Forums » Suggestions

Audible warnings for damage

Nov 22, 2004 TCoops link
Alarmingly, my hull reached 7% almost unnoticed. Perhaps i should keep a better eye on the armor/hull display.

A few audible warnings would be an excellent cue. Sometimes concentrating on your aim can make a dramatic event, such as your hull being ripped apart, drift by unnoticed. I happily jumped out of the system after a bit of target practice and said "hell, i got down to 7%??? Didnt even realise..."

A few startling buzzers and horns when you get down to below 20%. Perhaps audible "warning" when you get down to 10%. A constant beeping at 5% due to hull breach imminent (if you have a fender bender while docking, you are sucking vaccuum. hotshot).
Nov 22, 2004 Spellcast link
not a bad idea as long as a player could choose to turn it off/on. I'd go nuts if i heard those warnings, but i can seee where it would be useful.
Nov 22, 2004 TCoops link
Trust me it is. I found it very useful in Ace of Angels. It was a kick in the butt reminding you that the fight just turned sour. Once i became tuned to it, I would find fighting difficult without it.

It was also a useful marker in the battle. Knowing what point to consider evasive manoevres, calling for backup, or just punching out of there.
Nov 22, 2004 henrie link
I think flashing hull could be usefull to. alarm an red flashing light ...
Nov 27, 2004 fixit9660 link
Oh YES PLEASE! YES PLEASE! YES PLEASE!!!!!
Nov 28, 2004 jexkerome link
An excellent idea!
Nov 28, 2004 CrippledPidgeon link
I dislike buzzers and horns. They get incessant, and then drive a player to insanity.

Maybe like X-Wing or TIE Fighter, when you get hit, you get the loud sound of wrenching metal or something. If you hear a lot of wrenching metal, you're probably in trouble.
Nov 28, 2004 TyGeR link
not a bad idea, but if we're doign this we should setin a prosimity (sp?) alarm also to go off when your say 100m from an object. So if your fighting in a roid field you have some small warning before you bounce off a rock.