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Please Logically Explain Straffing
Yes, we can straff in all directions. At full acceleration and velocity.
Yet, I only see two big, honking engines in back. What are those for? You go the same speed forward (which has huge engines to support it) as to the side (which has unseen thrusters, we imagine).
Why can we thrust the same speed in all directions if we have huge engines in the back?
Yet, I only see two big, honking engines in back. What are those for? You go the same speed forward (which has huge engines to support it) as to the side (which has unseen thrusters, we imagine).
Why can we thrust the same speed in all directions if we have huge engines in the back?
The same reason we somehow have a maximum velocity (not thrust, but velocity) of 45/55/65/etc meters per second in a hard vacuum?
Because it's a game specifically built around a particular gameplay style. :)
Because it's a game specifically built around a particular gameplay style. :)
The big honking engines are the thrusters. That's why they only light up when you turbo.. As far as the strafing, assuming you use some kind of particle accelerator to push you around, what difference does it make what the nozzles looks like? There could be conceivably any number of any size nozzles in any direction. In other words, it's believable (or at least explainable).
And the speed limits are artificial, as is the slow-down after turboing, but it is necessary. Otherwise we would need some form of beam cannons to shoot other ships from 10km away. Is that fun? Well, it could be a little, but that's not what the designers were going after: in-your-face combat where you have to worry about splash damage when you blow your opponent up.
And the speed limits are artificial, as is the slow-down after turboing, but it is necessary. Otherwise we would need some form of beam cannons to shoot other ships from 10km away. Is that fun? Well, it could be a little, but that's not what the designers were going after: in-your-face combat where you have to worry about splash damage when you blow your opponent up.
Right, I understand the play style goal of VO. I was just looking for some kind of reason, not complaining really.
Personally, I just imagine the engines are for Turbo and that the ship works on some sort of.. gravometric drive. :P
Personally, I just imagine the engines are for Turbo and that the ship works on some sort of.. gravometric drive. :P
They actually run on flubber. That's why your lead reticle jerks around so much when targeting people.
I will never get that image out of my head now.
"They actually run on flubber."
lmao octopusfluff. So that's how it works :D
lmao octopusfluff. So that's how it works :D
Where's Celebrim when we need him? Heh. Anyhow, those are just exhaust vents on the back. The ship works by traveling on lines of magnetic and gravametric influence.
Three things here...
1. It's possible that Vendetta's ships utilize a technology known as vector thrusting, in which the main engine booster tilts and swivels to provide tight maneuvers. Many of the new fighter planes in development today use this technology, and more than likely it will continue being used well into the future. The reason it's not represented in the game is because Vendetta currently doesn't have a feature to animate the control surfaces of ships (or at least I don't think it does). In addition, many of the current ship models have actually been around for a long time and are in need of a revamp.
2. When strafing, it's also possible that all of your engine's exhaust is redirected towards the sides of the fuselage and the main booster is physically blocked from releasing any exhaust, meaning all the power is physically diverted elsewhere (size of the exhausts don't actually matter in propulsion, but rather the intensity of the matter being expelled to provide that equal and opposite reaction). And once again, this is something that cannot be represented in the game because it currently doesn't have the ability to do this (although the Prometheus model comes close).
3. And as some have already said, it's just a game. It's the same reason why the boosters have a capped speed--to prevent the game from being boring or unplayable by having players travel at 1000+m/s. With the current speed of most weapons, the strafing speeds are actually quite fair and are not too farfetched.
1. It's possible that Vendetta's ships utilize a technology known as vector thrusting, in which the main engine booster tilts and swivels to provide tight maneuvers. Many of the new fighter planes in development today use this technology, and more than likely it will continue being used well into the future. The reason it's not represented in the game is because Vendetta currently doesn't have a feature to animate the control surfaces of ships (or at least I don't think it does). In addition, many of the current ship models have actually been around for a long time and are in need of a revamp.
2. When strafing, it's also possible that all of your engine's exhaust is redirected towards the sides of the fuselage and the main booster is physically blocked from releasing any exhaust, meaning all the power is physically diverted elsewhere (size of the exhausts don't actually matter in propulsion, but rather the intensity of the matter being expelled to provide that equal and opposite reaction). And once again, this is something that cannot be represented in the game because it currently doesn't have the ability to do this (although the Prometheus model comes close).
3. And as some have already said, it's just a game. It's the same reason why the boosters have a capped speed--to prevent the game from being boring or unplayable by having players travel at 1000+m/s. With the current speed of most weapons, the strafing speeds are actually quite fair and are not too farfetched.