Forums » Suggestions
Moduals for the modern age
ok..ok..ok so this is not the newest idea but each person is talking about specific modules for ships what this game needs in complete ship modulation...WHAT? you ask..well
(we'll start with the starting ship)
it starts out...well...basic. but we should be able to add things on like: add hull plating in exchange of cargo space (more armor) or another weapons slot or even faster engines... mean the possibilities are endless. and then when capital ships come out..well those big SOB will need other things like, sensor towers or clocking devices and shield generators and docking bays where other users can dock with the capital ships for repairs and/or ammo, at (and lets make it advantageous for the owner of the cap ship say 1 cred for each % repaired and same with ammo (or whatever is a fair price. similar to the repair ray.
(we'll start with the starting ship)
it starts out...well...basic. but we should be able to add things on like: add hull plating in exchange of cargo space (more armor) or another weapons slot or even faster engines... mean the possibilities are endless. and then when capital ships come out..well those big SOB will need other things like, sensor towers or clocking devices and shield generators and docking bays where other users can dock with the capital ships for repairs and/or ammo, at (and lets make it advantageous for the owner of the cap ship say 1 cred for each % repaired and same with ammo (or whatever is a fair price. similar to the repair ray.