Forums » Suggestions
Exp. penalty - problems to be resolved
The experience penalty for killing lower level players is a great idea, but not as it has been implimented thus far:
Low level players can harass miners, traders, or anyone else they please, and unless that person wants to lose some exp., they have to just run or try to dodge the attacks.
If a low end player attacks a high level one, their immunity should be NULLIFIED. This would allow higher level players to protect themselves, while still protecting newbies who behave themselves.
Other adjustments should be implimented as well, such as actually removing the protection entirely for players who chronically attack other, higher level players(especially characters that are never leveled at all, and are used purely to cause trouble for other players), or increasing the penalty for high level players who consistantly attack low level players.
Maybe this will be resolved in part with the bounty system, but the first suggestion mentioned at least should be implimented.
Low level players can harass miners, traders, or anyone else they please, and unless that person wants to lose some exp., they have to just run or try to dodge the attacks.
If a low end player attacks a high level one, their immunity should be NULLIFIED. This would allow higher level players to protect themselves, while still protecting newbies who behave themselves.
Other adjustments should be implimented as well, such as actually removing the protection entirely for players who chronically attack other, higher level players(especially characters that are never leveled at all, and are used purely to cause trouble for other players), or increasing the penalty for high level players who consistantly attack low level players.
Maybe this will be resolved in part with the bounty system, but the first suggestion mentioned at least should be implimented.
I strongly support this !
I got all the way up in levels without ever PvP'ing, so I'm not really confident with fighting human players, and any low-to-middle level pirate can make me either lose my ship (and standing, as I often am on a mission) or lose thousands of XPs :(
Especially now that licences are mandatory, I think just dropping the penalty for killing lower level players that have a non-zero player kill count should be sufficient.
I got all the way up in levels without ever PvP'ing, so I'm not really confident with fighting human players, and any low-to-middle level pirate can make me either lose my ship (and standing, as I often am on a mission) or lose thousands of XPs :(
Especially now that licences are mandatory, I think just dropping the penalty for killing lower level players that have a non-zero player kill count should be sufficient.
"If a low end player attacks a high level one, their immunity should be NULLIFIED."
An algorithm to determine who is the aggressor is very difficult.
I personally dislike the whole idea of an XP penalty for PK. Blowing people up (and getting blown up) ought to be fun.
An algorithm to determine who is the aggressor is very difficult.
I personally dislike the whole idea of an XP penalty for PK. Blowing people up (and getting blown up) ought to be fun.
While both blowing people up and being blown up can be fun, its not if you are in a bus.
My suggestion is if the person is 0/0/0/0 there should be a penalty quite high, 1000xp or more.
After they get 1/x/x/x/ though they no longer should have a penalty, at this point let other systems take over.
My suggestion is if the person is 0/0/0/0 there should be a penalty quite high, 1000xp or more.
After they get 1/x/x/x/ though they no longer should have a penalty, at this point let other systems take over.
Perhaps drop the penalty once the person has gained three total licenses of any sort?
How could it be difficult? If a low level player damages a high level player before the high level player damages the low level player, their 'protection' is removed until one of them leaves the current sector. Whats hard about that?
The low-level player can get in the way of a boosting high-level player. Or intercept a stream of fire meant for someone else. Or any of a zillion other things that makes it look like the high-level player shot first.
Or the low level player could turn off auto-aim and deliberately fire a stream that would miss or otherwise try to provoke someone into shooting first. Conversely, the high level player could deliberate jump in front a lower level player who was botting, causing your algorithm to percieve the poor low level botter as an agressive player. Or anything of a similar sort could occur by accident.