Forums » Suggestions

2+ Manned Fighters

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Nov 05, 2004 Mirith link
Ok... I know i've been rambling heavily on Capital Ships... But i just had an idea that could test to some extent the theories behind them. How about heavier, 2 or more manned fighters. Where there is a pilot minimally armed, and a turret not so minimally armed. While not perfect in our setting, it could be made to work. Also a possiblility to test out AI theories. Dunno how well this would work, but its a suggestion.
Nov 05, 2004 mburrack link
I actually like this idea. It would basically be Capital Ships Lite. It would be perfect in my situation, where my wife wants to start playing and we'd love to have a ship that we could just operate together rather than two separate ships.

It'd also be a really good way to flush out multiplayer control of a ship without introducing huge, potentially play-imbalancing ship types.

Damn, I've been subscribed for 2 days and I keep seeing such wonderful ideas on here...makes me want to beg for the source code and start tinkering with them myself lol. Regardless, it really shows just how much potential this game has!

--mcn
Nov 05, 2004 UncleDave link
Aye, sounds like a Vendetta Halo warthog... cool.

If you haven't played Halo, there are 3 types of vehicle...

The one-man purple thingy, which zips around like a crazy ninja thing but only shoots in front of you so it's difficult to aim while dodging. (like what we have now.)

The two-man Warthog jeep which is quite fast and maneuvrable, with a big-ass machinegun on the back for another player to hop on and use. (like this suggestion)

And the tanks, with the massive cannon'o'death on the front and a machinegun incase of emergency, which can accommodate players sittin' on the sides with their own guns. (one way of looking at cap ships, and kinda like the changeable turrets idea I suggested awhile back.)
Nov 05, 2004 thurisaz link
...and maybe, before they even have the two-player control code hashed out, it would be nice to fly in a bomber that had an AI-controlled turret; no player-controlled weapons, but a turreted plasma devestator or AGT that could track in a pretty broad arc... nice for cargo freighters, too...
Nov 05, 2004 CreeBarney link
It sure would be nice...anything to make play cooperative more a part of the game...
Nov 05, 2004 Phaserlight link
/me likes :D
Here's a few ideas (just for fun)

Achilles Heavy Bomber
Crew: 2 (1 pilot, 1 gunner)
Armor: 30,000
Cargo Capacity: 45 cu
Weapons: 2 small ports, 2 large ports, 1 turret
Battery ports: 2 (energy capacity and recharge is combined)
Mass: 32,000 kg
Length: 35m
Thrust: 380 N
Max Speed: 60 m/s
Spin torque: 13.0 Nm
Turbo max speed: 180
Turbo energy: 100 /sec

Warhawk Gunship
Crew: 2 (1 pilot, 1 gunner)
Armor: 26,000
Cargo capacity: 30 cu
Weapons: 4 small ports, 1 turret
Battery ports: 2
Mass: 24,000 kg
Length: 25m
Thrust: 420 N
Max Speed: 65 m/s
Spin torque: 14.0 Nm
Turbo max speed: 200 m/s
Turbo energy: 100 /s

Oberon Light Freighter
Crew: 3 (1 pilot, 2 gunners)
Armor: 40,000
Cargo capacity: 200 cu
Weapons: 2 turrets
Battery ports: 3
Mass: 45,000 kg
Length: 50m
Thrust: 570 N
Max speed: 60 m/s
Spin torque: 19.5 Nm
Turbo max speed: 180 m/s
Turbo energy: 150 /s

The pilot would control the ship and the forward-facing weapons, the gunners would each equip a large weapon into the turret ports, which could be fired anywhere in the turret's hemisphere of fire. The Achilles would handle a little worse than a Ragnarok, and the Warhawk a little worse than a Hornet... the Oberon would be even more sluggish than the Achilles, especially when it's loaded down with cargo. Multiple batteries would add to the overall battery capacity and recharge rate according to the individual batteries' stats.
Nov 05, 2004 CreeBarney link
don't forget the weight of the crew...:)
Nov 05, 2004 SpunSolo link
A corvette class would be nice as well. 3 ppl. not cap. not a fighter. just right.
Nov 05, 2004 c0ldfury link
The idea of multi-player ships is appealing, i agree, but I'd like to draw attention the problems with continuity.

In halo, it is easy to just jump onto a tank or a warthhog, but that approarch won't work in vendetta. You couldn't just fly upto a corvette or destroyer, open the cockpit and jump across. There would be a lot of empty fighters floating about.

The other way to do it is to team up in a station. This wouldn't be too difficult if you and your shipmates were friends in real-life, logging on together, with this aim in mind. But co-ordinating a get together in-game would take some effort. You would all have to travel to an agreed station from different sectors, the process might take 10mins or so. Not to mention that when you all die, you'll most likely end up in different home stations and would have to repeat the proccess.

Of course, if the cap ship in question had fighter bays to dock with, that would change things entirely...
Nov 05, 2004 Mirith link
I know what you mean about coordination over the 'net. Though I have an idea of what might fix this... check the voice chat thread.
Nov 08, 2004 Phaserlight link
c0ldfury, co-ordinating to meet at a station wouldn't be any more difficult than trying to get a group together in a specific sector. That's why we have commands like /group create, /say_group, and /msg.

In fact, in order to man a multi-player ship all crew members would probably have to be part of the same group. That way group chat would function as a sort of "ship-wide" chat.

When a group member docked at the station they could choose to enter a gunner slot through the "select ship" menu. The multiplayer ship would show up with a different option for each turret slot.
Nov 08, 2004 Viper2560 link
Phaserlight, probably has got that just about right. Coordinating the ship "exchange" might be a little daunting but after if everyone homes in the same staition it would seem fairly easy.
Cap ships would be extreamly nice though. But the manned fighters have some serious potential. Id really like to see this in-game
Nov 08, 2004 Resaurtus link
I always gather at a station for groups anyway. I'd see no difficulty in that. This could majorly run up pirating problems. Most ships would be completely unable to defend themselves while running for it.

Frankly, I'd rather see multi-player combat targetted ships wait for the capital ships expansion and leave the fighters much as they are.

A fix for that would of course, be trade ships with tail gunners.

Also, any turreted weapons should be lower damage, and or consume more power and or lower accuracy than a fixed point weapon of the same class. I say this because they can't sport long barrels and require power for movements/targetting/support systems, etc.... If sufficently limited like that, I'd say make a few regular mounted weapongs turret type, something so the pilot can use on that will follow the mouse look without ship reorientation lag. That would again give runners a fighting chance (Lock your turbos and then turn the turret to discourage chase).

On the "Bomber" type fighters, perhaps the other player could guild missiles.

-- Resaurtus
Nov 08, 2004 exDragon link
The turrets need to have a setting for not letting the ships movement change where it is aiming and letting the ships movement change where it is aiming. Of course the turrets would have a limit to how far they can move which would force it to change where it is aiming.
Nov 08, 2004 roguelazer link
I would love two-player ships. They would add so much team combat to this game it's not funny. Think of the Warthog in Halo, the Jeep in UT2004, the Y-Wing in SWG:JTL. Devs, is there any chance we could get this -before- the expansion pack?
Nov 08, 2004 Mirith link
I second the before the expansion idea, and thikn of it as a test for capital ships.
Nov 08, 2004 Whistler link
I would love to see turrets too. I used to play AirWarriors quite a bit, and when I got tired of dogfighting it was nice to kick back and let somebody else do the flying while I search the skies.

I'd suggest that turrets get their own energy resevior or capacitor. Imagine how pissed the pilot would be if the gunner burned through all the power that was needed for a hasty getaway.
Nov 08, 2004 GrimLeo link
If the devs wait to put turrets only on capital ships, they can add a docking port to the ship. After docking your fighter, you can be presented with an interface similiar to the station interface. You would use that interface to enter ship positions.

I think a basic capital ship would have a Captain that flys the ship and fires front fixed capital-class weapons and would have two Gunners each covering a hemisphere on the ship with a turret mounting fighter-class weapons. The ship interface would also allow you to transfer and mount equipment and ammo from your fighter. Things I would like to see:
-Allow fighters and cap ships to knockout the main weapon or turrets separate from the hull. This would give fighters a role in cap ship fights and add an element of chance.
-multiple weapons on a turret with weapon groups just like fighters now.
-Single power source so the captain who controls the largest energy sinks(thrusters and main weapons) needs to manage energy so turrets can keep firing.

While a 2 manned bomber ship would be nice, the change would require reworking of the existing station interface. Also it would not be easy for a captain to kick a gunner out or add a new gunner if the first one disconnects. With a cap ship docking port, the captain can kick the gunner out into a fighter and new crewmembers can dock at anytime.
Nov 09, 2004 thurisaz link
to re-iterate and expand my earlier post into a nice chronology...

-1st, tradeships with AI-controlled turrets

-2nd, tradeships/corvettes with multiplayer crews

-3rd, C A P S H I P S ! !
Nov 10, 2004 Mirith link
Yeah... I like Thurisaz's idea