Forums » Suggestions
HUD Interface Suggestion
Without streaming what may already be a topic somewhere...some initial suggestions on easy changes that would make a heck of a difference can be implemented or thought out. By no means do I expect this game to mimic other games, but there have been common features or similarities that work well and seem some are already in the game.
Within space mode...we ought to have (2) two mouse modes:
1) 1 is the current mode we have with free flight and can work just like it does.
2) 2nd is a HUD interaction mode where the mouse can be used to interface with the HUD and be able to activate or deactive current parts of the HUD, but also to mainly interface with the cargo, be able to pull info on what cargo we have and even to jettison specific cargo we don't want. Also be able to activate or deactive different weap systems, or even to go further in swapping out weap systems or other equipment while in space. Also...a better targeting computer seems to be needed. If we were able to select targets with the mouse...like loot and identify before we ram it (another wish list is a tractor beam that has worked well in several other games) and be able to choose to do so or not.
Maybe I haven't found it yet if some of these features are already there...but with joystick mode...maybe the dual mouse mode would be a lot more beneficial. I do know that in City of Hero's...the modes of mouse control seems to be fairly well thought out. I am sure anyhting similar isn't patented.
In EnB we had devices as seperate equipables within their own designated spots. That is still a good idea and can keep them from the current weap slots.
Also...have a deep cargo area where we can transfer the current active cargo to deep cargo since we are limited on spots. Deep cargo would only be accessible within a station and used for items that we definitely want to keep. Once the items are transfered...they are no longer available in space mode...but would free up the current cargo.
Within space mode...we ought to have (2) two mouse modes:
1) 1 is the current mode we have with free flight and can work just like it does.
2) 2nd is a HUD interaction mode where the mouse can be used to interface with the HUD and be able to activate or deactive current parts of the HUD, but also to mainly interface with the cargo, be able to pull info on what cargo we have and even to jettison specific cargo we don't want. Also be able to activate or deactive different weap systems, or even to go further in swapping out weap systems or other equipment while in space. Also...a better targeting computer seems to be needed. If we were able to select targets with the mouse...like loot and identify before we ram it (another wish list is a tractor beam that has worked well in several other games) and be able to choose to do so or not.
Maybe I haven't found it yet if some of these features are already there...but with joystick mode...maybe the dual mouse mode would be a lot more beneficial. I do know that in City of Hero's...the modes of mouse control seems to be fairly well thought out. I am sure anyhting similar isn't patented.
In EnB we had devices as seperate equipables within their own designated spots. That is still a good idea and can keep them from the current weap slots.
Also...have a deep cargo area where we can transfer the current active cargo to deep cargo since we are limited on spots. Deep cargo would only be accessible within a station and used for items that we definitely want to keep. Once the items are transfered...they are no longer available in space mode...but would free up the current cargo.
I am also sure....that if I looked....somewhere someone has already suggested an interactive station with characters and vendors and other leisurely activities.
If we are still on this HUD thread....
In station, on the buy tab...some type of filtering would be real useful as well and more info on trade goods....like their costs as well as current costs at other stations (similar to Freelancer). Real helpful there so we can choose to run certain routes based rewards. Also...seeing Suri's thread on station interfaces voices things I have seen as well. I haven't seen yet but from browsing thru the ships, I don't see a stat for cargo space. Maybe we get more or not, or bigger ships can have more cargo. Or also similar to Freelancer, have ships specifically designed for trade with more cargo spaces in leiu of combat capability. Be able to have that type of ship available as part of a group trade run where you can have group buddies flying combat cover and a trade ship with a lot of loot going to a higher risk area with a lot larger reward. Similar to what you see now our with the triad bots with 2 bots flying cover for a cargo ship.
In station, on the buy tab...some type of filtering would be real useful as well and more info on trade goods....like their costs as well as current costs at other stations (similar to Freelancer). Real helpful there so we can choose to run certain routes based rewards. Also...seeing Suri's thread on station interfaces voices things I have seen as well. I haven't seen yet but from browsing thru the ships, I don't see a stat for cargo space. Maybe we get more or not, or bigger ships can have more cargo. Or also similar to Freelancer, have ships specifically designed for trade with more cargo spaces in leiu of combat capability. Be able to have that type of ship available as part of a group trade run where you can have group buddies flying combat cover and a trade ship with a lot of loot going to a higher risk area with a lot larger reward. Similar to what you see now our with the triad bots with 2 bots flying cover for a cargo ship.