Forums » Suggestions
Message Buoys
This is a minor suggestion, but one I felt worth making. What about implementing Message Buoys? They could programmed with messages (single sentence, multi-sentence broadcast, etcetera); there could be variables on receiving (range-based or hail-only, for example) and similar things.
The instant problem I see is abuse; spamming large numbers of message buoys into an area, which'd hit performance both for graphics and number-of-objects on the server (which I only assume is a potential problem). My suggestion for this would be to assign any buoy a "battery life" (possibly longer for more expensive buoys?...), and/or also make them targetable/destroyable, and/or have NPC ships "eat" them as if they were hostile ships or resources...
Anyway. I think it has possiblities.
The instant problem I see is abuse; spamming large numbers of message buoys into an area, which'd hit performance both for graphics and number-of-objects on the server (which I only assume is a potential problem). My suggestion for this would be to assign any buoy a "battery life" (possibly longer for more expensive buoys?...), and/or also make them targetable/destroyable, and/or have NPC ships "eat" them as if they were hostile ships or resources...
Anyway. I think it has possiblities.
I like it. Reminds me of the "death buoys" in Descent 2. Maybe make it so a player can only place one buoy at a time..
This would open the door to new items like sensor buoys, nav buoys, jammers, jump inhibitors, etc. The mine launcher would be the perfect starting place to get some non-weapon deployable items.
A good way to prevent abuse is to balance it with a vulnerability, like the buoys being vulnerable or having limited life, like you mentioned. They'd be small and therefore hard to hit from a distance, but with around 200 hp, any energy weapon hit would take it out. And we already get sectors full of cargo crates, so the object count shouldn't be a huge factor most of the time (as long as they expire after some time).
This would open the door to new items like sensor buoys, nav buoys, jammers, jump inhibitors, etc. The mine launcher would be the perfect starting place to get some non-weapon deployable items.
A good way to prevent abuse is to balance it with a vulnerability, like the buoys being vulnerable or having limited life, like you mentioned. They'd be small and therefore hard to hit from a distance, but with around 200 hp, any energy weapon hit would take it out. And we already get sectors full of cargo crates, so the object count shouldn't be a huge factor most of the time (as long as they expire after some time).
I'd forgotten about the cargo crates... Yeah, maybe it'd be less of a performance problem than I thought. :)