Forums » Suggestions
Cargo timeout
Could this please be upped again now that there is more space and we're no longed lagging down sector 12 completely?
I don't find it too bad now. A little longer would not hurt as long as its not too long.
a few more minutes wouldnt hurt. I've had a couple of cases where i lure half a dozen bots out and blow them up for scrap metal missions, but loose a cargo or two to timeouts.
Well, I just got bit by this due to the convoys, the cargoes timed out while I tried to get somone to carry the surplus 10 cargo crates (total of 18 in two transports, my hog only carried 8)
Sector 12? Eh?
Botting in sector 12 could build up cargo very fast. Often I would fly through there are see amazing numbers of cargo floating between the sector 13 wormhole and the station. Any expierenced pilot could tear through those bots in no time.
[Edit]: You do remember the old universe, don't you?
[Edit]: You do remember the old universe, don't you?
Yes, but his original phrasing sounded like it was present tense.
Well, there is a sector 12 in this universe too (in Sol II), but it's hard to see evidence of it anymore... Although, if you want to get a lot of cargo in the current sector 12, you'll have to ship it in yourself.
(Just a little off topic...)
(Just a little off topic...)
I'd like to see the cargo timeout increased for the same reasons; who wants to lose their hard-earned cargo because they can't carry it. Realistically it would just float around for ever. How about a Radar beacon which you could drop to help you locate it on your return if it's beyong the 3Km radar limit?
Also, this is very much the case when were' a group dealing with the hive... ANNOYING that it all times out :(