Forums » Suggestions
..yet another crazy hard-to-implement idea (DIY IFF station pane?)
Yes, my imagination has been getting me into trouble with the waay too overworked devs.. That being as it is, though, I've thought of one solution to the "is a green dot really friendly?/is a red dot really hostile?" problem. What if there was a GUI pane in the station with a textbox to type in a player's name, and two buttons labelled friend and foe. Maybe there could be slightly different shades of green and red for players you have self-categorized?? Perhaps there could be some kind of nation-based sharing of these player-made moderations??
Maybe think of it this way.. if I'm NT, but a good friend of the Sercos, all Serco characters might show up as green on my radar. Buut, here comes Icarus while I'm on one of my trade runs to Sol II. No problem, I just get shot back to Dau Senate, and go into the station's IFF pane. I type in "Icarus", and hit the "foe" button. Once enough NT players do the same, Icarus will start to show up red on EVERY NT's radar, no mattter their standing with the Serco nation.. I know this would be very hard to code, would require new station menu artwork, and must be REAAAAALLY low priority right now. Anyhow, I'm just shooting this off into void of idea-land, so :P~~
EDIT:: Anyhow, I figured computers suck at making value judgements. Always better to leave such in the hands of your players...
Maybe think of it this way.. if I'm NT, but a good friend of the Sercos, all Serco characters might show up as green on my radar. Buut, here comes Icarus while I'm on one of my trade runs to Sol II. No problem, I just get shot back to Dau Senate, and go into the station's IFF pane. I type in "Icarus", and hit the "foe" button. Once enough NT players do the same, Icarus will start to show up red on EVERY NT's radar, no mattter their standing with the Serco nation.. I know this would be very hard to code, would require new station menu artwork, and must be REAAAAALLY low priority right now. Anyhow, I'm just shooting this off into void of idea-land, so :P~~
EDIT:: Anyhow, I figured computers suck at making value judgements. Always better to leave such in the hands of your players...
if the player you are targeting is hated by your faction, or if you are hated by her/his, s/he will appear as a red dot on your radar, and vice versa.
so i think the problem you allude to is already pretty well handled by the game.
so i think the problem you allude to is already pretty well handled by the game.
There is a problem tho, toshiro:
Say I am loved by Itani but Joe Blue is hated by NT. Joe Blue will show up as RED on my radar, but I will show up as GREEN on Joe Blue's radar. Besides being confusing, this leads to some inherent disadvantages for Joe Blue, namely I can target him using the 'x' key but he can't target me the same way.
I've been advocating this for a while so perhaps I should just shut up and wait to see what the devs have planned, but I think a way to fix this would be to have ANY player that targets you with active weapons show up as red in your radar until they leave the sector. Of course this would require a weapons safety to be implemented so you could still target a friend with the safety on without declaring yourself as hostile on radar.
Say I am loved by Itani but Joe Blue is hated by NT. Joe Blue will show up as RED on my radar, but I will show up as GREEN on Joe Blue's radar. Besides being confusing, this leads to some inherent disadvantages for Joe Blue, namely I can target him using the 'x' key but he can't target me the same way.
I've been advocating this for a while so perhaps I should just shut up and wait to see what the devs have planned, but I think a way to fix this would be to have ANY player that targets you with active weapons show up as red in your radar until they leave the sector. Of course this would require a weapons safety to be implemented so you could still target a friend with the safety on without declaring yourself as hostile on radar.
true that. i am rather for a system like yours PL, because it is difficult to use democratic decisions that affect single persons in the online community.
Not a good idea. Most people would abuse it and type in random people's names just so that they are considered hostile in everyone elses radar. I suggest there be a 2-3 kill restriction before you can send a "foe warning". You'd have to be killed 2-3 times for it to be shown in EVERYONE's radar, but you can set it to show up on YOUR radar only whenever you want. Get it, got it, good.