Forums » Suggestions

ship custimization and stations

Nov 03, 2004 exDragon link
You should be able to custimize your ship with different kinds of thusters. Also the ships should have slots for extra armor, extra speed, improve energy efficientcy of boosters and weapons, missle interceptors, improve radar range, scanners to find certain bots, cloaking devices, shields, scanners to dectect cloaked people, radar jammers, lock on jammers ( which would continuously move the lock on point very slightly around in circles)

Also people with mulit-players ships or people who own spacestation should be able to build bots, and reasearch ship and bot technoligy. If they become powerful enough to take over an entire universe spot, not the sectors,(only space stations can take over territory). They get there countries name on the universal map. When a space station is destroyed and that group has no more stations, all of there research is lost because it was blown up. The bots guard the station but they have a matience cost. There should be no need for license on bots. What limits a station defence is how much they have researched and how many bots they can support.

Also you should be able to set muli-player ships as a spawn point. There would be of course a back-up spawn point. Also you should be able to run an economy in the multi-ships just like in the stations. There needs to be a system to build stations. Maybe just build a part of it in a multi-ship and then eject and connect it. There should also be guns available for stations. Stations are dependent of players selling them water and minerals. There can even be a population on a station. The higher it is the more labor you have for research and building parts. There needs to be bland not take over areas in the game.

Also, is there a different name for muli-player ships?
If the small squares like f11 is a sector, what are the large squares called.
Nov 03, 2004 Spider link
Whoa!

Lots of information, some of it badly separated :-)

could you split this up to several posts and redo it, that way we can have discussion on the various features in separate threads ( the way we generally like to do things here )

Several of theese have been mentioned before, the capships / multiplayer ones are on the far horizon, Thrusters have been in, and were taken out to be adapted for the various hulls. See Spellcasts thread about engine tweaks, very well thoughtout proposal.
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Too many to comment on the rest.