Forums » Suggestions
Station Guard Mission
I know this has been suggested a couple times, but I've really thought about this, and here, I think, is the best way to do it:
-After accepting the mission, whatever Vulture NPC guards use becomes availible, or if it already is, it gets discounted. You don't get *the* super guns, but you should also be able to get *some* super guns
-If you leave the no fire zone of the sector with any of this equipment, that nation hunts you down no matter where you are, as long as its in that nations space (or grey space)
-For every X minutes (10-20, I think) you are in the proximity of the no-fire zone, you get 1000 (or some other number) of credits, and your standing goes up a good deal (as in, much more than just kiling bots).
-The more times you stay for this time, the more credits and possibly more standing you get for each time section
-If there is any disturbance (any firing), the offending player becomes red on the radar. If a player is red (from this or past occurances) they the station guard must lock onto the target. This seems easy, but it would prevent a player from just leaving on Vendetta.
-This mission is only availible to players with 301 or more points with the station's faction
I realize as I type this, that there are still some bugs to be worked out, and that its complicated (for the devs). Still though, I would like to see something like this, and maybe other players can help fix any problems they see in it.
-After accepting the mission, whatever Vulture NPC guards use becomes availible, or if it already is, it gets discounted. You don't get *the* super guns, but you should also be able to get *some* super guns
-If you leave the no fire zone of the sector with any of this equipment, that nation hunts you down no matter where you are, as long as its in that nations space (or grey space)
-For every X minutes (10-20, I think) you are in the proximity of the no-fire zone, you get 1000 (or some other number) of credits, and your standing goes up a good deal (as in, much more than just kiling bots).
-The more times you stay for this time, the more credits and possibly more standing you get for each time section
-If there is any disturbance (any firing), the offending player becomes red on the radar. If a player is red (from this or past occurances) they the station guard must lock onto the target. This seems easy, but it would prevent a player from just leaving on Vendetta.
-This mission is only availible to players with 301 or more points with the station's faction
I realize as I type this, that there are still some bugs to be worked out, and that its complicated (for the devs). Still though, I would like to see something like this, and maybe other players can help fix any problems they see in it.
I like the idea of players taking over for NPCs.
but before we go to the uber-powerful station guards, we could probably try the idea out on some other bot...
maybe be an npc in the opposing nation's bot field?
*TycoAssault evoli-29RW37 etc etc...
but before we go to the uber-powerful station guards, we could probably try the idea out on some other bot...
maybe be an npc in the opposing nation's bot field?
*TycoAssault evoli-29RW37 etc etc...