Forums » Suggestions
more movement feedback!
Hey hey,
Recently DLd the new client after months of not being around. Loving it, except for the normal-flight mode! (in other words, Flight Assist Off)
There's no way to tell your current trajectory other than in relation to objects around you zooming by. Also no way to tell your current X and Y speeds since it's all kinda lumped onto your 'Z' speedometer (when you move laterally, it tacks the speed onto the main speedometer).
I'd really really REALLY like to see these when in normal-flight mode
1. Small indicator of current trajectory on the HUD
2. Two additional speedometers for X and Y speed (X could be underneath and horizontal with 0 in the middle and 100 in either direction; Y could be the same, only vertical)
These two small additions would make it much easier to perform quick docking and such for people that enjoy the realism of the normal-flight mode.
Hope this gets considered, TIA!
Recently DLd the new client after months of not being around. Loving it, except for the normal-flight mode! (in other words, Flight Assist Off)
There's no way to tell your current trajectory other than in relation to objects around you zooming by. Also no way to tell your current X and Y speeds since it's all kinda lumped onto your 'Z' speedometer (when you move laterally, it tacks the speed onto the main speedometer).
I'd really really REALLY like to see these when in normal-flight mode
1. Small indicator of current trajectory on the HUD
2. Two additional speedometers for X and Y speed (X could be underneath and horizontal with 0 in the middle and 100 in either direction; Y could be the same, only vertical)
These two small additions would make it much easier to perform quick docking and such for people that enjoy the realism of the normal-flight mode.
Hope this gets considered, TIA!
There is an Option in the graphics settings called 'space junk'. Enable this and you will (should) see where you're moving to.
Yeah, I think of "space junk" more of a velocity indicator than actual junk in space. Maybe if they appeared more artificial, like pixel-sized colored dots, maybe with variable trail length (like "mouse trails" in windoze)..
However, what I would like to have is a true velocity vector. Just a little crosshair that shows where you actually are headed.. Not sure how that would help in combat, but navigation around roids, etc... and it would be much easier than guessing your precise direction from the space junk.
Edit: "2. Two additional speedometers for X and Y speed"
Relative to what? Your ship? then you would have wildly varying numbers as you maneuvered, even simple rotations.. The existing speedometer is relative to the space junk, but it's only a magnitude. I think the space junk is sufficient for that information, since it is assumed to be "stationary", unless you can think better in raw numbers rather than with graphical cues..
However, what I would like to have is a true velocity vector. Just a little crosshair that shows where you actually are headed.. Not sure how that would help in combat, but navigation around roids, etc... and it would be much easier than guessing your precise direction from the space junk.
Edit: "2. Two additional speedometers for X and Y speed"
Relative to what? Your ship? then you would have wildly varying numbers as you maneuvered, even simple rotations.. The existing speedometer is relative to the space junk, but it's only a magnitude. I think the space junk is sufficient for that information, since it is assumed to be "stationary", unless you can think better in raw numbers rather than with graphical cues..
Not sure about the seperate speedos, but I think some sort of 'trajectory heading indicator' on the HUD is an excellent idea.
I have space junk turned on, but it's not accurate enough for really quick maneuvers. Just a dot or a little crosshair would suffice.
""Relative to what? Your ship? then you would have wildly varying numbers as you maneuvered, even simple rotations.. The existing speedometer is relative to the space junk, but it's only a magnitude. I think the space junk is sufficient for that information, since it is assumed to be "stationary", unless you can think better in raw numbers rather than with graphical cues..""
I'll give it some thought and maybe post a screenshot of some ideas after flying around a bit more. =)
""Relative to what? Your ship? then you would have wildly varying numbers as you maneuvered, even simple rotations.. The existing speedometer is relative to the space junk, but it's only a magnitude. I think the space junk is sufficient for that information, since it is assumed to be "stationary", unless you can think better in raw numbers rather than with graphical cues..""
I'll give it some thought and maybe post a screenshot of some ideas after flying around a bit more. =)