasn't killed for a long time.
Ok, I just read Incarnate's post over in the other thread ( http://www.vendetta-online.com/x/msgboard/3/7997#93414 ), and it sounds like it's meant to be this way anyway. Man I want to get out of work...
[/edit]
Well, I'm still stuck at work (5 hours to go) & haven't been able to see the new bounty system yet, so I'm not exactly sure how it all works right now, but from what I've been reading here in the forums, it sounds like all bounties are placed by players. I'd like to see the Itani/Serco/UIT governments automatically issuing bounties on players that are really hated, like say -975 standing or worse. And as time goes on without anyone claiming the bounty (or the player improving their standing), the government would raise the bounty. The government issued bounties would start out fairly low, and only grow to be really tempting if the player kept a really bad standing & wasn't killed for a long time.
I just posted a newspost that describes the system in a little more detail. The Legal Bounty System fundamentally revolves around automated bounties created by Nations and Corporations. The Individual bounties were kind of an addendum, which may be temporary once the Illegal Bounty System is in place. Also see what I just posted to the.. other.. bounty concern thread.
I really wish this were all online and clearly defined for you guys, it would clear up the bulk of these concerns and questions. But.. I have a lot to do this week for next week's patch, but I'll hopefully get to fully documenting the bounty system by this weekend.
I really wish this were all online and clearly defined for you guys, it would clear up the bulk of these concerns and questions. But.. I have a lot to do this week for next week's patch, but I'll hopefully get to fully documenting the bounty system by this weekend.
okie thank you for infos :)