Forums » Suggestions

Rechargeable HULL

Oct 10, 2004 Genesisss link
well all of u know the problem, that our ships have no shield, every dmg u take goes directly into the hull, which forces u to land on a station.
it would be nice if u could survive longer out in space without need to fly back to station for repairs, ammo reload or for selling cargo.
what our ships need r DEVICE SLOTS.
this would give this game a completely new touch.
u could buy a device for hull repair in space for example (so one groupmember could repair the other ppls hull) or devices for a shield, so u have for example 100% hull + 100% shield (which recharges slowly cause its energy around ur ship).
or turbo devices which let ur weapons fire 20% (or higher) faster while equipped
there r so many options !
and u got normal devices from the wreckage of easy bot and "uber" devices from a bossmob for example [boss mob spawns after u killed 50 orun and 30dentek].
would be nice huh ?
Oct 10, 2004 Darthmonkeyman link
yes there is work for a gizmo slot in the works for the scanner, or for a small shield, or cloaking, etc like u said possiblites

, that is what i was lead to believe some previous posts which i am too lazy to dig up

also "every dmg u take goes directly into the hull, which forces u to land on a station.", come on you will have to land on a station sometime and if you want to survive out in the harsh space, get better! become a better pilot, this game is not supposed to be about having the top grade equipment to make up for lack of skill, but rather to compliment your skill.

darth out
Oct 10, 2004 Magus link
These are single-person fighters. You're not expected to be able to fly around indefinately.

When we get capital ships and other multi-person ships then it will make more sense to have "repair bots" fixing damage on a ship. But until then, single-pilot fighters just don't need it.
Oct 10, 2004 Forum Moderator link
[Moved to Suggestions]
Oct 10, 2004 Falconerd link
Hm, Darth, anybody who is good is going to say "become a better pilot" but "being a good pilot" doesn't mean that a little boost now and then isn't welcome. I was thinking of the same thing, I just didn't post it.
They need "nanobots" to help repair, it would make the battles longer for one, which could be a good or a bad thing. Another thing nanobots would do is give a sense of security to traders and such, so that they might be more inclined to travel in dangerous sectors, where pirates can try attacking. So I'm thinking that over all, nanobots would encourage PvP.
Oct 10, 2004 Darthmonkeyman link
as was said in another post, if shields or nanobots are added to single fighter ships then dog fights will take a insanely long time with the enemy running away and healing behing a roid and coming back, and with sheilds i can see tactics like a salvo of missles to get rid of the shileds and then shoot but if the shields are too powerful then it would kill pvp due to the 1.lenght of the battles and 2. an almost inablility to damage the opponents life(hull).

i am all for gizmos for cloaking and stuff, and shilds(tho they have to be very small like 500 or something so and have a 10p/s regen rate.. that way a missle can take care of the shields or a few shots from energy weapons... a shield is not supposed to be used as a alternate life bar, but a small buffer so you can take 2 ro 3 shots without worry. a shield similar to the one i mentioned would be good because right now pirates camp next to worm holes and this way you can take their first onslaught and not die as quickly.

falc: nano bots would KILL pvp not help it. pirate hides at 10% and comes back at 100% without every having to repair. imagine this situation for PVP! and duels, it would kill it. shields(small) yes, nanobots hell no

big shields and nanobots will be more useful for the cap ships which should not need to dock as much as SMALL SINGLE FIGHER SHIPS. as magus said.

darth out
Oct 11, 2004 Genesisss link
well u just should not let ur PvP opponent hide behind a asteroid and it shouldnt take like 10sec to repair ship back to 100%.
it also would be nice if u could loot devices out of bots (those devices r not sold on stations) and u WILL NOT loose them if u die (cause it really sucks loosing a rare loot only device).
if u had an rechargeable shield wouldnt make the game easier, just more fun cause u save the boring time to land on stations.
its also boring to fly 7k to the WH once u reached the sector with the WH in it.
make this game more fun :P
Oct 11, 2004 Spellcast link
Genesisss, shields or other forms of hull repair simply dont fit with the storyline and gameplay ideas that the Devs have for this game.

Flying to the wormhole is another item that is unlikely to be changed. The time it takes to cross the sector to the wormhole is one of the few chances for pirates to try to get at you. Since pirating and PVP is a part of the game design, there is little chance of that being altered.
Oct 11, 2004 Temporalis link
Sounds like you miss EaB too much Gen. Go play Lightspeed or something...
Oct 12, 2004 Genesisss link
"Flying to the wormhole is another item that is unlikely to be changed. The time it takes to cross the sector to the wormhole [...]"

i didnt talk about the time u fly to the WH through other sectors, i said the time when u REACH the WH "sector" u r like 7k away and fly to it and since u cannot freewarp (which would be cool) it takes some time to reach the WH, although its a pretty short time compared to crappy eve-online.

"Go play Lightspeed or something..."
do u mean Jump to Lightspeed?
well if so, the problem is, that SWG itself is kinda boring because of the lame ass combat system. its like 20min to find a doctor to buff u, [and pay him 10k] then u take a mission and killed 6x2 mobs that come out of the lair and then go back to a city and get a new mission *yawwnnnn*

"Sounds like you miss EaB too much Gen."
enb was just perfect for me, FAST combat (free warp from mob to mob) no need to fly back to station (u had a RECHARGEABLE shield and hull could be repaired by a special race (TT)) and u had to fight for each kill, not cause the mobs were too difficult, but cause of the other players wanting to KS u. u couldnt kill another player in PvsP but u could hurt em still by taking their kills, much better way of competeting IMO (u dont loose anything but honor).
Oct 12, 2004 Spellcast link
<<<i didnt talk about the time u fly to the WH through other sectors, i said the time when u REACH the WH "sector" u r like 7k away and fly to it and since u cannot freewarp>>>

Neither did I. I will repeat, the time it takes to fly that 7K across the sector is one of the few times pirates can get at you. Wormholes are natural choke points, and one of the places that every player has to go eventually.
Nov 24, 2004 Crazyredneck327 link
I think the ships should have shields, not big honking shields, shields equal to 20-40% of the hull of a ship. just to be like what othes have said, a buffer. Nannobots would also be good, only have them take a while to fix damage and also if your hull takes too much damage, the bots are damaged or just destroyed.
Shields worked great in E&B, even on PvP. Some people, myself included, love to just run around a sector killing all the NPC ships. I find trade or mining boring, and find having to run back to a station all the time anoying.
Nov 24, 2004 Sputnik66 link
"Nannobots would also be good, only have them take a while to fix damage and also if your hull takes too much damage, the bots are damaged or just destroyed.
Shields worked great in E&B, even on PvP. Some people, myself included, love to just run around a sector killing all the NPC ships."

this may be a'bit rude, but this is the 9000th enb related suggestion.. since this is yet another ENB affilated suggestion.. i'll throw out a Freelancer counter suggestion.

1. nanobots ruined PVP in freelancer. they were a pain in the butt.
2. shields were a pain in the butt, too. it adds unnecessary time to destroy a target, less of a thrill.
3. -any- shield or nanobot that the player can use on himself would drag out things to a much unneeded end.
4. this is not ENB, Freelancer, EVE, Jumpgate, Wing Commander, X2, Elite, Xwing vs Tie Fighter, and any other titles i've missed. this is Vendetta, a completely differnt game. sure it has aspects of other games but it doesn't share Shields and Nanobots for specific reasons.

I am not an alpha player, but only a beta player. I've spoken with alot of Alpha guys, some are friends. I've been reading the OLD articles from the alpha (http://www.roguelazer.com/vendetta.php?action=chronicle) for sometime now. you need to understand vendetta was pure PVP. the very concept of shields, and nanobots would be chaotic, even to this day in the new universe and the MMOPRG aspects. it is simply not vendetta.

the repair gun was provided for group efforts. vendetta is a team player game. sure you can solo but it's really about group battles, and group efforts.
Nov 24, 2004 Celebrim link
I think that rechargable hull, whether in the form of a self-repairing hull or in the form of shields is a bad idea.

First, it doesn't really add very much to the game play. As ought to be already apparant, long evasions and frustrating chases are already part of the game. The last thing we need to to turn all combats into a whole series of them. As for the 'I just want to bot without going home to repair crowd', learn to dodge better instead of using shields as a crutch.

Second, I would think that keeping track of all those repair 'ticks' would involve a bit of server time that would be better spent otherwise.

"this is not ENB, Freelancer, EVE, Jumpgate, Wing Commander, X2, Elite, Xwing vs Tie Fighter, and any other titles i've missed. this is Vendetta, a completely differnt game."

Absolutely.

As for device slots, yes yes, it's obvious. Everyone wants them. I've even made suggestions for shields being in a device slot, though the sort of shields I suggested were absolutely nothing like rechargable batteries of hull points. The were more intended to balance the combat between fighters and larger ships, not mimic anything that a particular video game has done in the past.