Forums » Suggestions

Wormholes and Hints

Nov 02, 2004 jhersh link
Hi there! I've just started playing yesterday and I really like what I see. Here's two suggestions I thought of while playing through my trial.

1. Wormholes are great, but right now they're just a designated point in space. Perhaps, instead of just indicating it on your screen, you could mark it with some sort of object in addition to the circular reticle? Use your imagination! You could have a man-made construct harnessing the wormhole's power that ships can fly through, or a swirling cloud of energy, or so forth. I think *something* would be more interesting than nothing. :)

2. Almost always, a new sector loads before I can fully read the hint text displayed at the bottom of the screen. For a new player such as myself, they're a really helpful source of information, and I have no way of reading them. Perhaps, after the sector is loaded, you could put the last hint into the console, so I can read it after I've moved to the next sector?

I mentioned this idea over a channel, and a more experienced player than myself mentioned that he'd quickly tire of having the same messages spam his console. This could probably be solved by a simple setting in the preferences that would indicate whether you wanted hint messages sent to your console or not. For the benefit of new players, it should probably default to being enabled.

Thanks for a great game!
Nov 02, 2004 Spider link
Actually, all the hints are here in the suggestions forum, browse back some : )
Nov 02, 2004 thurisaz link
<karmawhore>

the link is http://www.vendetta-online.com/x/msgboard/3/6669#82638

</karmawhore>

:DD
Nov 02, 2004 goatwarrior link
Back in alpha, wormholes were circular disks. I'm not sure why they changed it, but I'm guessing it's to prevent wormhole camping.
Nov 02, 2004 Spellcast link
the wormholes are the way they are because it fits the backstory better.

Also having the jump area be a sphere 2K in diameter, it helps prevent traffic jams and reduces the chance of someone waiting on the far side of a wormhole being able to just kill you instantly as you exit.
Nov 02, 2004 sarahanne link
Backstory quote

"During scientific exploration of the solar system, an unusual gravitational anomaly is found near the orbital path of Saturn. After some study, it is theorized that within this area it might be possible to open a gateway, or "wormhole" (the existence of which had been postulated some 200 years earlier) to another point in space. Popular interest in exploration brings the wormhole project considerable funding, and experiments begin."

so in game you have to enter the graviational anomaly zone and then use the engines of your ship to open the wormhole. thats 1 reason you also need a full battery to jump through the wormhole.
Nov 03, 2004 thginkrej link
Even though the batteries have much different capacities... =P Maybe it's a safety protocol (warp with less than full power - end up in a void between systems..) or maybe power isn't constant. However they choose to explain it - fine by me.

It could still be conceivable to have some kind of (low mass) structure surrounding a WH area. On the central national systems, maybe, to put massive turrets around the WH..

And it was mentioned before that maybe a structure could generate more power and open a special WH to more distant systems (add-on systems maybe). I think it would be great to have large StarGate-like portals to either new systems or as (heavily defended) shortcuts.

The bottom line is: I don't think the back story rules out any structures around WHs.
Nov 03, 2004 mburrack link
I second the notion of having a visible cue for the wormholes.

To keep it in story, perhaps someone could device a way to open a wormhole just like a ship opens one, but keep it open and allow other ships to pass through. That device would of course have to be heavily defended, possibly in the same sector as a neutral-space base, and would also give a visual cue.

Just as an idea :)