Forums » Suggestions
Banking Trading Missions Explore Ships
Suggestions:
1. Banking: I'd like to store my money on a Bank-Account to gain some interest. Otherwise my money is just sitting around doing nothing. I think that it might open some interesting possibilites for further game developments. I.e. Loan to buy expensive trading goods, ships etc. Players who dont pay back loans in time should be punished with higher interests. The bank will offer headmoney on players if they are not paying back the loaned money. The headmoney could be a mission for other players.
Or u could take a loan for buying a part of a station, a station or a planet.
2. Trading:
For Traders it would be interesting if there's an Traders board/stockmarket where u can see who's demanding or offering goods. I.e. Station XY needs 1000 pcs of Z good until Time/Date t. Maybe the good is available only on the other side of the galaxy. The player/guild/group has to travel a longer distant, explores more, generates traffic and meetings with other players etc.
3. Missions:
Why is it not possible to take more than one mission at a time? It would be more challenging to organize the flight-plans.
4. Explore
Is there really unknown space? Plz create unknown space if there isnt one.
5. Ships
Are there extremely huge ships to buy (Cargo-Space like: 1000cu or more!)?
1. Banking: I'd like to store my money on a Bank-Account to gain some interest. Otherwise my money is just sitting around doing nothing. I think that it might open some interesting possibilites for further game developments. I.e. Loan to buy expensive trading goods, ships etc. Players who dont pay back loans in time should be punished with higher interests. The bank will offer headmoney on players if they are not paying back the loaned money. The headmoney could be a mission for other players.
Or u could take a loan for buying a part of a station, a station or a planet.
2. Trading:
For Traders it would be interesting if there's an Traders board/stockmarket where u can see who's demanding or offering goods. I.e. Station XY needs 1000 pcs of Z good until Time/Date t. Maybe the good is available only on the other side of the galaxy. The player/guild/group has to travel a longer distant, explores more, generates traffic and meetings with other players etc.
3. Missions:
Why is it not possible to take more than one mission at a time? It would be more challenging to organize the flight-plans.
4. Explore
Is there really unknown space? Plz create unknown space if there isnt one.
5. Ships
Are there extremely huge ships to buy (Cargo-Space like: 1000cu or more!)?
Implement any of these "interest" and "loan" things, and I shall become more powerful than in your worst nightmares. We don't want this to happen now, do we ? Besides, the Magna carta says that if you ask for an interest on a loan, you shall be beheaded immediately. That is, I'm absolutely against any of these.
I think the single mission limit serves a purpose. Perhapes change it to "single generic mission, plus one additional player-defined or guild-defined mission" ?
Exploration is on the long term plans, I hear. It's mentionned in the Mining design doc.
And cap ships (= extremely large ships) are planned too, and some even were already in the Beta.
I think the single mission limit serves a purpose. Perhapes change it to "single generic mission, plus one additional player-defined or guild-defined mission" ?
Exploration is on the long term plans, I hear. It's mentionned in the Mining design doc.
And cap ships (= extremely large ships) are planned too, and some even were already in the Beta.
Why not implementing interest and loan then? There might be even a charity institution to help players standing at the end of the ranking of richest players in the universe :)
Missions:
"single generic mission, plus one additional player-defined or guild-defined mission" : sounds interesting but needs more explanation
CAP Ships:
OK. Nice! Then heres a Traders wish: huge cargo space, lots of slots for scanners and really fast or extremely strong (to have a chance against raiders).
Missions:
"single generic mission, plus one additional player-defined or guild-defined mission" : sounds interesting but needs more explanation
CAP Ships:
OK. Nice! Then heres a Traders wish: huge cargo space, lots of slots for scanners and really fast or extremely strong (to have a chance against raiders).